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// Emacs style mode select -*- C++ -*-
//-----------------------------------------------------------------------------
//
// Copyright(C) 2006 Simon Howard
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
// 02111-1307, USA.
//
#include "textscreen.h"
#include "doomtype.h"
#include "m_config.h"
#include "m_controls.h"
#include "execute.h"
#include "txt_keyinput.h"
#include "mode.h"
#include "joystick.h"
#include "keyboard.h"
static int vanilla_keyboard_mapping = 1;
static int always_run = 0;
static int *allkeys[] = {&key_left, &key_right, &key_up, &key_down,
&key_strafeleft, &key_straferight, &key_fire,
&key_use, &key_strafe, &key_speed};
static void UpdateJoybSpeed(TXT_UNCAST_ARG(widget), TXT_UNCAST_ARG(var))
{
if (always_run)
{
/*
<Janizdreg> if you want to pick one for chocolate doom to use,
pick 29, since that is the most universal one that
also works with heretic, hexen and strife =P
NB. This choice also works with original, ultimate and final exes.
*/
joybspeed = 29;
}
else
{
joybspeed = 0;
}
}
// Callback invoked when a key control is set
static void KeySetCallback(TXT_UNCAST_ARG(widget), TXT_UNCAST_ARG(variable))
{
TXT_CAST_ARG(int, variable);
unsigned int i;
for (i=0; i<arrlen(allkeys); ++i)
{
if (*variable == *allkeys[i] && allkeys[i] != variable)
{
// A different key has the same value. Clear the existing
// value. This ensures that no two keys can have the same
// value.
*allkeys[i] = 0;
}
}
}
static void AddKeyControl(txt_table_t *table, char *name, int *var)
{
txt_key_input_t *key_input;
TXT_AddWidget(table, TXT_NewLabel(name));
key_input = TXT_NewKeyInput(var);
TXT_AddWidget(table, key_input);
TXT_SignalConnect(key_input, "set", KeySetCallback, var);
}
static void ConfigExtraKeys(TXT_UNCAST_ARG(widget), TXT_UNCAST_ARG(unused))
{
txt_window_t *window;
txt_table_t *view_table;
txt_table_t *fly_table;
txt_table_t *inv_table;
window = TXT_NewWindow("Extra keyboard controls");
TXT_AddWidgets(window,
TXT_NewSeparator("View"),
view_table = TXT_NewTable(2),
TXT_NewSeparator("Flying"),
fly_table = TXT_NewTable(2),
TXT_NewSeparator("Inventory"),
inv_table = TXT_NewTable(2),
NULL);
TXT_SetColumnWidths(view_table, 25, 12);
AddKeyControl(view_table, "Look up", &key_lookup);
AddKeyControl(view_table, "Look down", &key_lookdown);
AddKeyControl(view_table, "Center view", &key_lookcenter);
TXT_SetColumnWidths(fly_table, 25, 12);
AddKeyControl(fly_table, "Fly up", &key_flyup);
AddKeyControl(fly_table, "Fly down", &key_flydown);
AddKeyControl(fly_table, "Fly center", &key_flycenter);
TXT_SetColumnWidths(inv_table, 25, 12);
AddKeyControl(inv_table, "Inventory left", &key_invleft);
AddKeyControl(inv_table, "Inventory right", &key_invright);
AddKeyControl(inv_table, "Use artifact", &key_useartifact);
}
void ConfigKeyboard(void)
{
txt_window_t *window;
txt_table_t *movement_table;
txt_table_t *action_table;
txt_checkbox_t *run_control;
always_run = joybspeed >= 20;
window = TXT_NewWindow("Keyboard configuration");
TXT_AddWidgets(window,
TXT_NewSeparator("Movement"),
movement_table = TXT_NewTable(4),
TXT_NewSeparator("Action"),
action_table = TXT_NewTable(4),
NULL);
// Look up/down, inventory and flying controls are only in Heretic/Hexen
// and are kept in a separate window to conserve space.
if (gamemission == heretic || gamemission == hexen)
{
TXT_AddWidget(window, TXT_NewButton2("More controls...",
ConfigExtraKeys,
NULL));
}
TXT_AddWidgets(window,
TXT_NewSeparator("Misc."),
run_control = TXT_NewCheckBox("Always run", &always_run),
TXT_NewInvertedCheckBox("Use native keyboard mapping",
&vanilla_keyboard_mapping),
NULL);
TXT_SetColumnWidths(movement_table, 15, 4, 15, 4);
TXT_SignalConnect(run_control, "changed", UpdateJoybSpeed, NULL);
AddKeyControl(movement_table, "Move Forward", &key_up);
AddKeyControl(movement_table, " Strafe Left", &key_strafeleft);
AddKeyControl(movement_table, "Move Backward", &key_down);
AddKeyControl(movement_table, " Strafe Right", &key_straferight);
AddKeyControl(movement_table, "Turn Left", &key_left);
AddKeyControl(movement_table, " Speed On", &key_speed);
AddKeyControl(movement_table, "Turn Right", &key_right);
AddKeyControl(movement_table, " Strafe On", &key_strafe);
if (gamemission == hexen)
{
AddKeyControl(movement_table, "Jump", &key_jump);
}
TXT_SetColumnWidths(action_table, 15, 4, 15, 4);
AddKeyControl(action_table, "Fire/Attack", &key_fire);
AddKeyControl(action_table, " Use", &key_use);
TXT_SetWindowAction(window, TXT_HORIZ_CENTER, TestConfigAction());
}
void BindKeyboardVariables(void)
{
M_BindVariable("vanilla_keyboard_mapping", &vanilla_keyboard_mapping);
}
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