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// Emacs style mode select -*- C++ -*-
//-----------------------------------------------------------------------------
//
// Copyright(C) 2006 Simon Howard
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
// 02111-1307, USA.
//
#include "textscreen.h"
#include "doomtype.h"
#include "m_config.h"
#include "m_controls.h"
#include "execute.h"
#include "txt_keyinput.h"
#include "mode.h"
#include "joystick.h"
#include "keyboard.h"
int vanilla_keyboard_mapping = 1;
static int always_run = 0;
// Keys within these groups cannot have the same value.
static int *controls[] = { &key_left, &key_right, &key_up, &key_down,
&key_strafeleft, &key_straferight, &key_fire,
&key_use, &key_strafe, &key_speed, &key_jump,
&key_flyup, &key_flydown, &key_flycenter,
&key_lookup, &key_lookdown, &key_lookcenter,
&key_invleft, &key_invright, &key_invquery,
&key_invuse, &key_invpop, &key_mission, &key_invkey,
&key_invhome, &key_invend, &key_invdrop,
&key_useartifact, &key_pause, &key_usehealth,
&key_weapon1, &key_weapon2, &key_weapon3,
&key_weapon4, &key_weapon5, &key_weapon6,
&key_weapon7, &key_weapon8,
&key_arti_all, &key_arti_health, &key_arti_poisonbag,
&key_arti_blastradius, &key_arti_teleport,
&key_arti_teleportother, &key_arti_egg,
&key_arti_invulnerability,
&key_prevweapon, &key_nextweapon, NULL };
static int *menu_nav[] = { &key_menu_activate, &key_menu_up, &key_menu_down,
&key_menu_left, &key_menu_right, &key_menu_back,
&key_menu_forward, NULL };
static int *shortcuts[] = { &key_menu_help, &key_menu_save, &key_menu_load,
&key_menu_volume, &key_menu_detail, &key_menu_qsave,
&key_menu_endgame, &key_menu_messages, &key_spy,
&key_menu_qload, &key_menu_quit, &key_menu_gamma,
&key_menu_incscreen, &key_menu_decscreen,
&key_menu_screenshot,
&key_message_refresh, &key_multi_msg,
&key_multi_msgplayer[0], &key_multi_msgplayer[1],
&key_multi_msgplayer[2], &key_multi_msgplayer[3] };
static int *map_keys[] = { &key_map_north, &key_map_south, &key_map_east,
&key_map_west, &key_map_zoomin, &key_map_zoomout,
&key_map_toggle, &key_map_maxzoom, &key_map_follow,
&key_map_grid, &key_map_mark, &key_map_clearmark,
NULL };
static void UpdateJoybSpeed(TXT_UNCAST_ARG(widget), TXT_UNCAST_ARG(var))
{
if (always_run)
{
/*
<Janizdreg> if you want to pick one for chocolate doom to use,
pick 29, since that is the most universal one that
also works with heretic, hexen and strife =P
NB. This choice also works with original, ultimate and final exes.
*/
joybspeed = 29;
}
else
{
joybspeed = 0;
}
}
static int VarInGroup(int *variable, int **group)
{
unsigned int i;
for (i=0; group[i] != NULL; ++i)
{
if (group[i] == variable)
{
return 1;
}
}
return 0;
}
static void CheckKeyGroup(int *variable, int **group)
{
unsigned int i;
// Don't check unless the variable is in this group.
if (!VarInGroup(variable, group))
{
return;
}
// If another variable has the same value as the new value, reset it.
for (i=0; group[i] != NULL; ++i)
{
if (*variable == *group[i] && group[i] != variable)
{
// A different key has the same value. Clear the existing
// value. This ensures that no two keys can have the same
// value.
*group[i] = 0;
}
}
}
// Callback invoked when a key control is set
static void KeySetCallback(TXT_UNCAST_ARG(widget), TXT_UNCAST_ARG(variable))
{
TXT_CAST_ARG(int, variable);
CheckKeyGroup(variable, controls);
CheckKeyGroup(variable, menu_nav);
CheckKeyGroup(variable, shortcuts);
CheckKeyGroup(variable, map_keys);
}
// Add a label and keyboard input to the specified table.
static void AddKeyControl(txt_table_t *table, char *name, int *var)
{
txt_key_input_t *key_input;
TXT_AddWidget(table, TXT_NewLabel(name));
key_input = TXT_NewKeyInput(var);
TXT_AddWidget(table, key_input);
TXT_SignalConnect(key_input, "set", KeySetCallback, var);
}
static void AddSectionLabel(txt_table_t *table, char *title, boolean add_space)
{
char buf[64];
if (add_space)
{
TXT_AddWidgets(table, TXT_NewStrut(0, 1), TXT_NewStrut(0, 1),
NULL);
}
sprintf(buf, " - %s - ", title);
TXT_AddWidgets(table, TXT_NewLabel(buf), TXT_NewStrut(0, 0),
NULL);
}
static void ConfigExtraKeys(TXT_UNCAST_ARG(widget), TXT_UNCAST_ARG(unused))
{
txt_window_t *window;
txt_scrollpane_t *scrollpane;
txt_table_t *table;
boolean extra_keys = gamemission == heretic
|| gamemission == hexen
|| gamemission == strife;
window = TXT_NewWindow("Extra keyboard controls");
table = TXT_NewTable(2);
TXT_SetColumnWidths(table, 21, 9);
if (extra_keys)
{
// When we have extra controls, a scrollable pane must be used.
scrollpane = TXT_NewScrollPane(0, 13, table);
TXT_AddWidget(window, scrollpane);
AddSectionLabel(table, "View", false);
AddKeyControl(table, "Look up", &key_lookup);
AddKeyControl(table, "Look down", &key_lookdown);
AddKeyControl(table, "Center view", &key_lookcenter);
if (gamemission == heretic || gamemission == hexen)
{
AddSectionLabel(table, "Flying", true);
AddKeyControl(table, "Fly up", &key_flyup);
AddKeyControl(table, "Fly down", &key_flydown);
AddKeyControl(table, "Fly center", &key_flycenter);
}
AddSectionLabel(table, "Inventory", true);
AddKeyControl(table, "Inventory left", &key_invleft);
AddKeyControl(table, "Inventory right", &key_invright);
if (gamemission == strife)
{
AddKeyControl(table, "Home", &key_invhome);
AddKeyControl(table, "End", &key_invend);
AddKeyControl(table, "Query", &key_invquery);
AddKeyControl(table, "Drop", &key_invdrop);
AddKeyControl(table, "Show weapons", &key_invpop);
AddKeyControl(table, "Show mission", &key_mission);
AddKeyControl(table, "Show keys", &key_invkey);
AddKeyControl(table, "Use", &key_invuse);
AddKeyControl(table, "Use health", &key_usehealth);
}
else
{
AddKeyControl(table, "Use artifact", &key_useartifact);
}
if (gamemission == hexen)
{
AddSectionLabel(table, "Artifacts", true);
AddKeyControl(table, "One of each", &key_arti_all);
AddKeyControl(table, "Quartz Flask", &key_arti_health);
AddKeyControl(table, "Flechette", &key_arti_poisonbag);
AddKeyControl(table, "Disc of Repulsion", &key_arti_blastradius);
AddKeyControl(table, "Chaos Device", &key_arti_teleport);
AddKeyControl(table, "Banishment Device", &key_arti_teleportother);
AddKeyControl(table, "Porkalator", &key_arti_egg);
AddKeyControl(table, "Icon of the Defender", &key_arti_invulnerability);
}
}
else
{
TXT_AddWidget(window, table);
}
AddSectionLabel(table, "Weapons", extra_keys);
AddKeyControl(table, "Weapon 1", &key_weapon1);
AddKeyControl(table, "Weapon 2", &key_weapon2);
AddKeyControl(table, "Weapon 3", &key_weapon3);
AddKeyControl(table, "Weapon 4", &key_weapon4);
AddKeyControl(table, "Weapon 5", &key_weapon5);
AddKeyControl(table, "Weapon 6", &key_weapon6);
AddKeyControl(table, "Weapon 7", &key_weapon7);
AddKeyControl(table, "Weapon 8", &key_weapon8);
AddKeyControl(table, "Previous weapon", &key_prevweapon);
AddKeyControl(table, "Next weapon", &key_nextweapon);
}
static void OtherKeysDialog(TXT_UNCAST_ARG(widget), TXT_UNCAST_ARG(unused))
{
txt_window_t *window;
txt_table_t *table;
txt_scrollpane_t *scrollpane;
window = TXT_NewWindow("Other keys");
table = TXT_NewTable(2);
TXT_SetColumnWidths(table, 25, 9);
AddSectionLabel(table, "Menu navigation", false);
AddKeyControl(table, "Activate menu", &key_menu_activate);
AddKeyControl(table, "Move cursor up", &key_menu_up);
AddKeyControl(table, "Move cursor down", &key_menu_down);
AddKeyControl(table, "Move slider left", &key_menu_left);
AddKeyControl(table, "Move slider right", &key_menu_right);
AddKeyControl(table, "Go to previous menu", &key_menu_back);
AddKeyControl(table, "Activate menu item", &key_menu_forward);
AddKeyControl(table, "Confirm action", &key_menu_confirm);
AddKeyControl(table, "Cancel action", &key_menu_abort);
AddSectionLabel(table, "Shortcut keys", true);
AddKeyControl(table, "Pause game", &key_pause);
AddKeyControl(table, "Help screen", &key_menu_help);
AddKeyControl(table, "Save game", &key_menu_save);
AddKeyControl(table, "Load game", &key_menu_load);
AddKeyControl(table, "Sound volume", &key_menu_volume);
AddKeyControl(table, "Toggle detail", &key_menu_detail);
AddKeyControl(table, "Quick save", &key_menu_qsave);
AddKeyControl(table, "End game", &key_menu_endgame);
AddKeyControl(table, "Toggle messages", &key_menu_messages);
AddKeyControl(table, "Quick load", &key_menu_qload);
AddKeyControl(table, "Quit game", &key_menu_quit);
AddKeyControl(table, "Toggle gamma", &key_menu_gamma);
AddKeyControl(table, "Multiplayer spy", &key_spy);
AddKeyControl(table, "Increase screen size", &key_menu_incscreen);
AddKeyControl(table, "Decrease screen size", &key_menu_decscreen);
AddKeyControl(table, "Save a screenshot", &key_menu_screenshot);
AddKeyControl(table, "Display last message", &key_message_refresh);
AddKeyControl(table, "Finish recording demo", &key_demo_quit);
AddSectionLabel(table, "Map", true);
AddKeyControl(table, "Toggle map", &key_map_toggle);
AddKeyControl(table, "Zoom in", &key_map_zoomin);
AddKeyControl(table, "Zoom out", &key_map_zoomout);
AddKeyControl(table, "Maximum zoom out", &key_map_maxzoom);
AddKeyControl(table, "Follow mode", &key_map_follow);
AddKeyControl(table, "Pan north", &key_map_north);
AddKeyControl(table, "Pan south", &key_map_south);
AddKeyControl(table, "Pan east", &key_map_east);
AddKeyControl(table, "Pan west", &key_map_west);
AddKeyControl(table, "Toggle grid", &key_map_grid);
AddKeyControl(table, "Mark location", &key_map_mark);
AddKeyControl(table, "Clear all marks", &key_map_clearmark);
AddSectionLabel(table, "Multiplayer", true);
AddKeyControl(table, "Send message", &key_multi_msg);
AddKeyControl(table, "- to player 1", &key_multi_msgplayer[0]);
AddKeyControl(table, "- to player 2", &key_multi_msgplayer[1]);
AddKeyControl(table, "- to player 3", &key_multi_msgplayer[2]);
AddKeyControl(table, "- to player 4", &key_multi_msgplayer[3]);
if (gamemission == hexen || gamemission == strife)
{
AddKeyControl(table, "- to player 5", &key_multi_msgplayer[4]);
AddKeyControl(table, "- to player 6", &key_multi_msgplayer[5]);
AddKeyControl(table, "- to player 7", &key_multi_msgplayer[6]);
AddKeyControl(table, "- to player 8", &key_multi_msgplayer[7]);
}
scrollpane = TXT_NewScrollPane(0, 13, table);
TXT_AddWidget(window, scrollpane);
}
void ConfigKeyboard(void)
{
txt_window_t *window;
txt_table_t *movement_table;
txt_table_t *action_table;
txt_table_t *dialogs_table;
txt_checkbox_t *run_control;
always_run = joybspeed >= 20;
window = TXT_NewWindow("Keyboard configuration");
TXT_AddWidgets(window,
TXT_NewSeparator("Movement"),
movement_table = TXT_NewTable(4),
TXT_NewSeparator("Action"),
action_table = TXT_NewTable(4),
dialogs_table = TXT_NewTable(2),
TXT_NewSeparator("Misc."),
run_control = TXT_NewCheckBox("Always run", &always_run),
TXT_NewInvertedCheckBox("Use native keyboard mapping",
&vanilla_keyboard_mapping),
NULL);
TXT_SetColumnWidths(movement_table, 15, 8, 15, 8);
TXT_SignalConnect(run_control, "changed", UpdateJoybSpeed, NULL);
AddKeyControl(movement_table, "Move Forward", &key_up);
AddKeyControl(movement_table, " Strafe Left", &key_strafeleft);
AddKeyControl(movement_table, "Move Backward", &key_down);
AddKeyControl(movement_table, " Strafe Right", &key_straferight);
AddKeyControl(movement_table, "Turn Left", &key_left);
AddKeyControl(movement_table, " Speed On", &key_speed);
AddKeyControl(movement_table, "Turn Right", &key_right);
AddKeyControl(movement_table, " Strafe On", &key_strafe);
if (gamemission == hexen || gamemission == strife)
{
AddKeyControl(movement_table, "Jump", &key_jump);
}
TXT_SetColumnWidths(action_table, 15, 8, 15, 8);
AddKeyControl(action_table, "Fire/Attack", &key_fire);
AddKeyControl(action_table, " Use", &key_use);
// Other key bindings are stored in separate sub-dialogs:
TXT_SetColumnWidths(dialogs_table, 24, 24);
TXT_AddWidgets(dialogs_table,
TXT_NewButton2("More controls...", ConfigExtraKeys, NULL),
TXT_NewButton2("Other keys...", OtherKeysDialog, NULL),
NULL);
TXT_SetWindowAction(window, TXT_HORIZ_CENTER, TestConfigAction());
}
void BindKeyboardVariables(void)
{
M_BindVariable("vanilla_keyboard_mapping", &vanilla_keyboard_mapping);
}
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