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// Emacs style mode select -*- C++ -*-
//-----------------------------------------------------------------------------
//
// Copyright(C) 2006 Simon Howard
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
// 02111-1307, USA.
//
// Sound control menu
#include <stdlib.h>
#include "SDL_mixer.h"
#include "textscreen.h"
#include "m_config.h"
#include "i_sound.h"
#include "mode.h"
#include "sound.h"
typedef enum
{
SFXMODE_DISABLED,
SFXMODE_DIGITAL,
SFXMODE_PCSPEAKER,
NUM_SFXMODES
} sfxmode_t;
static char *sfxmode_strings[] =
{
"Disabled",
"Digital",
"PC speaker"
};
typedef enum
{
MUSICMODE_DISABLED,
MUSICMODE_OPL,
MUSICMODE_NATIVE,
MUSICMODE_CD,
NUM_MUSICMODES
} musicmode_t;
static char *musicmode_strings[] =
{
"Disabled",
"OPL (Adlib/SB)",
"Native MIDI",
"CD audio"
};
// Config file variables:
int snd_sfxdevice = SNDDEVICE_SB;
int snd_musicdevice = SNDDEVICE_GENMIDI;
int snd_samplerate = 44100;
int opl_io_port = 0x388;
static int numChannels = 8;
static int sfxVolume = 15;
static int musicVolume = 15;
static int use_libsamplerate = 0;
// DOS specific variables: these are unused but should be maintained
// so that the config file can be shared between chocolate
// doom and doom.exe
static int snd_sbport = 0;
static int snd_sbirq = 0;
static int snd_sbdma = 0;
static int snd_mport = 0;
// GUI variables:
static int snd_sfxmode;
static int snd_musicmode;
static void UpdateSndDevices(TXT_UNCAST_ARG(widget), TXT_UNCAST_ARG(data))
{
switch (snd_sfxmode)
{
case SFXMODE_DISABLED:
snd_sfxdevice = SNDDEVICE_NONE;
break;
case SFXMODE_PCSPEAKER:
snd_sfxdevice = SNDDEVICE_PCSPEAKER;
break;
case SFXMODE_DIGITAL:
snd_sfxdevice = SNDDEVICE_SB;
break;
}
switch (snd_musicmode)
{
case MUSICMODE_DISABLED:
snd_musicdevice = SNDDEVICE_NONE;
break;
case MUSICMODE_NATIVE:
snd_musicdevice = SNDDEVICE_GENMIDI;
break;
case MUSICMODE_OPL:
snd_musicdevice = SNDDEVICE_SB;
break;
case MUSICMODE_CD:
break;
}
}
void ConfigSound(void)
{
txt_window_t *window;
txt_table_t *sfx_table;
txt_table_t *music_table;
txt_dropdown_list_t *sfx_mode_control;
txt_dropdown_list_t *music_mode_control;
int num_sfx_modes, num_music_modes;
// Work out what sfx mode we are currently using:
if (snd_sfxdevice == SNDDEVICE_PCSPEAKER)
{
snd_sfxmode = SFXMODE_PCSPEAKER;
}
else if (snd_sfxdevice >= SNDDEVICE_SB)
{
snd_sfxmode = SFXMODE_DIGITAL;
}
else
{
snd_sfxmode = SFXMODE_DISABLED;
}
// Is music enabled?
if (snd_musicdevice == SNDDEVICE_GENMIDI)
{
snd_musicmode = MUSICMODE_NATIVE;
}
else if (snd_musicmode == SNDDEVICE_CD)
{
snd_musicmode = MUSICMODE_CD;
}
else if (snd_musicdevice == SNDDEVICE_SB
|| snd_musicdevice == SNDDEVICE_ADLIB
|| snd_musicdevice == SNDDEVICE_AWE32)
{
snd_musicmode = MUSICMODE_OPL;
}
else
{
snd_musicmode = MUSICMODE_DISABLED;
}
// Doom has PC speaker sound effects, but others do not:
if (gamemission == doom)
{
num_sfx_modes = NUM_SFXMODES;
}
else
{
num_sfx_modes = NUM_SFXMODES - 1;
}
// Hexen has CD audio; others do not.
if (gamemission == hexen)
{
num_music_modes = NUM_MUSICMODES;
}
else
{
num_music_modes = NUM_MUSICMODES - 1;
}
// Build the window
window = TXT_NewWindow("Sound configuration");
TXT_AddWidgets(window,
TXT_NewSeparator("Sound effects"),
sfx_table = TXT_NewTable(2),
TXT_NewSeparator("Music"),
music_table = TXT_NewTable(2),
NULL);
TXT_SetColumnWidths(sfx_table, 20, 14);
TXT_AddWidgets(sfx_table,
TXT_NewLabel("Sound effects"),
sfx_mode_control = TXT_NewDropdownList(&snd_sfxmode,
sfxmode_strings,
num_sfx_modes),
TXT_NewLabel("Sound channels"),
TXT_NewSpinControl(&numChannels, 1, 8),
TXT_NewLabel("SFX volume"),
TXT_NewSpinControl(&sfxVolume, 0, 15),
NULL);
TXT_SetColumnWidths(music_table, 20, 14);
TXT_AddWidgets(music_table,
TXT_NewLabel("Music"),
music_mode_control = TXT_NewDropdownList(&snd_musicmode,
musicmode_strings,
num_music_modes),
TXT_NewLabel("Music volume"),
TXT_NewSpinControl(&musicVolume, 0, 15),
NULL);
TXT_SignalConnect(sfx_mode_control, "changed", UpdateSndDevices, NULL);
TXT_SignalConnect(music_mode_control, "changed", UpdateSndDevices, NULL);
}
void BindSoundVariables(void)
{
M_BindVariable("snd_sfxdevice", &snd_sfxdevice);
M_BindVariable("snd_musicdevice", &snd_musicdevice);
M_BindVariable("snd_channels", &numChannels);
M_BindVariable("sfx_volume", &sfxVolume);
M_BindVariable("music_volume", &musicVolume);
M_BindVariable("snd_samplerate", &snd_samplerate);
M_BindVariable("use_libsamplerate", &use_libsamplerate);
M_BindVariable("snd_sbport", &snd_sbport);
M_BindVariable("snd_sbirq", &snd_sbirq);
M_BindVariable("snd_sbdma", &snd_sbdma);
M_BindVariable("snd_mport", &snd_mport);
// Before SDL_mixer version 1.2.11, MIDI music caused the game
// to crash when it looped. If this is an old SDL_mixer version,
// disable MIDI.
#ifdef __MACOSX__
{
const SDL_version *v = Mix_Linked_Version();
if (SDL_VERSIONNUM(v->major, v->minor, v->patch)
< SDL_VERSIONNUM(1, 2, 11))
{
snd_musicdevice = SNDDEVICE_NONE;
}
}
#endif
}
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