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// Emacs style mode select -*- C++ -*-
//-----------------------------------------------------------------------------
//
// Copyright(C) 1993-1996 Id Software, Inc.
// Copyright(C) 2005 Simon Howard
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
// 02111-1307, USA.
//
// DESCRIPTION:
// System specific interface stuff.
//
//-----------------------------------------------------------------------------
#ifndef __D_MAIN__
#define __D_MAIN__
#include "doomdef.h"
// Read events from all input devices
void D_ProcessEvents (void);
//
// BASE LEVEL
//
void D_PageTicker (void);
void D_PageDrawer (void);
void D_AdvanceDemo (void);
void D_DoAdvanceDemo (void);
void D_StartTitle (void);
void D_QuitGame (void); // [STRIFE]
//
// GLOBAL VARIABLES
//
extern gameaction_t gameaction;
extern boolean isregistered; // villsa [STRIFE]
extern boolean isdemoversion; // haleyjd [STRIFE]
extern boolean stonecold; // villsa [STRIFE]
extern boolean workparm; // villsa [STRIFE]
#endif
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