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AM_CFLAGS = -I.. @SDL_CFLAGS@ @SDLMIXER_CFLAGS@ @SDLNET_CFLAGS@
noinst_LIBRARIES=libstrife.a
SOURCE_FILES= \
am_map.c am_map.h \
d_englsh.h \
d_items.c d_items.h \
d_main.c d_main.h \
d_net.c d_net.h \
doomdata.h \
doomdef.c doomdef.h \
doomstat.c doomstat.h \
d_player.h \
dstrings.c dstrings.h \
d_textur.h \
d_think.h \
f_finale.c f_finale.h \
f_wipe.c f_wipe.h \
g_game.c g_game.h \
hu_lib.c hu_lib.h \
hu_stuff.c hu_stuff.h \
info.c info.h \
m_menu.c m_menu.h \
m_random.c m_random.h \
p_ceilng.c \
p_doors.c \
p_enemy.c \
p_floor.c \
p_inter.c p_inter.h \
p_lights.c \
p_local.h \
p_map.c \
p_maputl.c \
p_mobj.c p_mobj.h \
p_plats.c \
p_pspr.c p_pspr.h \
p_saveg.c p_saveg.h \
p_setup.c p_setup.h \
p_sight.c \
p_spec.c p_spec.h \
p_switch.c \
p_telept.c \
p_tick.c p_tick.h \
p_user.c \
r_bsp.c r_bsp.h \
r_data.c r_data.h \
r_defs.h \
r_draw.c r_draw.h \
r_local.h \
r_main.c r_main.h \
r_plane.c r_plane.h \
r_segs.c r_segs.h \
r_sky.c r_sky.h \
r_state.h \
r_things.c r_things.h \
s_sound.c s_sound.h \
sounds.c sounds.h \
st_lib.c st_lib.h \
st_stuff.c st_stuff.h \
wi_stuff.c wi_stuff.h
FEATURE_DEHACKED_SOURCE_FILES = \
deh_ammo.c \
deh_cheat.c \
deh_strife.c \
deh_frame.c \
deh_misc.c deh_misc.h \
deh_ptr.c \
deh_sound.c \
deh_thing.c \
deh_weapon.c
libstrife_a_SOURCES = $(SOURCE_FILES) \
$(FEATURE_DEHACKED_SOURCE_FILES)
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