summaryrefslogtreecommitdiff
path: root/src/setup/sound.c
blob: 627549b5dd666cd25387181543fcffddac5188bd (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
// Emacs style mode select   -*- C++ -*- 
//-----------------------------------------------------------------------------
//
// Copyright(C) 2006 Simon Howard
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
// 02111-1307, USA.
//

// Sound control menu

#include <stdlib.h>

#include "SDL_mixer.h"

#include "textscreen.h"
#include "m_config.h"

#include "i_sound.h"
#include "mode.h"
#include "sound.h"

typedef enum
{
    SFXMODE_DISABLED,
    SFXMODE_DIGITAL,
    SFXMODE_PCSPEAKER,
    NUM_SFXMODES
} sfxmode_t;

static char *sfxmode_strings[] =
{
    "Disabled",
    "Digital",
    "PC speaker"
};

typedef enum
{
    MUSICMODE_DISABLED,
    MUSICMODE_OPL,
    MUSICMODE_NATIVE,
    MUSICMODE_CD,
    NUM_MUSICMODES
} musicmode_t;

static char *musicmode_strings[] =
{
    "Disabled",
    "OPL (Adlib/SB)",
    "Native MIDI",
    "CD audio"
};

// Config file variables:

int snd_sfxdevice = SNDDEVICE_SB;
int snd_musicdevice = SNDDEVICE_GENMIDI;
int snd_samplerate = 22050;
int opl_io_port = 0x388;

static int numChannels = 8;
static int sfxVolume = 15;
static int musicVolume = 15;
static int use_libsamplerate = 0;

// DOS specific variables: these are unused but should be maintained
// so that the config file can be shared between chocolate
// doom and doom.exe

static int snd_sbport = 0;
static int snd_sbirq = 0;
static int snd_sbdma = 0;
static int snd_mport = 0;

// GUI variables:

static int snd_sfxmode;
static int snd_musicmode;

static void UpdateSndDevices(TXT_UNCAST_ARG(widget), TXT_UNCAST_ARG(data))
{
    switch (snd_sfxmode)
    {
        case SFXMODE_DISABLED:
            snd_sfxdevice = SNDDEVICE_NONE;
            break;
        case SFXMODE_PCSPEAKER:
            snd_sfxdevice = SNDDEVICE_PCSPEAKER;
            break;
        case SFXMODE_DIGITAL:
            snd_sfxdevice = SNDDEVICE_SB;
            break;
    }

    switch (snd_musicmode)
    {
        case MUSICMODE_DISABLED:
            snd_musicdevice = SNDDEVICE_NONE;
            break;
        case MUSICMODE_NATIVE:
            snd_musicdevice = SNDDEVICE_GENMIDI;
            break;
        case MUSICMODE_OPL:
            snd_musicdevice = SNDDEVICE_SB;
            break;
        case MUSICMODE_CD:
            break;
    }
}

void ConfigSound(void)
{
    txt_window_t *window;
    txt_table_t *sfx_table;
    txt_table_t *music_table;
    txt_dropdown_list_t *sfx_mode_control;
    txt_dropdown_list_t *music_mode_control;
    int num_sfx_modes, num_music_modes;

    // Work out what sfx mode we are currently using:

    if (snd_sfxdevice == SNDDEVICE_PCSPEAKER)
    {
        snd_sfxmode = SFXMODE_PCSPEAKER;
    }
    else if (snd_sfxdevice >= SNDDEVICE_SB)
    {
        snd_sfxmode = SFXMODE_DIGITAL;
    }
    else
    {
        snd_sfxmode = SFXMODE_DISABLED;
    }

    // Is music enabled?

    if (snd_musicdevice == SNDDEVICE_GENMIDI)
    {
        snd_musicmode = MUSICMODE_NATIVE;
    }
    else if (snd_musicmode == SNDDEVICE_CD)
    {
        snd_musicmode = MUSICMODE_CD;
    }
    else if (snd_musicdevice == SNDDEVICE_SB
          || snd_musicdevice == SNDDEVICE_ADLIB
          || snd_musicdevice == SNDDEVICE_AWE32)
    {
        snd_musicmode = MUSICMODE_OPL;
    }
    else
    {
        snd_musicmode = MUSICMODE_DISABLED;
    }

    // Doom has PC speaker sound effects, but others do not:

    if (gamemission == doom)
    {
        num_sfx_modes = NUM_SFXMODES;
    }
    else
    {
        num_sfx_modes = NUM_SFXMODES - 1;
    }

    // Hexen has CD audio; others do not.

    if (gamemission == hexen)
    {
        num_music_modes = NUM_MUSICMODES;
    }
    else
    {
        num_music_modes = NUM_MUSICMODES - 1;
    }

    // Build the window

    window = TXT_NewWindow("Sound configuration");

    TXT_AddWidgets(window,
               TXT_NewSeparator("Sound effects"),
               sfx_table = TXT_NewTable(2),
               TXT_NewSeparator("Music"),
               music_table = TXT_NewTable(2),
               NULL);

    TXT_SetColumnWidths(sfx_table, 20, 14);

    TXT_AddWidgets(sfx_table, 
                   TXT_NewLabel("Sound effects"),
                   sfx_mode_control = TXT_NewDropdownList(&snd_sfxmode,
                                                          sfxmode_strings,
                                                          num_sfx_modes),
                   TXT_NewLabel("Sound channels"),
                   TXT_NewSpinControl(&numChannels, 1, 8),
                   TXT_NewLabel("SFX volume"),
                   TXT_NewSpinControl(&sfxVolume, 0, 15),
                   NULL);

    TXT_SetColumnWidths(music_table, 20, 14);

    TXT_AddWidgets(music_table,
                   TXT_NewLabel("Music"),
                   music_mode_control = TXT_NewDropdownList(&snd_musicmode,
                                                            musicmode_strings,
                                                            num_music_modes),
                   TXT_NewLabel("Music volume"),
                   TXT_NewSpinControl(&musicVolume, 0, 15),
                   NULL);

    TXT_SignalConnect(sfx_mode_control, "changed", UpdateSndDevices, NULL);
    TXT_SignalConnect(music_mode_control, "changed", UpdateSndDevices, NULL);
}

void BindSoundVariables(void)
{
    M_BindVariable("snd_sfxdevice",       &snd_sfxdevice);
    M_BindVariable("snd_musicdevice",     &snd_musicdevice);
    M_BindVariable("snd_channels",        &numChannels);
    M_BindVariable("sfx_volume",          &sfxVolume);
    M_BindVariable("music_volume",        &musicVolume);
    M_BindVariable("snd_samplerate",      &snd_samplerate);
    M_BindVariable("use_libsamplerate",   &use_libsamplerate);

    M_BindVariable("snd_sbport",          &snd_sbport);
    M_BindVariable("snd_sbirq",          &snd_sbirq);
    M_BindVariable("snd_sbdma",          &snd_sbdma);
    M_BindVariable("snd_mport",          &snd_mport);

    // Before SDL_mixer version 1.2.11, MIDI music caused the game
    // to crash when it looped.  If this is an old SDL_mixer version,
    // disable MIDI.

#ifdef __MACOSX__
    {
        const SDL_version *v = Mix_Linked_Version();

        if (SDL_VERSIONNUM(v->major, v->minor, v->patch)
          < SDL_VERSIONNUM(1, 2, 11))
        {
            snd_musicdevice = SNDDEVICE_NONE;
        }
    }
#endif
}