summaryrefslogtreecommitdiff
path: root/src/setup/mouse.c
blob: 91e3887032047d5febbe21f6ee65d68e387dbfc4 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
//
// Copyright(C) 2005-2014 Simon Howard
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
// GNU General Public License for more details.
//

#include <stdlib.h>

#include "textscreen.h"
#include "doomtype.h"
#include "m_config.h"
#include "m_controls.h"

#include "execute.h"
#include "txt_mouseinput.h"

#include "mode.h"
#include "mouse.h"

#define WINDOW_HELP_URL "http://www.chocolate-doom.org/setup-mouse"

static int usemouse = 1;

static int mouseSensitivity = 5;
static float mouse_acceleration = 2.0;
static int mouse_threshold = 10;
static int grabmouse = 1;

int novert = 0;

static int *all_mouse_buttons[] = {
    &mousebfire,
    &mousebstrafe,
    &mousebforward,
    &mousebstrafeleft,
    &mousebstraferight,
    &mousebbackward,
    &mousebuse,
    &mousebjump,
    &mousebprevweapon,
    &mousebnextweapon
};

static void MouseSetCallback(TXT_UNCAST_ARG(widget), TXT_UNCAST_ARG(variable))
{
    TXT_CAST_ARG(int, variable);
    unsigned int i;

    // Check if the same mouse button is used for a different action
    // If so, set the other action(s) to -1 (unset)

    for (i=0; i<arrlen(all_mouse_buttons); ++i)
    {
        if (*all_mouse_buttons[i] == *variable
         && all_mouse_buttons[i] != variable)
        {
            *all_mouse_buttons[i] = -1;
        }
    }
}

static void AddMouseControl(txt_table_t *table, char *label, int *var)
{
    txt_mouse_input_t *mouse_input;

    TXT_AddWidget(table, TXT_NewLabel(label));

    mouse_input = TXT_NewMouseInput(var);
    TXT_AddWidget(table, mouse_input);

    TXT_SignalConnect(mouse_input, "set", MouseSetCallback, var);
}

static void ConfigExtraButtons(TXT_UNCAST_ARG(widget), TXT_UNCAST_ARG(unused))
{
    txt_window_t *window;
    txt_table_t *buttons_table;

    window = TXT_NewWindow("Additional mouse buttons");

    TXT_SetWindowHelpURL(window, WINDOW_HELP_URL);

    TXT_AddWidgets(window,
                   buttons_table = TXT_NewTable(2),
                   NULL);

    TXT_SetColumnWidths(buttons_table, 29, 5);

    AddMouseControl(buttons_table, "Move backward", &mousebbackward);
    AddMouseControl(buttons_table, "Use", &mousebuse);
    AddMouseControl(buttons_table, "Strafe left", &mousebstrafeleft);
    AddMouseControl(buttons_table, "Strafe right", &mousebstraferight);

    if (gamemission == hexen)
    {
        AddMouseControl(buttons_table, "Jump", &mousebjump);
    }

    AddMouseControl(buttons_table, "Previous weapon", &mousebprevweapon);
    AddMouseControl(buttons_table, "Next weapon", &mousebnextweapon);
}

void ConfigMouse(void)
{
    txt_window_t *window;
    txt_table_t *motion_table;
    txt_table_t *buttons_table;

    window = TXT_NewWindow("Mouse configuration");

    TXT_SetWindowHelpURL(window, WINDOW_HELP_URL);

    TXT_AddWidgets(window,
                   TXT_NewCheckBox("Enable mouse", &usemouse),
                   TXT_NewInvertedCheckBox("Allow vertical mouse movement", 
                                           &novert),
                   TXT_NewCheckBox("Grab mouse in windowed mode", 
                                   &grabmouse),
                   TXT_NewCheckBox("Double click acts as \"use\"",
                                   &dclick_use),

                   TXT_NewSeparator("Mouse motion"),
                   motion_table = TXT_NewTable(2),
    
                   TXT_NewSeparator("Buttons"),
                   buttons_table = TXT_NewTable(2),
                   TXT_NewButton2("More controls...",
                                  ConfigExtraButtons,
                                  NULL),
                   NULL);

    TXT_SetColumnWidths(motion_table, 27, 5);

    TXT_AddWidgets(motion_table,
                   TXT_NewLabel("Speed"),
                   TXT_NewSpinControl(&mouseSensitivity, 1, 256),
                   TXT_NewLabel("Acceleration"),
                   TXT_NewFloatSpinControl(&mouse_acceleration, 1.0, 5.0),
                   TXT_NewLabel("Acceleration threshold"),
                   TXT_NewSpinControl(&mouse_threshold, 0, 32),
                   NULL);

    TXT_SetColumnWidths(buttons_table, 27, 5);

    AddMouseControl(buttons_table, "Fire/Attack", &mousebfire);
    AddMouseControl(buttons_table, "Move forward", &mousebforward);
    AddMouseControl(buttons_table, "Strafe on", &mousebstrafe);
    
    TXT_SetWindowAction(window, TXT_HORIZ_CENTER, TestConfigAction());
}

void BindMouseVariables(void)
{
    M_BindIntVariable("use_mouse",               &usemouse);
    M_BindIntVariable("novert",                  &novert);
    M_BindIntVariable("grabmouse",               &grabmouse);
    M_BindIntVariable("mouse_sensitivity",       &mouseSensitivity);
    M_BindIntVariable("mouse_threshold",         &mouse_threshold);
    M_BindFloatVariable("mouse_acceleration",    &mouse_acceleration);
}