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|
//
// Copyright(C) 1993-1996 Id Software, Inc.
// Copyright(C) 2005-2014 Simon Howard
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// DESCRIPTION:
// DOOM main program (D_DoomMain) and game loop (D_DoomLoop),
// plus functions to determine game mode (shareware, registered),
// parse command line parameters, configure game parameters (turbo),
// and call the startup functions.
//
#include <ctype.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "config.h"
#include "deh_main.h"
#include "doomdef.h"
#include "doomstat.h"
#include "dstrings.h"
#include "doomfeatures.h"
#include "sounds.h"
#include "d_iwad.h"
#include "z_zone.h"
#include "w_main.h"
#include "w_wad.h"
#include "s_sound.h"
#include "v_video.h"
#include "f_finale.h"
#include "f_wipe.h"
#include "m_argv.h"
#include "m_config.h"
#include "m_controls.h"
#include "m_misc.h"
#include "m_menu.h"
#include "m_saves.h" // haleyjd [STRIFE]
#include "p_saveg.h"
#include "p_dialog.h" // haleyjd [STRIFE]
#include "i_endoom.h"
#include "i_joystick.h"
#include "i_system.h"
#include "i_timer.h"
#include "i_video.h"
#include "i_swap.h"
#include "g_game.h"
#include "hu_stuff.h"
#include "wi_stuff.h"
#include "st_stuff.h"
#include "am_map.h"
#include "net_client.h"
#include "net_dedicated.h"
#include "net_query.h"
#include "p_setup.h"
#include "r_local.h"
#include "d_main.h"
//
// D-DoomLoop()
// Not a globally visible function,
// just included for source reference,
// called by D_DoomMain, never exits.
// Manages timing and IO,
// calls all ?_Responder, ?_Ticker, and ?_Drawer,
// calls I_GetTime, I_StartFrame, and I_StartTic
//
void D_DoomLoop (void);
static boolean D_AddFile(char *filename);
// Location where savegames are stored
char * savegamedir;
// location of IWAD and WAD files
char * iwadfile;
boolean devparm; // started game with -devparm
boolean nomonsters; // checkparm of -nomonsters
boolean respawnparm; // checkparm of -respawn
boolean fastparm; // checkparm of -fast
boolean flipparm; // [STRIFE] haleyjd 20110629: checkparm of -flip
boolean randomparm; // [STRIFE] haleyjd 20130915: checkparm of -random
boolean showintro = true; // [STRIFE] checkparm of -nograph, disables intro
//extern int soundVolume;
//extern int sfxVolume;
//extern int musicVolume;
extern boolean inhelpscreens;
skill_t startskill;
int startepisode;
int startmap;
boolean autostart;
int startloadgame;
boolean advancedemo;
// villsa [STRIFE] workparm variable (similar to devparm?)
boolean workparm = false;
// villsa [STRIFE] stonecold cheat variable
boolean stonecold = false;
// haleyjd 09/11/10: [STRIFE] Game type variables
boolean isregistered;
boolean isdemoversion;
// Store demo, do not accept any inputs
// haleyjd [STRIFE] Unused.
//boolean storedemo;
char wadfile[1024]; // primary wad file
char mapdir[1024]; // directory of development maps
int show_endoom = 1;
int graphical_startup = 1;
// If true, startup has completed and the main game loop has started.
static boolean main_loop_started = false;
// fraggle 06/03/11 [STRIFE]: Unused config variable, preserved
// for compatibility:
static int comport = 0;
// fraggle 06/03/11 [STRIFE]: Multiplayer nickname?
char *nickname = NULL;
void D_ConnectNetGame(void);
void D_CheckNetGame(void);
//
// D_ProcessEvents
// Send all the events of the given timestamp down the responder chain
//
void D_ProcessEvents (void)
{
event_t* ev;
// haleyjd 08/22/2010: [STRIFE] there is no such thing as a "store demo"
// version of Strife
// IF STORE DEMO, DO NOT ACCEPT INPUT
//if (storedemo)
// return;
while ((ev = D_PopEvent()) != NULL)
{
if (M_Responder (ev))
continue; // menu ate the event
G_Responder (ev);
}
}
//
// D_Display
// draw current display, possibly wiping it from the previous
//
// wipegamestate can be set to -1 to force a wipe on the next draw
//
// haleyjd 08/23/10: [STRIFE]:
// * Changes to eliminate intermission and change timing of screenwipe
// * 20100901: Added ST_DrawExternal and popupactivestate static variable
// * 20110206: Start wipegamestate at GS_UNKNOWN (STRIFE-TODO: rename?)
//
gamestate_t wipegamestate = GS_UNKNOWN;
extern boolean setsizeneeded;
//extern int showMessages; [STRIFE] no such variable
void R_ExecuteSetViewSize (void);
void D_Display (void)
{
static boolean viewactivestate = false;
static boolean menuactivestate = false;
static boolean inhelpscreensstate = false;
static boolean popupactivestate = false; // [STRIFE]
static boolean fullscreen = false;
static gamestate_t oldgamestate = -1;
static int borderdrawcount;
int nowtime;
int tics;
int wipestart;
int y;
boolean done;
boolean wipe;
boolean redrawsbar;
if (nodrawers)
return; // for comparative timing / profiling
redrawsbar = false;
// change the view size if needed
if (setsizeneeded)
{
R_ExecuteSetViewSize ();
oldgamestate = -1; // force background redraw
borderdrawcount = 3;
}
// save the current screen if about to wipe
if (gamestate != wipegamestate)
{
wipe = true;
wipe_StartScreen(0, 0, SCREENWIDTH, SCREENHEIGHT);
}
else
wipe = false;
if (gamestate == GS_LEVEL && gametic)
HU_Erase();
// do buffered drawing
switch (gamestate)
{
case GS_LEVEL:
if (!gametic)
break;
if (automapactive)
AM_Drawer ();
if (wipe || (viewheight != 200 && fullscreen) )
redrawsbar = true;
// haleyjd 08/29/10: [STRIFE] Always redraw sbar if menu is/was active
if (menuactivestate || (inhelpscreensstate && !inhelpscreens))
redrawsbar = true; // just put away the help screen
ST_Drawer (viewheight == 200, redrawsbar );
fullscreen = viewheight == 200;
break;
// haleyjd 08/23/2010: [STRIFE] No intermission
/*
case GS_INTERMISSION:
WI_Drawer ();
break;
*/
case GS_FINALE:
F_Drawer ();
break;
case GS_DEMOSCREEN:
D_PageDrawer ();
break;
default:
break;
}
// draw buffered stuff to screen
I_UpdateNoBlit ();
// draw the view directly
if (gamestate == GS_LEVEL && !automapactive && gametic)
R_RenderPlayerView (&players[displayplayer]);
// clean up border stuff
if (gamestate != oldgamestate && gamestate != GS_LEVEL)
I_SetPalette (W_CacheLumpName (DEH_String("PLAYPAL"),PU_CACHE));
// see if the border needs to be initially drawn
if (gamestate == GS_LEVEL && oldgamestate != GS_LEVEL)
{
viewactivestate = false; // view was not active
R_FillBackScreen (); // draw the pattern into the back screen
}
// see if the border needs to be updated to the screen
if (gamestate == GS_LEVEL && !automapactive && scaledviewwidth != 320)
{
if (menuactive || menuactivestate || !viewactivestate)
{
borderdrawcount = 3;
popupactivestate = false;
}
if (borderdrawcount)
{
R_DrawViewBorder (); // erase old menu stuff
borderdrawcount--;
}
}
if (testcontrols)
{
// Box showing current mouse speed
V_DrawMouseSpeedBox(testcontrols_mousespeed);
}
menuactivestate = menuactive;
viewactivestate = viewactive;
inhelpscreensstate = inhelpscreens;
oldgamestate = wipegamestate = gamestate;
// haleyjd 20120208: [STRIFE] Rogue moved this down to below border drawing
if (gamestate == GS_LEVEL && gametic)
{
HU_Drawer ();
if(ST_DrawExternal())
popupactivestate = true;
else if(popupactivestate)
{
popupactivestate = false;
menuactivestate = 1;
}
}
// draw pause pic
if (paused)
{
if (automapactive)
y = 4;
else
y = viewwindowy+4;
V_DrawPatchDirect(viewwindowx + (scaledviewwidth - 68) / 2, y,
W_CacheLumpName (DEH_String("M_PAUSE"), PU_CACHE));
}
// menus go directly to the screen
M_Drawer (); // menu is drawn even on top of everything
NetUpdate (); // send out any new accumulation
// normal update
if (!wipe)
{
I_FinishUpdate (); // page flip or blit buffer
return;
}
// wipe update
wipe_EndScreen(0, 0, SCREENWIDTH, SCREENHEIGHT);
wipestart = I_GetTime () - 1;
do
{
do
{
nowtime = I_GetTime ();
tics = nowtime - wipestart;
I_Sleep(1);
} while (tics < 3); // haleyjd 08/23/2010: [STRIFE] Changed from == 0 to < 3
// haleyjd 08/26/10: [STRIFE] Changed to use ColorXForm wipe.
wipestart = nowtime;
done = wipe_ScreenWipe(wipe_ColorXForm
, 0, 0, SCREENWIDTH, SCREENHEIGHT, tics);
I_UpdateNoBlit ();
M_Drawer (); // menu is drawn even on top of wipes
I_FinishUpdate (); // page flip or blit buffer
} while (!done);
}
//
// Add configuration file variable bindings.
//
void D_BindVariables(void)
{
int i;
M_ApplyPlatformDefaults();
I_BindVideoVariables();
I_BindJoystickVariables();
I_BindSoundVariables();
M_BindBaseControls();
M_BindWeaponControls();
M_BindMapControls();
M_BindMenuControls();
M_BindStrifeControls(); // haleyjd 09/01/10: [STRIFE]
M_BindChatControls(MAXPLAYERS);
// haleyjd 20130915: Strife chat keys
key_multi_msgplayer[0] = '1';
key_multi_msgplayer[1] = '2';
key_multi_msgplayer[2] = '3';
key_multi_msgplayer[3] = '4';
key_multi_msgplayer[4] = '5';
key_multi_msgplayer[5] = '6';
key_multi_msgplayer[6] = '7';
key_multi_msgplayer[7] = '8';
#ifdef FEATURE_MULTIPLAYER
NET_BindVariables();
#endif
// haleyjd 08/29/10: [STRIFE]
// * Added voice volume
// * Added back flat
// * Removed show_messages
// * Added show_talk
// fraggle 03/06/10: [STRIFE]
// * Removed detailLevel
// * screenblocks -> screensize
// * Added nickname, comport
M_BindVariable("mouse_sensitivity", &mouseSensitivity);
M_BindVariable("sfx_volume", &sfxVolume);
M_BindVariable("music_volume", &musicVolume);
M_BindVariable("voice_volume", &voiceVolume);
M_BindVariable("show_talk", &dialogshowtext);
M_BindVariable("screensize", &screenblocks);
M_BindVariable("snd_channels", &snd_channels);
M_BindVariable("vanilla_savegame_limit", &vanilla_savegame_limit);
M_BindVariable("vanilla_demo_limit", &vanilla_demo_limit);
M_BindVariable("show_endoom", &show_endoom);
M_BindVariable("back_flat", &back_flat);
M_BindVariable("graphical_startup", &graphical_startup);
M_BindVariable("nickname", &nickname);
M_BindVariable("comport", &comport);
// Multiplayer chat macros
for (i=0; i<10; ++i)
{
char buf[12];
M_snprintf(buf, sizeof(buf), "chatmacro%i", i);
M_BindVariable(buf, &chat_macros[i]);
}
}
//
// D_GrabMouseCallback
//
// Called to determine whether to grab the mouse pointer
//
boolean D_GrabMouseCallback(void)
{
// Drone players don't need mouse focus
if (drone)
return false;
// when menu is active or game is paused, release the mouse.
if (menuactive || paused)
return false;
// only grab mouse when playing levels (but not demos)
return (gamestate == GS_LEVEL) && !demoplayback;
}
// During startup, never grab the mouse.
static boolean D_StartupGrabCallback(void)
{
return false;
}
//
// D_DoomLoop
//
// haleyjd 08/23/10: [STRIFE] Verified unmodified.
//
void D_DoomLoop (void)
{
if (demorecording)
G_BeginRecording ();
main_loop_started = true;
TryRunTics();
if (!showintro)
{
I_SetWindowTitle(gamedescription);
I_InitGraphics();
}
I_EnableLoadingDisk();
I_SetGrabMouseCallback(D_GrabMouseCallback);
V_RestoreBuffer();
R_ExecuteSetViewSize();
D_StartGameLoop();
if (testcontrols)
{
wipegamestate = gamestate;
}
while (1)
{
// frame syncronous IO operations
I_StartFrame ();
// process one or more tics
TryRunTics (); // will run at least one tic
S_UpdateSounds (players[consoleplayer].mo);// move positional sounds
// Update display, next frame, with current state.
if (screenvisible)
D_Display ();
}
}
//
// DEMO LOOP
//
int demosequence;
int pagetic;
char *pagename;
//
// D_PageTicker
// Handles timing for warped projection
//
// haleyjd 08/22/2010: [STRIFE] verified unmodified
//
void D_PageTicker (void)
{
if (--pagetic < 0)
D_AdvanceDemo ();
}
//
// D_PageDrawer
//
// haleyjd 08/22/2010: [STRIFE] verified unmodified
//
void D_PageDrawer (void)
{
V_DrawPatch (0, 0, W_CacheLumpName(pagename, PU_CACHE));
}
//
// D_AdvanceDemo
// Called after each demo or intro demosequence finishes
//
// haleyjd 08/22/2010: [STRIFE] verified unmodified
//
void D_AdvanceDemo (void)
{
advancedemo = true;
}
//
// This cycles through the demo sequences.
// FIXME - version dependend demo numbers?
//
// [STRIFE] Modified for the opening slideshow and the exit screen
//
void D_DoAdvanceDemo (void)
{
players[consoleplayer].playerstate = PST_LIVE; // not reborn
advancedemo = false;
usergame = false; // no save / end game here
paused = false;
gameaction = ga_nothing;
// villsa 09/12/10: [STRIFE] converted pagetics to ticrate
switch (demosequence)
{
case -5: // exit the game
I_Quit();
return;
case -4: // show exit screen
menuactive = false;
pagetic = 3*TICRATE;
gamestate = GS_DEMOSCREEN;
pagename = DEH_String("PANEL7");
S_StartMusic(mus_fast);
if(isdemoversion)
demosequence = -3; // show Velocity logo
else
demosequence = -5; // exit
return;
case -3: // show Velocity logo for demo version
pagetic = 6*TICRATE;
gamestate = GS_DEMOSCREEN;
pagename = DEH_String("vellogo");
demosequence = -5; // exit
return;
case -2: // title screen
pagetic = 6*TICRATE;
gamestate = GS_DEMOSCREEN;
pagename = DEH_String("TITLEPIC");
S_StartMusic(mus_logo);
demosequence = -1; // start intro cinematic
return;
case -1: // start of intro cinematic
pagetic = 10;
gamestate = GS_DEMOSCREEN;
pagename = DEH_String("PANEL0");
S_StartSound(NULL, sfx_rb2act);
wipegamestate = -1;
break;
case 0: // Rogue logo
pagetic = 4*TICRATE;
gamestate = GS_DEMOSCREEN;
pagename = DEH_String("RGELOGO");
wipegamestate = -1;
break;
case 1:
pagetic = 7*TICRATE; // The comet struck our planet without
gamestate = GS_DEMOSCREEN; // warning.We lost our paradise in a
pagename = DEH_String("PANEL1"); // single, violent stroke.
I_StartVoice(DEH_String("pro1"));
S_StartMusic(mus_intro);
break;
case 2:
pagetic = 9*TICRATE; // The impact released a virus which
gamestate = GS_DEMOSCREEN; // swept through the land and killed
pagename = DEH_String("PANEL2"); // millions. They turned out to be
I_StartVoice(DEH_String("pro2")); // the lucky ones...
break;
case 3:
pagetic = 12*TICRATE; // For those that did not die became
gamestate = GS_DEMOSCREEN; // mutations of humanity. Some became
pagename = DEH_String("PANEL3"); // fanatics who heard the voice of a
I_StartVoice(DEH_String("pro3")); // malignant God in their heads, and
break; // called themselves the Order.
case 4:
pagetic = 11*TICRATE; // Those of us who were deaf to this
pagename = DEH_String("PANEL4"); // voice suffer horribly and are
gamestate = GS_DEMOSCREEN; // forced to serve these ruthless
I_StartVoice(DEH_String("pro4")); // psychotics, who wield weapons more
break; // powerful than anything we can muster.
case 5:
pagetic = 10*TICRATE; // They destroy our women and children,
gamestate = GS_DEMOSCREEN; // so that we must hide them underground,
pagename = DEH_String("PANEL5"); // and live like animals in constant
I_StartVoice(DEH_String("pro5")); // fear for our lives.
break;
case 6: // But there are whispers of discontent.
pagetic = 16*TICRATE; // If we organize, can we defeat our
gamestate = GS_DEMOSCREEN; // masters? Weapons are being stolen,
pagename = DEH_String("PANEL6"); // soldiers are being trained. A
I_StartVoice(DEH_String("pro6")); // Movement is born! Born of lifelong
break; // STRIFE!
case 7: // titlepic again - unused...
pagetic = 9*TICRATE;
gamestate = GS_DEMOSCREEN;
pagename = DEH_String("TITLEPIC");
wipegamestate = -1;
break;
case 8: // demo
ClearTmp();
pagetic = 9*TICRATE;
G_DeferedPlayDemo(DEH_String("demo1"));
break;
case 9: // velocity logo? - unused...
pagetic = 6*TICRATE;
gamestate = GS_DEMOSCREEN;
pagename = DEH_String("vellogo");
wipegamestate = -1;
break;
case 10: // credits
gamestate = GS_DEMOSCREEN;
pagetic = 12*TICRATE;
pagename = DEH_String("CREDIT");
wipegamestate = -1;
break;
default:
break;
}
++demosequence;
if(demosequence > 11)
demosequence = -2;
if(demosequence == 7 || demosequence == 9)
++demosequence;
}
//
// D_StartTitle
//
// [STRIFE]
// haleyjd 09/11/10: Small modifications for new demo sequence.
//
void D_StartTitle (void)
{
gamestate = GS_DEMOSCREEN;
gameaction = ga_nothing;
demosequence = -2;
D_AdvanceDemo ();
}
//
// D_QuitGame
//
// [STRIFE] New function
// haleyjd 09/11/10: Sets up the quit game snippet powered by the
// demo sequence.
//
void D_QuitGame(void)
{
gameaction = ga_nothing;
demosequence = -4;
D_AdvanceDemo();
}
// Strings for dehacked replacements of the startup banner
//
// These are from the original source: some of them are perhaps
// not used in any dehacked patches
static char *banners[] =
{
// strife1.wad:
" "
"STRIFE: Quest for the Sigil v1.2"
" "
};
//
// Get game name: if the startup banner has been replaced, use that.
// Otherwise, use the name given
//
static char *GetGameName(char *gamename)
{
size_t i;
char *deh_sub;
for (i=0; i<arrlen(banners); ++i)
{
// Has the banner been replaced?
deh_sub = DEH_String(banners[i]);
if (deh_sub != banners[i])
{
size_t gamename_size;
// Has been replaced
// We need to expand via printf to include the Doom version
// number
// We also need to cut off spaces to get the basic name
gamename_size = strlen(deh_sub) + 10;
gamename = Z_Malloc(gamename_size, PU_STATIC, 0);
M_snprintf(gamename, gamename_size, deh_sub,
STRIFE_VERSION / 100, STRIFE_VERSION % 100);
while (gamename[0] != '\0' && isspace(gamename[0]))
{
memmove(gamename, gamename + 1, gamename_size - 1);
}
while (gamename[0] != '\0' && isspace(gamename[strlen(gamename)-1]))
gamename[strlen(gamename) - 1] = '\0';
return gamename;
}
}
return gamename;
}
//
// Find out what version of Doom is playing.
//
void D_IdentifyVersion(void)
{
// gamemission is set up by the D_FindIWAD function. But if
// we specify '-iwad', we have to identify using
// IdentifyIWADByName. However, if the iwad does not match
// any known IWAD name, we may have a dilemma. Try to
// identify by its contents.
// STRIFE-TODO: some elaborate checks? for now we assume...
// The logic in strife1.exe is simple:
// * if strife1.wad is found, set isregistered = true
// * if strife0.wad is found, set isdemoversion = true
// Make sure gamemode is set up correctly
gamemode = commercial;
gamemission = strife;
isregistered = true;
// Load voices.wad
if(isregistered)
{
char *name = D_FindWADByName("voices.wad");
if(!name) // not found?
{
int p;
// haleyjd STRIFE-FIXME: Temporary?
// If -iwad was used, check and see if voices.wad exists on the
// same filepath.
if((p = M_CheckParm("-iwad")) && p < myargc - 1)
{
char *iwad = myargv[p + 1];
size_t len = strlen(iwad) + 24;
char *filename = malloc(len);
char sepchar;
// how the heck is Choco surviving without this routine?
sepchar = M_GetFilePath(iwad, filename, len);
filename[strlen(filename)] = sepchar;
M_StringConcat(filename, "voices.wad", sizeof(filename));
if(!M_FileExists(filename))
disable_voices = 1;
else
name = filename; // STRIFE-FIXME: memory leak!!
}
else
disable_voices = 1;
}
if(disable_voices) // voices disabled?
{
if(devparm)
printf("Voices disabled\n");
return;
}
D_AddFile(name);
}
}
#if 0
//
// DoTimeBomb
//
// haleyjd 08/23/2010: [STRIFE] New function
// Code with no xrefs; probably left over from a private alpha or beta.
// Translated here because it explains what the SERIAL lump was meant to do.
//
void DoTimeBomb(void)
{
dosdate_t date;
char *serial;
int serialnum;
int serial_year;
int serial_month;
serial = W_CacheLumpName("serial", PU_CACHE);
serialnum = atoi(serial);
// Rogue, much like Governor Mourel, were lousy liars. These deceptive
// error messages are pretty low :P
dos_getdate(&date);
if(date.year > 1996 || date.day > 15 && date.month > 4)
I_Error("Data error! Corrupted WAD File!");
serial_year = serialnum / 10000;
serial_month = serialnum / 100 - 100 * serial_year;
if(date.year < serial_year ||
date.day < serialnum - 100 * serial_month - 10000 * serial_year &&
date.month < serial_month)
I_Error("Bad wadfile");
}
#endif
// Set the gamedescription string
void D_SetGameDescription(void)
{
gamedescription = GetGameName("Strife: Quest for the Sigil");
}
// print title for every printed line
char title[128];
static boolean D_AddFile(char *filename)
{
wad_file_t *handle;
printf(" adding %s\n", filename);
handle = W_AddFile(filename);
return handle != NULL;
}
// Copyright message banners
// Some dehacked mods replace these. These are only displayed if they are
// replaced by dehacked.
// haleyjd 08/22/2010: [STRIFE] altered to match strings from binary
static char *copyright_banners[] =
{
"===========================================================================\n"
"ATTENTION: This version of STRIFE has extra files added to it.\n"
" You will not receive technical support for modified games.\n"
"===========================================================================\n",
"===========================================================================\n"
" This version is NOT SHAREWARE, do not distribute!\n"
" Please report software piracy to the SPA: 1-800-388-PIR8\n"
"===========================================================================\n",
"===========================================================================\n"
" Shareware!\n"
"===========================================================================\n"
};
// Prints a message only if it has been modified by dehacked.
void PrintDehackedBanners(void)
{
size_t i;
for (i=0; i<arrlen(copyright_banners); ++i)
{
char *deh_s;
deh_s = DEH_String(copyright_banners[i]);
if (deh_s != copyright_banners[i])
{
printf("%s", deh_s);
// Make sure the modified banner always ends in a newline character.
// If it doesn't, add a newline. This fixes av.wad.
if (deh_s[strlen(deh_s) - 1] != '\n')
{
printf("\n");
}
}
}
}
static struct
{
char *description;
char *cmdline;
GameVersion_t version;
} gameversions[] = {
{ "Strife 1.2", "1.2", exe_strife_1_2 },
{ "Strife 1.31", "1.31", exe_strife_1_31 },
{ NULL, NULL, 0 }
};
// Initialize the game version
static void InitGameVersion(void)
{
int p;
int i;
// haleyjd: we support emulating either the 1.2 or the 1.31 versions of
// Strife, which are the most significant. 1.2 is the most mature version
// that still has the single saveslot restriction, whereas 1.31 is the
// final revision. The differences between the two are barely worth
// mentioning aside from that main one.
//!
// @arg <version>
// @category compat
//
// Emulate a specific version of Strife. Valid values are "1.2" and "1.31".
//
p = M_CheckParmWithArgs("-gameversion", 1);
if (p)
{
for (i=0; gameversions[i].description != NULL; ++i)
{
if (!strcmp(myargv[p+1], gameversions[i].cmdline))
{
gameversion = gameversions[i].version;
break;
}
}
if (gameversions[i].description == NULL)
{
printf("Supported game versions:\n");
for (i=0; gameversions[i].description != NULL; ++i)
{
printf("\t%s (%s)\n", gameversions[i].cmdline,
gameversions[i].description);
}
I_Error("Unknown game version '%s'", myargv[p+1]);
}
}
else
{
gameversion = exe_strife_1_31;
}
}
void PrintGameVersion(void)
{
int i;
for (i=0; gameversions[i].description != NULL; ++i)
{
if (gameversions[i].version == gameversion)
{
printf("Emulating the behavior of the "
"'%s' executable.\n", gameversions[i].description);
break;
}
}
}
// Function called at exit to display the ENDOOM screen
static void D_Endoom(void)
{
byte *endoom;
// Don't show ENDOOM if we have it disabled, or we're running
// in screensaver or control test mode. Only show it once the
// game has actually started.
if (!show_endoom || !main_loop_started || screensaver_mode || testcontrols)
{
return;
}
// haleyjd 08/27/10: [STRIFE] ENDOOM -> ENDSTRF
endoom = W_CacheLumpName(DEH_String("ENDSTRF"), PU_STATIC);
I_Endoom(endoom);
}
//=============================================================================
//
// haleyjd: Chocolate Strife Specifics
//
// None of the code in here is from the original executable, but is needed for
// other reasons.
//
// D_PatchClipCallback
//
// haleyjd 08/28/10: Clip patches to the framebuffer without errors.
// Returns false if V_DrawPatch should return without drawing.
//
boolean D_PatchClipCallback(patch_t *patch, int x, int y)
{
// note that offsets were already accounted for in V_DrawPatch
return (x >= 0 && y >= 0
&& x + SHORT(patch->width) <= SCREENWIDTH
&& y + SHORT(patch->height) <= SCREENHEIGHT);
}
//
// D_InitChocoStrife
//
// haleyjd 08/28/10: Take care of some Strife-specific initialization
// that is necessitated by Chocolate Doom issues, such as setting global
// callbacks.
//
static void D_InitChocoStrife(void)
{
// set the V_DrawPatch clipping callback
V_SetPatchClipCallback(D_PatchClipCallback);
}
//
// STRIFE Graphical Intro Sequence
//
#define MAXINTROPROGRESS 69
static int introprogress; // track the progress of the intro
static byte *rawgfx_startup0; // raw linear gfx for intro
static byte *rawgfx_startp[4];
static byte *rawgfx_startlz[2];
static byte *rawgfx_startbot;
//
// D_IntroBackground
//
// [STRIFE] New function
// haleyjd 20110206: Strife only drew this once, but for supporting double-
// buffered or page-flipped surfaces it is best to redraw the entire screen
// every frame.
//
static void D_IntroBackground(void)
{
if(!showintro)
return;
// Fill the background entirely (wasn't needed in vanilla)
V_DrawFilledBox(0, 0, SCREENWIDTH, SCREENHEIGHT, 0);
// Strife cleared the screen somewhere in the low-level code between the
// intro and the titlescreen, so this is to take care of that and get
// proper fade-in behavior on the titlescreen
if(introprogress >= MAXINTROPROGRESS)
{
I_FinishUpdate();
return;
}
// Draw a 95-pixel rect from STARTUP0 starting at y=57 to (0,41) on the
// screen (this was a memcpy directly to 0xA3340 in low DOS memory)
V_DrawBlock(0, 41, 320, 95, rawgfx_startup0 + (320*57));
}
//
// D_InitIntroSequence
//
// [STRIFE] New function
// haleyjd 20110206: Initialize the graphical introduction sequence
//
static void D_InitIntroSequence(void)
{
if(showintro)
{
// In vanilla Strife, Mode 13h was initialized directly in D_DoomMain.
// We have to be a little more courteous of the low-level code here.
I_SetWindowTitle(gamedescription);
I_SetGrabMouseCallback(D_StartupGrabCallback);
I_InitGraphics();
V_RestoreBuffer(); // make the V_ routines work
// Load all graphics
rawgfx_startup0 = W_CacheLumpName("STARTUP0", PU_STATIC);
rawgfx_startp[0] = W_CacheLumpName("STRTPA1", PU_STATIC);
rawgfx_startp[1] = W_CacheLumpName("STRTPB1", PU_STATIC);
rawgfx_startp[2] = W_CacheLumpName("STRTPC1", PU_STATIC);
rawgfx_startp[3] = W_CacheLumpName("STRTPD1", PU_STATIC);
rawgfx_startlz[0] = W_CacheLumpName("STRTLZ1", PU_STATIC);
rawgfx_startlz[1] = W_CacheLumpName("STRTLZ2", PU_STATIC);
rawgfx_startbot = W_CacheLumpName("STRTBOT", PU_STATIC);
// Draw the background
D_IntroBackground();
}
/*
// STRIFE-FIXME: This was actually displayed on a special textmode
// screen with ANSI color codes... would require use of textlib to
// emulate properly...
else
{
puts(DEH_String("Conversation ON"));
puts(DEH_String("Rogue Entertainment"));
puts(DEH_String("and"));
puts(DEH_String("Velocity Games"));
puts(DEH_String("present"));
puts(DEH_String("S T R I F E"));
puts(DEH_String("Loading..."));
}
*/
}
//
// D_DrawIntroSequence
//
// [STRIFE] New function
// haleyjd 20110206: Refresh the intro sequence
//
static void D_DrawIntroSequence(void)
{
int laserpos;
int robotpos;
if(!showintro)
return;
D_IntroBackground(); // haleyjd: refresh the background
// Laser position
laserpos = (200 * introprogress / MAXINTROPROGRESS) + 60;
// BUG: (?) Due to this clip, the laser never even comes close to
// touching the peasant; confirmed with vanilla. This MAY have been
// intentional, for effect, however, since no death frames are shown
// either... kind of a black-out death.
if(laserpos > 200)
laserpos = 200;
// Draw the laser
// Blitted 16 bytes for 16 rows starting at 705280 + laserpos
// (705280 - 0xA0000) / 320 == 156
V_DrawBlock(laserpos, 156, 16, 16, rawgfx_startlz[laserpos % 2]);
// Robot position
robotpos = laserpos % 5 - 2;
// Draw the robot
// Blitted 48 bytes for 48 rows starting at 699534 + (320*robotpos)
// 699534 - 0xA0000 == 44174, which % 320 == 14, / 320 == 138
V_DrawBlock(14, 138 + robotpos, 48, 48, rawgfx_startbot);
// Draw the peasant
// Blitted 32 bytes for 64 rows starting at 699142
// 699142 - 0xA0000 == 43782, which % 320 == 262, / 320 == 136
V_DrawBlock(262, 136, 32, 64, rawgfx_startp[laserpos % 4]);
I_FinishUpdate();
}
//
// D_IntroTick
//
// Advance the intro sequence
//
void D_IntroTick(void)
{
static boolean didsound = false; // haleyjd 20120209
if(devparm)
return;
++introprogress;
if(introprogress >= MAXINTROPROGRESS)
{
D_IntroBackground(); // haleyjd: clear the bg anyway
// haleyjd 20120209: This isn't 100% true to vanilla because vanilla
// would play this sound a half-dozen times. BUT, in vanilla, for
// whatever reason, under DMX, playing the same sound multiple times
// doesn't add up violently like it does under SDL_mixer. This means
// that without this one-time limitation, the sound is far too loud.
if(!didsound)
{
S_StartSound(NULL, sfx_psdtha);
didsound = true;
}
}
else
D_DrawIntroSequence();
}
//
// End Chocolate Strife Specifics
//
//=============================================================================
//
// D_DoomMain
//
void D_DoomMain (void)
{
int p;
char file[256];
char demolumpname[9];
I_AtExit(D_Endoom, false);
// haleyjd 20110206 [STRIFE]: -nograph parameter
//!
// @vanilla
//
// Disable graphical introduction sequence
//
if (M_ParmExists("-nograph"))
showintro = false;
// Undocumented:
// Invoked by setup to test the controls.
if (M_ParmExists("-testcontrols"))
{
testcontrols = true;
showintro = false;
}
// haleyjd 20110206: Moved up -devparm for max visibility
//!
// @vanilla
//
// Developer mode. Implies -nograph.
//
devparm = M_CheckParm ("-devparm");
// print banner
I_PrintBanner(PACKAGE_STRING);
//DEH_printf("Z_Init: Init zone memory allocation daemon. \n"); [STRIFE] removed
Z_Init ();
#ifdef FEATURE_MULTIPLAYER
//!
// @category net
//
// Start a dedicated server, routing packets but not participating
// in the game itself.
//
if (M_CheckParm("-dedicated") > 0)
{
printf("Dedicated server mode.\n");
NET_DedicatedServer();
// Never returns
}
//!
// @category net
//
// Query the Internet master server for a global list of active
// servers.
//
if (M_CheckParm("-search"))
{
NET_MasterQuery();
exit(0);
}
//!
// @arg <address>
// @category net
//
// Query the status of the server running on the given IP
// address.
//
p = M_CheckParmWithArgs("-query", 1);
if (p)
{
NET_QueryAddress(myargv[p+1]);
exit(0);
}
//!
// @category net
//
// Search the local LAN for running servers.
//
if (M_CheckParm("-localsearch"))
{
NET_LANQuery();
exit(0);
}
#endif
#ifdef FEATURE_DEHACKED
if(devparm)
printf("DEH_Init: Init Dehacked support.\n");
DEH_Init();
#endif
//!
// @vanilla
//
// Disable monsters.
//
nomonsters = M_CheckParm ("-nomonsters");
//!
// @vanilla
//
// Set Rogue playtesting mode (godmode, noclip toggled by backspace)
//
workparm = M_CheckParm ("-work");
//!
// @vanilla
//
// Flip player gun sprites (broken).
//
flipparm = M_CheckParm ("-flip");
//!
// @vanilla
//
// Respawn monsters after they are killed.
//
respawnparm = M_CheckParm ("-respawn");
//!
// @vanilla
//
// Items respawn at random locations
//
randomparm = M_CheckParm ("-random");
//!
// @vanilla
//
// Monsters move faster.
//
fastparm = M_CheckParm ("-fast");
I_DisplayFPSDots(devparm);
// haleyjd 20110206 [STRIFE]: -devparm implies -nograph
if(devparm)
showintro = false;
// Note: Vanilla Strife does not understand the -deathmatch command
// line parameter. deathmatch=1 is the default behavior when
// playing a netgame.
//!
// @category net
// @vanilla
//
// Start a deathmatch game. Weapons do not stay in place and
// all items respawn after 30 seconds.
//
if (M_CheckParm ("-altdeath"))
deathmatch = 2;
if (devparm)
DEH_printf(D_DEVSTR);
// find which dir to use for config files
#ifdef _WIN32
//!
// @platform windows
// @vanilla
//
// Save configuration data and savegames in c:\strife.cd,
// allowing play from CD.
//
if (M_CheckParm("-cdrom") > 0)
{
printf(D_CDROM);
// haleyjd 08/22/2010: [STRIFE] Use strife.cd folder for -cdrom
M_SetConfigDir("c:\\strife.cd\\");
}
else
#endif
{
// Auto-detect the configuration dir.
M_SetConfigDir(NULL);
}
//!
// @arg <x>
// @vanilla
//
// Turbo mode. The player's speed is multiplied by x%. If unspecified,
// x defaults to 200. Values are rounded up to 10 and down to 400.
//
if ( (p=M_CheckParm ("-turbo")) )
{
int scale = 200;
extern int forwardmove[2];
extern int sidemove[2];
if (p<myargc-1)
scale = atoi (myargv[p+1]);
if (scale < 10)
scale = 10;
if (scale > 400)
scale = 400;
DEH_printf("turbo scale: %i%%\n", scale);
forwardmove[0] = forwardmove[0]*scale/100;
forwardmove[1] = forwardmove[1]*scale/100;
sidemove[0] = sidemove[0]*scale/100;
sidemove[1] = sidemove[1]*scale/100;
}
// init subsystems
// DEH_printf("V_Init: allocate screens.\n"); [STRIFE] removed
V_Init ();
// Load configuration files before initialising other subsystems.
// haleyjd 08/22/2010: [STRIFE] - use strife.cfg
// DEH_printf("M_LoadDefaults: Load system defaults.\n"); [STRIFE] removed
M_SetConfigFilenames("strife.cfg", PROGRAM_PREFIX "strife.cfg");
D_BindVariables();
M_LoadDefaults();
if (!graphical_startup)
{
showintro = false;
}
// Save configuration at exit.
I_AtExit(M_SaveDefaults, false);
// Find the main IWAD file and load it.
iwadfile = D_FindIWAD(IWAD_MASK_STRIFE, &gamemission);
// None found?
if (iwadfile == NULL)
{
I_Error("Game mode indeterminate. No IWAD file was found. Try\n"
"specifying one with the '-iwad' command line parameter.\n");
}
modifiedgame = false;
if(devparm) // [STRIFE] Devparm only
DEH_printf("W_Init: Init WADfiles.\n");
D_AddFile(iwadfile);
W_CheckCorrectIWAD(strife);
modifiedgame = W_ParseCommandLine();
// [STRIFE] serial number output
if(devparm)
{
char msgbuf[80];
char *serial = W_CacheLumpName("SERIAL", PU_CACHE);
int serialnum = atoi(serial);
DEH_snprintf(msgbuf, sizeof(msgbuf), "Wad Serial Number: %d:", serialnum);
printf("%s\n", msgbuf);
}
// add any files specified on the command line with -file wadfile
// to the wad list
//
// Debug:
// W_PrintDirectory();
//!
// @arg <demo>
// @category demo
// @vanilla
//
// Play back the demo named demo.lmp.
//
p = M_CheckParmWithArgs ("-playdemo", 1);
if (!p)
{
//!
// @arg <demo>
// @category demo
// @vanilla
//
// Play back the demo named demo.lmp, determining the framerate
// of the screen.
//
p = M_CheckParmWithArgs("-timedemo", 1);
}
if (p)
{
// With Vanilla you have to specify the file without extension,
// but make that optional.
if (M_StringEndsWith(myargv[p + 1], ".lmp"))
{
M_StringCopy(file, myargv[p + 1], sizeof(file));
}
else
{
DEH_snprintf(file, sizeof(file), "%s.lmp", myargv[p+1]);
}
if (D_AddFile (file))
{
M_StringCopy(demolumpname, lumpinfo[numlumps - 1].name,
sizeof(demolumpname));
}
else
{
// If file failed to load, still continue trying to play
// the demo in the same way as Vanilla Doom. This makes
// tricks like "-playdemo demo1" possible.
M_StringCopy(demolumpname, myargv[p + 1], sizeof(demolumpname));
}
printf("Playing demo %s.\n", file);
}
I_AtExit((atexit_func_t) G_CheckDemoStatus, true);
// Generate the WAD hash table. Speed things up a bit.
W_GenerateHashTable();
D_IdentifyVersion();
InitGameVersion();
D_SetGameDescription();
savegamedir = M_GetSaveGameDir("strife1.wad");
// fraggle 20130405: I_InitTimer is needed here for the netgame
// startup. Start low-level sound init here too.
I_InitTimer();
I_InitSound(true);
I_InitMusic();
#ifdef FEATURE_MULTIPLAYER
if(devparm) // [STRIFE]
printf ("NET_Init: Init network subsystem.\n");
NET_Init();
#endif
D_ConnectNetGame();
// haleyjd 20110210: Create Strife hub save folders
M_CreateSaveDirs(savegamedir);
I_GraphicsCheckCommandLine();
// haleyjd 20110206 [STRIFE] Startup the introduction sequence
D_InitIntroSequence();
// haleyjd 20110924: moved S_Init up to here
if(devparm) // [STRIFE]
DEH_printf("S_Init: Setting up sound.\n");
S_Init (sfxVolume * 8, musicVolume * 8, voiceVolume * 8); // [STRIFE]: voice
D_IntroTick(); // [STRIFE]
// Check for -file in shareware
if (modifiedgame)
{
// These are the lumps that will be checked in IWAD,
// if any one is not present, execution will be aborted.
// haleyjd 08/22/2010: [STRIFE] Check for Strife lumps.
char name[3][8]=
{
"map23", "map30", "ROB3E1"
};
int i;
// haleyjd 08/22/2010: [STRIFE] Changed string to match binary
// STRIFE-FIXME: Needs to test isdemoversion variable
if ( gamemode == shareware)
I_Error(DEH_String("\nYou cannot -file with the demo "
"version. You must buy the real game!"));
// Check for fake IWAD with right name,
// but w/o all the lumps of the registered version.
// STRIFE-FIXME: Needs to test isregistered variable
if (gamemode == registered)
for (i = 0; i < 3; i++)
if (W_CheckNumForName(name[i])<0)
I_Error(DEH_String("\nThis is not the registered version."));
}
D_IntroTick(); // [STRIFE]
// get skill / episode / map from parms
startskill = sk_medium;
startepisode = 1;
startmap = 1;
autostart = false;
//!
// @arg <skill>
// @vanilla
//
// Set the game skill, 1-5 (1: easiest, 5: hardest). A skill of
// 0 disables all monsters.
//
p = M_CheckParmWithArgs("-skill", 1);
if (p)
{
startskill = myargv[p+1][0]-'1';
autostart = true;
}
// [STRIFE] no such thing in Strife
//
// // @arg <n>
// // @vanilla
// //
// // Start playing on episode n (1-4)
// //
// p = M_CheckParmWithArgs("-episode", 1);
// if (p)
// {
// startepisode = myargv[p+1][0]-'0';
// startmap = 1;
// autostart = true;
// }
timelimit = 0;
//!
// @arg <n>
// @category net
// @vanilla
//
// For multiplayer games: exit each level after n minutes.
//
p = M_CheckParmWithArgs("-timer", 1);
if (p)
{
timelimit = atoi(myargv[p+1]);
printf("timer: %i\n", timelimit);
}
//!
// @category net
// @vanilla
//
// Austin Virtual Gaming: end levels after 20 minutes.
//
p = M_CheckParm ("-avg");
if (p)
{
timelimit = 20;
}
//!
// @arg x
// @vanilla
//
// Start a game immediately, warping to level x.
//
p = M_CheckParmWithArgs("-warp", 1);
if (p)
{
if (gamemode == commercial)
startmap = atoi (myargv[p+1]);
else
{
startepisode = myargv[p+1][0]-'0';
if (p + 2 < myargc)
{
startmap = myargv[p+2][0]-'0';
}
else
{
startmap = 1;
}
}
autostart = true;
}
if (testcontrols)
{
startepisode = 1;
startmap = 3;
autostart = true;
}
// Check for load game parameter
// We do this here and save the slot number, so that the network code
// can override it or send the load slot to other players.
//!
// @arg <s>
// @vanilla
//
// Load the game in slot s.
//
p = M_CheckParmWithArgs("-loadgame", 1);
if (p)
{
startloadgame = atoi(myargv[p+1]);
}
else
{
// Not loading a game
startloadgame = -1;
}
if (W_CheckNumForName("SS_START") >= 0
|| W_CheckNumForName("FF_END") >= 0)
{
I_PrintDivider();
printf(" WARNING: The loaded WAD file contains modified sprites or\n"
" floor textures. You may want to use the '-merge' command\n"
" line option instead of '-file'.\n");
}
I_PrintStartupBanner(gamedescription);
PrintDehackedBanners();
// haleyjd 08/28/10: Init Choco Strife stuff.
D_InitChocoStrife();
// haleyjd 08/22/2010: [STRIFE] Modified string to match binary
if(devparm) // [STRIFE]
DEH_printf("R_Init: Loading Graphics - ");
R_Init ();
D_IntroTick(); // [STRIFE]
if(devparm) // [STRIFE]
DEH_printf("\nP_Init: Init Playloop state.\n");
P_Init ();
D_IntroTick(); // [STRIFE]
if(devparm) // [STRIFE]
DEH_printf("I_Init: Setting up machine state.\n");
I_CheckIsScreensaver();
I_InitJoystick();
D_IntroTick(); // [STRIFE]
D_IntroTick(); // [STRIFE]
if(devparm) // [STRIFE]
DEH_printf("M_Init: Init Menu.\n");
M_Init ();
D_IntroTick(); // [STRIFE]
// haleyjd 20110924: Moved S_Init up.
D_IntroTick();
// haleyjd 20110220: This stuff was done in I_StartupSound in vanilla, but
// we'll do it here instead so we don't have to modify the low-level shared
// code with Strife-specific stuff.
//!
// @vanilla
//
// Disable voice dialog and show dialog as text instead,
// even if voices.wad can be found.
//
if(disable_voices || M_CheckParm("-novoice"))
{
dialogshowtext = disable_voices = 1;
}
if(devparm)
DEH_printf(" Play voices = %d\n", disable_voices == 0);
if(devparm) // [STRIFE]
DEH_printf("D_CheckNetGame: Checking network game status.\n");
D_CheckNetGame ();
PrintGameVersion();
if(devparm)
DEH_printf("HU_Init: Setting up heads up display.\n");
HU_Init ();
D_IntroTick(); // [STRIFE]
if(devparm)
DEH_printf("ST_Init: Init status bar.\n");
ST_Init ();
D_IntroTick(); // [STRIFE]
// haleyjd [STRIFE] -statcopy used to be here...
D_IntroTick(); // [STRIFE]
// If Doom II without a MAP01 lump, this is a store demo.
// Moved this here so that MAP01 isn't constantly looked up
// in the main loop.
// haleyjd 08/23/2010: [STRIFE] There is no storedemo version of Strife
/*
if (gamemode == commercial && W_CheckNumForName("map01") < 0)
storedemo = true;
*/
//!
// @arg <x>
// @category demo
// @vanilla
//
// Record a demo named x.lmp.
//
p = M_CheckParmWithArgs("-record", 1);
if (p)
{
G_RecordDemo (myargv[p+1]);
autostart = true;
}
D_IntroTick(); // [STRIFE]
p = M_CheckParmWithArgs("-playdemo", 1);
if (p)
{
singledemo = true; // quit after one demo
G_DeferedPlayDemo (demolumpname);
D_DoomLoop (); // never returns
}
D_IntroTick(); // [STRIFE]
p = M_CheckParmWithArgs("-timedemo", 1);
if (p)
{
G_TimeDemo (demolumpname);
D_DoomLoop (); // never returns
}
D_IntroTick(); // [STRIFE]
if (startloadgame >= 0)
{
// [STRIFE]: different, for hubs
M_LoadSelect(startloadgame);
}
D_IntroTick(); // [STRIFE]
if (gameaction != ga_loadgame )
{
if (autostart || netgame)
G_InitNew (startskill, startmap);
else
D_StartTitle (); // start up intro loop
}
D_DoomLoop (); // never returns
}
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