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|
//
// Copyright(C) 2005-2014 Simon Howard
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "doomtype.h"
#include "doomfeatures.h"
#include "textscreen.h"
#include "d_iwad.h"
#include "m_config.h"
#include "m_misc.h"
#include "doom/d_englsh.h"
#include "m_controls.h"
#include "multiplayer.h"
#include "mode.h"
#include "execute.h"
#include "net_io.h"
#include "net_query.h"
#define NUM_WADS 10
#define NUM_EXTRA_PARAMS 10
typedef enum
{
WARP_ExMy,
WARP_MAPxy,
} warptype_t;
// Fallback IWADs to use if no IWADs are detected.
static const iwad_t fallback_iwads[] = {
{ "doom.wad", doom, registered, "Doom" },
{ "heretic.wad", heretic, retail, "Heretic" },
{ "hexen.wad", hexen, commercial, "Hexen" },
{ "strife1.wad", strife, commercial, "Strife" },
};
// Array of IWADs found to be installed
static const iwad_t **found_iwads;
static char **iwad_labels;
// Index of the currently selected IWAD
static int found_iwad_selected = -1;
// Filename to pass to '-iwad'.
static char *iwadfile;
static char *wad_extensions[] = { "wad", "lmp", "deh", NULL };
static char *doom_skills[] =
{
"I'm too young to die.", "Hey, not too rough.", "Hurt me plenty.",
"Ultra-Violence.", "NIGHTMARE!",
};
static char *chex_skills[] =
{
"Easy does it", "Not so sticky", "Gobs of goo", "Extreme ooze",
"SUPER SLIMEY!"
};
static char *heretic_skills[] =
{
"Thou needeth a wet-nurse", "Yellowbellies-R-us", "Bringest them oneth",
"Thou art a smite-meister", "Black plague possesses thee"
};
static char *hexen_fighter_skills[] =
{
"Squire", "Knight", "Warrior", "Berserker", "Titan"
};
static char *hexen_cleric_skills[] =
{
"Altar boy", "Acolyte", "Priest", "Cardinal", "Pope"
};
static char *hexen_mage_skills[] =
{
"Apprentice", "Enchanter", "Sorceror", "Warlock", "Archimage"
};
static char *strife_skills[] =
{
"Training", "Rookie", "Veteran", "Elite", "Bloodbath"
};
static char *character_classes[] = { "Fighter", "Cleric", "Mage" };
static char *gamemodes[] = { "Co-operative", "Deathmatch", "Deathmatch 2.0" };
static char *strife_gamemodes[] =
{
"Normal deathmatch",
"Items respawn", // (altdeath)
};
static char *net_player_name;
static char *chat_macros[10];
static char *wads[NUM_WADS];
static char *extra_params[NUM_EXTRA_PARAMS];
static int character_class = 0;
static int skill = 2;
static int nomonsters = 0;
static int deathmatch = 0;
static int strife_altdeath = 0;
static int fast = 0;
static int respawn = 0;
static int udpport = 2342;
static int timer = 0;
static int privateserver = 0;
static txt_dropdown_list_t *skillbutton;
static txt_button_t *warpbutton;
static warptype_t warptype = WARP_MAPxy;
static int warpepisode = 1;
static int warpmap = 1;
// Address to connect to when joining a game
static char *connect_address = NULL;
static txt_window_t *query_window;
static int query_servers_found;
// Find an IWAD from its description
static const iwad_t *GetCurrentIWAD(void)
{
return found_iwads[found_iwad_selected];
}
// Is the currently selected IWAD the Chex Quest chex.wad?
static boolean IsChexQuest(const iwad_t *iwad)
{
return !strcmp(iwad->name, "chex.wad");
}
static void AddWADs(execute_context_t *exec)
{
int have_wads = 0;
int i;
for (i=0; i<NUM_WADS; ++i)
{
if (wads[i] != NULL && strlen(wads[i]) > 0)
{
if (!have_wads)
{
AddCmdLineParameter(exec, "-file");
}
AddCmdLineParameter(exec, "\"%s\"", wads[i]);
}
}
}
static void AddExtraParameters(execute_context_t *exec)
{
int i;
for (i=0; i<NUM_EXTRA_PARAMS; ++i)
{
if (extra_params[i] != NULL && strlen(extra_params[i]) > 0)
{
AddCmdLineParameter(exec, extra_params[i]);
}
}
}
static void AddIWADParameter(execute_context_t *exec)
{
if (iwadfile != NULL)
{
AddCmdLineParameter(exec, "-iwad %s", iwadfile);
}
}
// Callback function invoked to launch the game.
// This is used when starting a server and also when starting a
// single player game via the "warp" menu.
static void StartGame(int multiplayer)
{
execute_context_t *exec;
exec = NewExecuteContext();
// Extra parameters come first, before all others; this way,
// they can override any of the options set in the dialog.
AddExtraParameters(exec);
AddIWADParameter(exec);
AddCmdLineParameter(exec, "-skill %i", skill + 1);
if (gamemission == hexen)
{
AddCmdLineParameter(exec, "-class %i", character_class);
}
if (nomonsters)
{
AddCmdLineParameter(exec, "-nomonsters");
}
if (fast)
{
AddCmdLineParameter(exec, "-fast");
}
if (respawn)
{
AddCmdLineParameter(exec, "-respawn");
}
if (warptype == WARP_ExMy)
{
// TODO: select IWAD based on warp type
AddCmdLineParameter(exec, "-warp %i %i", warpepisode, warpmap);
}
else if (warptype == WARP_MAPxy)
{
AddCmdLineParameter(exec, "-warp %i", warpmap);
}
// Multiplayer-specific options:
if (multiplayer)
{
AddCmdLineParameter(exec, "-server");
AddCmdLineParameter(exec, "-port %i", udpport);
if (deathmatch == 1)
{
AddCmdLineParameter(exec, "-deathmatch");
}
else if (deathmatch == 2 || strife_altdeath != 0)
{
AddCmdLineParameter(exec, "-altdeath");
}
if (timer > 0)
{
AddCmdLineParameter(exec, "-timer %i", timer);
}
if (privateserver)
{
AddCmdLineParameter(exec, "-privateserver");
}
}
AddWADs(exec);
TXT_Shutdown();
M_SaveDefaults();
PassThroughArguments(exec);
ExecuteDoom(exec);
exit(0);
}
static void StartServerGame(TXT_UNCAST_ARG(widget), TXT_UNCAST_ARG(unused))
{
StartGame(1);
}
static void StartSinglePlayerGame(TXT_UNCAST_ARG(widget), TXT_UNCAST_ARG(unused))
{
StartGame(0);
}
static void UpdateWarpButton(void)
{
char buf[10];
if (warptype == WARP_ExMy)
{
M_snprintf(buf, sizeof(buf), "E%iM%i", warpepisode, warpmap);
}
else if (warptype == WARP_MAPxy)
{
M_snprintf(buf, sizeof(buf), "MAP%02i", warpmap);
}
TXT_SetButtonLabel(warpbutton, buf);
}
static void UpdateSkillButton(void)
{
const iwad_t *iwad = GetCurrentIWAD();
if (IsChexQuest(iwad))
{
skillbutton->values = chex_skills;
}
else switch(gamemission)
{
default:
case doom:
skillbutton->values = doom_skills;
break;
case heretic:
skillbutton->values = heretic_skills;
break;
case hexen:
if (character_class == 0)
{
skillbutton->values = hexen_fighter_skills;
}
else if (character_class == 2)
{
skillbutton->values = hexen_cleric_skills;
}
else
{
skillbutton->values = hexen_mage_skills;
}
break;
case strife:
skillbutton->values = strife_skills;
break;
}
}
static void SetExMyWarp(TXT_UNCAST_ARG(widget), void *val)
{
int l;
l = (int) val;
warpepisode = l / 10;
warpmap = l % 10;
UpdateWarpButton();
}
static void SetMAPxyWarp(TXT_UNCAST_ARG(widget), void *val)
{
int l;
l = (int) val;
warpmap = l;
UpdateWarpButton();
}
static void CloseLevelSelectDialog(TXT_UNCAST_ARG(button), TXT_UNCAST_ARG(window))
{
TXT_CAST_ARG(txt_window_t, window);
TXT_CloseWindow(window);
}
static void LevelSelectDialog(TXT_UNCAST_ARG(widget), TXT_UNCAST_ARG(user_data))
{
txt_window_t *window;
txt_table_t *table;
txt_button_t *button;
const iwad_t *iwad;
char buf[10];
int episodes;
int x, y;
int l;
int i;
window = TXT_NewWindow("Select level");
iwad = GetCurrentIWAD();
if (warptype == WARP_ExMy)
{
episodes = D_GetNumEpisodes(iwad->mission, iwad->mode);
table = TXT_NewTable(episodes);
// ExMy levels
for (y=1; y<10; ++y)
{
for (x=1; x<=episodes; ++x)
{
if (IsChexQuest(iwad) && (x > 1 || y > 5))
{
continue;
}
if (!D_ValidEpisodeMap(iwad->mission, iwad->mode, x, y))
{
TXT_AddWidget(table, NULL);
continue;
}
M_snprintf(buf, sizeof(buf), " E%iM%i ", x, y);
button = TXT_NewButton(buf);
TXT_SignalConnect(button, "pressed",
SetExMyWarp, (void *) (x * 10 + y));
TXT_SignalConnect(button, "pressed",
CloseLevelSelectDialog, window);
TXT_AddWidget(table, button);
if (warpepisode == x && warpmap == y)
{
TXT_SelectWidget(table, button);
}
}
}
}
else
{
table = TXT_NewTable(6);
for (i=0; i<60; ++i)
{
x = i % 6;
y = i / 6;
l = x * 10 + y + 1;
if (!D_ValidEpisodeMap(iwad->mission, iwad->mode, 1, l))
{
TXT_AddWidget(table, NULL);
continue;
}
M_snprintf(buf, sizeof(buf), " MAP%02i ", l);
button = TXT_NewButton(buf);
TXT_SignalConnect(button, "pressed",
SetMAPxyWarp, (void *) l);
TXT_SignalConnect(button, "pressed",
CloseLevelSelectDialog, window);
TXT_AddWidget(table, button);
if (warpmap == l)
{
TXT_SelectWidget(table, button);
}
}
}
TXT_AddWidget(window, table);
}
static void IWADSelected(TXT_UNCAST_ARG(widget), TXT_UNCAST_ARG(unused))
{
const iwad_t *iwad;
// Find the iwad_t selected
iwad = GetCurrentIWAD();
// Update iwadfile
iwadfile = iwad->name;
}
// Called when the IWAD button is changed, to update warptype.
static void UpdateWarpType(TXT_UNCAST_ARG(widget), TXT_UNCAST_ARG(unused))
{
warptype_t new_warptype;
const iwad_t *iwad;
// Get the selected IWAD
iwad = GetCurrentIWAD();
// Find the new warp type
if (D_IsEpisodeMap(iwad->mission))
{
new_warptype = WARP_ExMy;
}
else
{
new_warptype = WARP_MAPxy;
}
// Reset to E1M1 / MAP01 when the warp type is changed.
if (new_warptype != warptype)
{
warpepisode = 1;
warpmap = 1;
}
warptype = new_warptype;
UpdateWarpButton();
UpdateSkillButton();
}
// Get an IWAD list with a default fallback IWAD that is appropriate
// for the game we are configuring (matches gamemission global variable).
static const iwad_t **GetFallbackIwadList(void)
{
static const iwad_t *fallback_iwad_list[2];
unsigned int i;
// Default to use if we don't find something better.
fallback_iwad_list[0] = &fallback_iwads[0];
fallback_iwad_list[1] = NULL;
for (i = 0; i < arrlen(fallback_iwads); ++i)
{
if (gamemission == fallback_iwads[i].mission)
{
fallback_iwad_list[0] = &fallback_iwads[i];
break;
}
}
return fallback_iwad_list;
}
static txt_widget_t *IWADSelector(void)
{
txt_dropdown_list_t *dropdown;
txt_widget_t *result;
int num_iwads;
unsigned int i;
// Find out what WADs are installed
found_iwads = GetIwads();
// Build a list of the descriptions for all installed IWADs
num_iwads = 0;
for (i=0; found_iwads[i] != NULL; ++i)
{
++num_iwads;
}
iwad_labels = malloc(sizeof(*iwad_labels) * num_iwads);
for (i=0; i < num_iwads; ++i)
{
iwad_labels[i] = found_iwads[i]->description;
}
// If no IWADs are found, provide Doom 2 as an option, but
// we're probably screwed.
if (num_iwads == 0)
{
found_iwads = GetFallbackIwadList();
num_iwads = 1;
}
// Build a dropdown list of IWADs
if (num_iwads < 2)
{
// We have only one IWAD. Show as a label.
result = (txt_widget_t *) TXT_NewLabel(found_iwads[0]->description);
}
else
{
// Dropdown list allowing IWAD to be selected.
dropdown = TXT_NewDropdownList(&found_iwad_selected,
iwad_labels, num_iwads);
TXT_SignalConnect(dropdown, "changed", IWADSelected, NULL);
result = (txt_widget_t *) dropdown;
}
// The first time the dialog is opened, found_iwad_selected=-1,
// so select the first IWAD in the list. Don't lose the setting
// if we close and reopen the dialog.
if (found_iwad_selected < 0 || found_iwad_selected >= num_iwads)
{
found_iwad_selected = 0;
}
IWADSelected(NULL, NULL);
return result;
}
// Create the window action button to start the game. This invokes
// a different callback depending on whether to start a multiplayer
// or single player game.
static txt_window_action_t *StartGameAction(int multiplayer)
{
txt_window_action_t *action;
TxtWidgetSignalFunc callback;
action = TXT_NewWindowAction(KEY_F10, "Start");
if (multiplayer)
{
callback = StartServerGame;
}
else
{
callback = StartSinglePlayerGame;
}
TXT_SignalConnect(action, "pressed", callback, NULL);
return action;
}
static void OpenWadsWindow(TXT_UNCAST_ARG(widget), TXT_UNCAST_ARG(user_data))
{
txt_window_t *window;
int i;
window = TXT_NewWindow("Add WADs");
for (i=0; i<NUM_WADS; ++i)
{
TXT_AddWidget(window,
TXT_NewFileSelector(&wads[i], 60, "Select a WAD file",
wad_extensions));
}
}
static void OpenExtraParamsWindow(TXT_UNCAST_ARG(widget),
TXT_UNCAST_ARG(user_data))
{
txt_window_t *window;
int i;
window = TXT_NewWindow("Extra command line parameters");
for (i=0; i<NUM_EXTRA_PARAMS; ++i)
{
TXT_AddWidget(window, TXT_NewInputBox(&extra_params[i], 70));
}
}
static txt_window_action_t *WadWindowAction(void)
{
txt_window_action_t *action;
action = TXT_NewWindowAction('w', "Add WADs");
TXT_SignalConnect(action, "pressed", OpenWadsWindow, NULL);
return action;
}
static txt_dropdown_list_t *GameTypeDropdown(void)
{
switch (gamemission)
{
case doom:
default:
return TXT_NewDropdownList(&deathmatch, gamemodes, 3);
// Heretic and Hexen don't support Deathmatch II:
case heretic:
case hexen:
return TXT_NewDropdownList(&deathmatch, gamemodes, 2);
// Strife supports both deathmatch modes, but doesn't support
// multiplayer co-op. Use a different variable to indicate whether
// to use altdeath or not.
case strife:
return TXT_NewDropdownList(&strife_altdeath, strife_gamemodes, 2);
}
}
// "Start game" menu. This is used for the start server window
// and the single player warp menu. The parameters specify
// the window title and whether to display multiplayer options.
static void StartGameMenu(char *window_title, int multiplayer)
{
txt_window_t *window;
txt_table_t *gameopt_table;
txt_table_t *advanced_table;
txt_widget_t *iwad_selector;
window = TXT_NewWindow(window_title);
TXT_AddWidgets(window,
gameopt_table = TXT_NewTable(2),
TXT_NewSeparator("Monster options"),
TXT_NewInvertedCheckBox("Monsters enabled", &nomonsters),
TXT_NewCheckBox("Fast monsters", &fast),
TXT_NewCheckBox("Respawning monsters", &respawn),
TXT_NewSeparator("Advanced"),
advanced_table = TXT_NewTable(2),
NULL);
TXT_SetWindowAction(window, TXT_HORIZ_CENTER, WadWindowAction());
TXT_SetWindowAction(window, TXT_HORIZ_RIGHT, StartGameAction(multiplayer));
TXT_SetColumnWidths(gameopt_table, 12, 6);
TXT_AddWidgets(gameopt_table,
TXT_NewLabel("Game"),
iwad_selector = IWADSelector(),
NULL);
if (gamemission == hexen)
{
txt_dropdown_list_t *cc_dropdown;
TXT_AddWidgets(gameopt_table,
TXT_NewLabel("Character class "),
cc_dropdown = TXT_NewDropdownList(&character_class,
character_classes, 3),
NULL);
// Update skill level dropdown when the character class is changed:
TXT_SignalConnect(cc_dropdown, "changed", UpdateWarpType, NULL);
}
TXT_AddWidgets(gameopt_table,
TXT_NewLabel("Skill"),
skillbutton = TXT_NewDropdownList(&skill, doom_skills, 5),
TXT_NewLabel("Level warp"),
warpbutton = TXT_NewButton2("????", LevelSelectDialog, NULL),
NULL);
if (multiplayer)
{
TXT_AddWidgets(gameopt_table,
TXT_NewLabel("Game type"),
GameTypeDropdown(),
TXT_NewLabel("Time limit"),
TXT_NewHorizBox(TXT_NewIntInputBox(&timer, 2),
TXT_NewLabel("minutes"),
NULL),
NULL);
TXT_AddWidget(window,
TXT_NewInvertedCheckBox("Register with master server",
&privateserver));
TXT_AddWidgets(advanced_table,
TXT_NewLabel("UDP port"),
TXT_NewIntInputBox(&udpport, 5),
NULL);
}
TXT_AddWidget(window,
TXT_NewButton2("Add extra parameters...",
OpenExtraParamsWindow, NULL));
TXT_SetColumnWidths(advanced_table, 12, 6);
TXT_SignalConnect(iwad_selector, "changed", UpdateWarpType, NULL);
UpdateWarpType(NULL, NULL);
UpdateWarpButton();
}
void StartMultiGame(void)
{
StartGameMenu("Start multiplayer game", 1);
}
void WarpMenu(void)
{
StartGameMenu("Level Warp", 0);
}
static void DoJoinGame(void *unused1, void *unused2)
{
execute_context_t *exec;
if (connect_address == NULL || strlen(connect_address) <= 0)
{
TXT_MessageBox(NULL, "Please enter a server address\n"
"to connect to.");
return;
}
exec = NewExecuteContext();
AddCmdLineParameter(exec, "-connect %s", connect_address);
if (gamemission == hexen)
{
AddCmdLineParameter(exec, "-class %i", character_class);
}
// Extra parameters come first, so that they can be used to override
// the other parameters.
AddExtraParameters(exec);
AddIWADParameter(exec);
AddWADs(exec);
TXT_Shutdown();
M_SaveDefaults();
PassThroughArguments(exec);
ExecuteDoom(exec);
exit(0);
}
static txt_window_action_t *JoinGameAction(void)
{
txt_window_action_t *action;
action = TXT_NewWindowAction(KEY_F10, "Connect");
TXT_SignalConnect(action, "pressed", DoJoinGame, NULL);
return action;
}
static void SelectQueryAddress(TXT_UNCAST_ARG(button),
TXT_UNCAST_ARG(querydata))
{
TXT_CAST_ARG(txt_button_t, button);
TXT_CAST_ARG(net_querydata_t, querydata);
int i;
if (querydata->server_state != 0)
{
TXT_MessageBox("Cannot connect to server",
"Gameplay is already in progress\n"
"on this server.");
return;
}
// Set address to connect to:
free(connect_address);
connect_address = M_StringDuplicate(button->label);
// Auto-choose IWAD if there is already a player connected.
if (querydata->num_players > 0)
{
for (i = 0; found_iwads[i] != NULL; ++i)
{
if (found_iwads[i]->mode == querydata->gamemode
&& found_iwads[i]->mission == querydata->gamemission)
{
found_iwad_selected = i;
iwadfile = found_iwads[i]->name;
break;
}
}
if (found_iwads[i] == NULL)
{
TXT_MessageBox(NULL,
"The game on this server seems to be:\n"
"\n"
" %s\n"
"\n"
"but the IWAD file %s is not found!\n"
"Without the required IWAD file, it may not be\n"
"possible to join this game.",
D_SuggestGameName(querydata->gamemission,
querydata->gamemode),
D_SuggestIWADName(querydata->gamemission,
querydata->gamemode));
}
}
// Finished with search.
TXT_CloseWindow(query_window);
}
static void QueryResponseCallback(net_addr_t *addr,
net_querydata_t *querydata,
unsigned int ping_time,
TXT_UNCAST_ARG(results_table))
{
TXT_CAST_ARG(txt_table_t, results_table);
char ping_time_str[16];
char description[47];
M_snprintf(ping_time_str, sizeof(ping_time_str), "%ims", ping_time);
M_StringCopy(description, querydata->description,
sizeof(description));
TXT_AddWidgets(results_table,
TXT_NewLabel(ping_time_str),
TXT_NewButton2(NET_AddrToString(addr),
SelectQueryAddress, querydata),
TXT_NewLabel(description),
NULL);
++query_servers_found;
}
static void QueryPeriodicCallback(TXT_UNCAST_ARG(results_table))
{
TXT_CAST_ARG(txt_table_t, results_table);
if (!NET_Query_Poll(QueryResponseCallback, results_table))
{
TXT_SetPeriodicCallback(NULL, NULL, 0);
if (query_servers_found == 0)
{
TXT_AddWidget(results_table, NULL);
TXT_AddWidget(results_table, TXT_NewLabel("No servers found."));
}
}
}
static void QueryWindowClosed(TXT_UNCAST_ARG(window), void *unused)
{
TXT_SetPeriodicCallback(NULL, NULL, 0);
}
static void ServerQueryWindow(char *title)
{
txt_table_t *results_table;
query_servers_found = 0;
query_window = TXT_NewWindow(title);
TXT_AddWidget(query_window,
TXT_NewScrollPane(70, 10,
results_table = TXT_NewTable(3)));
TXT_SetColumnWidths(results_table, 7, 16, 46);
TXT_SetPeriodicCallback(QueryPeriodicCallback, results_table, 1);
TXT_SignalConnect(query_window, "closed", QueryWindowClosed, NULL);
}
static void FindInternetServer(TXT_UNCAST_ARG(widget),
TXT_UNCAST_ARG(user_data))
{
NET_StartMasterQuery();
ServerQueryWindow("Find internet server");
}
static void FindLANServer(TXT_UNCAST_ARG(widget),
TXT_UNCAST_ARG(user_data))
{
NET_StartLANQuery();
ServerQueryWindow("Find LAN server");
}
void JoinMultiGame(void)
{
txt_window_t *window;
txt_table_t *gameopt_table;
txt_table_t *serveropt_table;
txt_inputbox_t *address_box;
window = TXT_NewWindow("Join multiplayer game");
TXT_AddWidgets(window,
gameopt_table = TXT_NewTable(2),
TXT_NewSeparator("Server"),
serveropt_table = TXT_NewTable(1),
TXT_NewStrut(0, 1),
TXT_NewButton2("Add extra parameters...", OpenExtraParamsWindow, NULL),
NULL);
TXT_SetColumnWidths(gameopt_table, 12, 12);
TXT_AddWidgets(gameopt_table,
TXT_NewLabel("Game"),
IWADSelector(),
NULL);
if (gamemission == hexen)
{
TXT_AddWidgets(gameopt_table,
TXT_NewLabel("Character class "),
TXT_NewDropdownList(&character_class,
character_classes, 3),
NULL);
}
TXT_AddWidgets(serveropt_table,
TXT_NewHorizBox(
TXT_NewLabel("Connect to address: "),
address_box = TXT_NewInputBox(&connect_address, 30),
NULL),
TXT_NewButton2("Find server on Internet...",
FindInternetServer, NULL),
TXT_NewButton2("Find server on local network...",
FindLANServer, NULL),
NULL);
TXT_SelectWidget(window, address_box);
TXT_SetWindowAction(window, TXT_HORIZ_CENTER, WadWindowAction());
TXT_SetWindowAction(window, TXT_HORIZ_RIGHT, JoinGameAction());
}
void SetChatMacroDefaults(void)
{
int i;
char *defaults[] =
{
HUSTR_CHATMACRO0,
HUSTR_CHATMACRO1,
HUSTR_CHATMACRO2,
HUSTR_CHATMACRO3,
HUSTR_CHATMACRO4,
HUSTR_CHATMACRO5,
HUSTR_CHATMACRO6,
HUSTR_CHATMACRO7,
HUSTR_CHATMACRO8,
HUSTR_CHATMACRO9,
};
// If the chat macros have not been set, initialize with defaults.
for (i=0; i<10; ++i)
{
if (chat_macros[i] == NULL)
{
chat_macros[i] = M_StringDuplicate(defaults[i]);
}
}
}
void SetPlayerNameDefault(void)
{
if (net_player_name == NULL)
{
net_player_name = getenv("USER");
}
if (net_player_name == NULL)
{
net_player_name = getenv("USERNAME");
}
if (net_player_name == NULL)
{
net_player_name = "player";
}
// Now strdup() the string so that it's in a mutable form
// that can be freed when the value changes.
#ifdef _WIN32
// On Windows, environment variables are in OEM codepage
// encoding, so convert to UTF8:
net_player_name = M_OEMToUTF8(net_player_name);
#else
net_player_name = M_StringDuplicate(net_player_name);
#endif
}
void MultiplayerConfig(void)
{
txt_window_t *window;
txt_label_t *label;
txt_table_t *table;
char buf[10];
int i;
window = TXT_NewWindow("Multiplayer Configuration");
TXT_AddWidgets(window,
TXT_NewStrut(0, 1),
TXT_NewHorizBox(TXT_NewLabel("Player name: "),
TXT_NewInputBox(&net_player_name, 25),
NULL),
TXT_NewStrut(0, 1),
TXT_NewSeparator("Chat macros"),
NULL);
table = TXT_NewTable(2);
for (i=0; i<10; ++i)
{
M_snprintf(buf, sizeof(buf), "#%i ", i + 1);
label = TXT_NewLabel(buf);
TXT_SetFGColor(label, TXT_COLOR_BRIGHT_CYAN);
TXT_AddWidgets(table,
label,
TXT_NewInputBox(&chat_macros[(i + 1) % 10], 40),
NULL);
}
TXT_AddWidget(window, table);
}
void BindMultiplayerVariables(void)
{
char buf[15];
int i;
#ifdef FEATURE_MULTIPLAYER
M_BindStringVariable("player_name", &net_player_name);
#endif
for (i=0; i<10; ++i)
{
M_snprintf(buf, sizeof(buf), "chatmacro%i", i);
M_BindStringVariable(buf, &chat_macros[i]);
}
switch (gamemission)
{
case doom:
M_BindChatControls(4);
key_multi_msgplayer[0] = 'g';
key_multi_msgplayer[1] = 'i';
key_multi_msgplayer[2] = 'b';
key_multi_msgplayer[3] = 'r';
break;
case heretic:
M_BindChatControls(4);
key_multi_msgplayer[0] = 'g';
key_multi_msgplayer[1] = 'y';
key_multi_msgplayer[2] = 'r';
key_multi_msgplayer[3] = 'b';
break;
case hexen:
M_BindChatControls(8);
key_multi_msgplayer[0] = 'b';
key_multi_msgplayer[1] = 'r';
key_multi_msgplayer[2] = 'y';
key_multi_msgplayer[3] = 'g';
key_multi_msgplayer[4] = 'j';
key_multi_msgplayer[5] = 'w';
key_multi_msgplayer[6] = 'h';
key_multi_msgplayer[7] = 'p';
break;
default:
break;
}
}
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