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// Emacs style mode select -*- C++ -*-
//-----------------------------------------------------------------------------
//
// Copyright(C) 1993-1996 Id Software, Inc.
// Copyright(C) 2005 Simon Howard
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
// 02111-1307, USA.
//
// DESCRIPTION:
// Internally used data structures for virtually everything,
// lots of other stuff.
//
//-----------------------------------------------------------------------------
#ifndef __DOOMDEF__
#define __DOOMDEF__
#include <stdio.h>
#include <string.h>
#include "doomtype.h"
#include "i_timer.h"
#include "d_mode.h"
//
// Global parameters/defines.
//
// DOOM version
//
// haleyjd 09/28/10: Replaced with Strife version
#define STRIFE_VERSION 101
// Version code for cph's longtics hack ("v1.91")
#define DOOM_191_VERSION 111
// Maximum players for Strife:
#define MAXPLAYERS 8
// If rangecheck is undefined,
// most parameter validation debugging code will not be compiled
#define RANGECHECK
// The current state of the game: whether we are
// playing, gazing at the intermission screen,
// the game final animation, or a demo.
typedef enum
{
GS_LEVEL,
GS_UNKNOWN,
GS_FINALE,
GS_DEMOSCREEN,
} gamestate_t;
typedef enum
{
ga_nothing,
ga_loadlevel,
ga_newgame,
ga_loadgame,
ga_savegame,
ga_playdemo,
ga_completed,
ga_victory,
ga_worlddone,
ga_screenshot
} gameaction_t;
//
// Difficulty/skill settings/filters.
//
// Skill flags.
#define MTF_EASY 1
#define MTF_NORMAL 2
#define MTF_HARD 4
// villsa [STRIFE] standing monsters
#define MTF_STAND 8
// villsa [STRIFE] don't spawn in single player
#define MTF_NOTSINGLE 16
// Deaf monsters/do not react to sound.
#define MTF_AMBUSH 32
// villsa [STRIFE] friendly to players
#define MTF_FRIEND 64
// villsa [STRIFE] TODO - identify
#define MTF_UNKNOWN1 128
// villsa [STRIFE] thing is translucent - STRIFE-TODO: But how much?
#define MTF_TRANSLUCENT 256
// villsa [STRIFE] thing is more - or less? - translucent - STRIFE-TODO
#define MTF_MVIS 512
// villsa [STRIFE] TODO - identify
#define MTF_UNKNOWN2 1024
//
// Key cards.
//
// villsa [STRIFE]
typedef enum
{
key_BaseKey, // 0
key_GovsKey, // 1
key_Passcard, // 2
key_IDCard, // 3
key_PrisonKey, // 4
key_SeveredHand, // 5
key_Power1Key, // 6
key_Power2Key, // 7
key_Power3Key, // 8
key_GoldKey, // 9
key_IDBadge, // 10
key_SilverKey, // 11
key_OracleKey, // 12
key_MilitaryID, // 13
key_OrderKey, // 14
key_WarehouseKey, // 15
key_BrassKey, // 16
key_RedCrystalKey, // 17
key_BlueCrystalKey, // 18
key_ChapelKey, // 19
key_CatacombKey, // 20
key_SecurityKey, // 21
key_CoreKey, // 22
key_MaulerKey, // 23
key_FactoryKey, // 24
key_MineKey, // 25
key_NewKey5, // 26
NUMCARDS // 27
} card_t;
// The defined weapons,
// including a marker indicating
// user has not changed weapon.
// villsa [STRIFE]
typedef enum
{
wp_fist,
wp_elecbow,
wp_rifle,
wp_missile,
wp_hegrenade,
wp_flame,
wp_mauler,
wp_sigil,
wp_poisonbow,
wp_wpgrenade,
wp_torpedo,
NUMWEAPONS,
// No pending weapon change.
wp_nochange
} weapontype_t;
// Ammunition types defined.
typedef enum
{
am_bullets,
am_elecbolts,
am_poisonbolts,
am_cell,
am_missiles,
am_hegrenades,
am_wpgrenades,
NUMAMMO,
am_noammo // unlimited ammo
} ammotype_t;
// Power up artifacts.
// villsa [STRIFE]
typedef enum
{
pw_strength,
pw_invisibility,
pw_ironfeet,
pw_allmap,
pw_communicator,
pw_targeter,
NUMPOWERS
} powertype_t;
// villsa [STRIFE]
// quest numbers
typedef enum
{ // Hex Watcom Name player_t offset
tk_quest1, // 0x00000001 questflags & 1 0x4D
tk_quest2, // 0x00000002 questflags & 2
tk_quest3, // 0x00000004 questflags & 4
tk_quest4, // 0x00000008 questflags & 8
tk_quest5, // 0x00000010 questflags & 10h
tk_quest6, // 0x00000020 questflags & 20h
tk_quest7, // 0x00000040 questflags & 40h
tk_quest8, // 0x00000080 questflags & 80h
tk_quest9, // 0x00000100 BYTE1(questflags) & 1 0x4E
tk_quest10, // 0x00000200 BYTE1(questflags) & 2
tk_quest11, // 0x00000400 BYTE1(questflags) & 4
tk_quest12, // 0x00000800 BYTE1(questflags) & 8
tk_quest13, // 0x00001000 BYTE1(questflags) & 10h
tk_quest14, // 0x00002000 BYTE1(questflags) & 20h
tk_quest15, // 0x00004000 BYTE1(questflags) & 40h
tk_quest16, // 0x00008000 BYTE1(questflags) & 80h
tk_quest17, // 0x00010000 BYTE2(questflags) & 1 0x4F
tk_quest18, // 0x00020000 BYTE2(questflags) & 2
tk_quest19, // 0x00040000 BYTE2(questflags) & 4
tk_quest20, // 0x00080000 BYTE2(questflags) & 8
tk_quest21, // 0x00100000 BYTE2(questflags) & 10h
tk_quest22, // 0x00200000 BYTE2(questflags) & 20h
tk_quest23, // 0x00400000 BYTE2(questflags) & 40h
tk_quest24, // 0x00800000 BYTE2(questflags) & 80h
tk_quest25, // 0x01000000 BYTE3(questflags) & 1 0x50
tk_quest26, // 0x02000000 BYTE3(questflags) & 2
tk_quest27, // 0x04000000 BYTE3(questflags) & 4
tk_quest28, // 0x08000000 BYTE3(questflags) & 8
tk_quest29, // 0x10000000 BYTE3(questflags) & 10h
tk_quest30, // 0x20000000 BYTE3(questflags) & 20h
tk_quest31, // 0x40000000 BYTE3(questflags) & 40h
tk_quest32, // most likely unused
tk_numquests
} questtype_t;
// haleyjd 09/12/10: [STRIFE]
// flag values for each quest.
enum
{ // Name Flag from bitnum Purpose, if known
QF_QUEST1 = (1 << tk_quest1), // Obtained Beldin's ring
QF_QUEST2 = (1 << tk_quest2), // Stole the Chalice
QF_QUEST3 = (1 << tk_quest3), // Permission to visit Irale (visited Macil)
QF_QUEST4 = (1 << tk_quest4), // Accepted Gov. Mourel's "messy" chore
QF_QUEST5 = (1 << tk_quest5), // Accepted Gov. Mourel's "bloody" chore
QF_QUEST6 = (1 << tk_quest6), // Destroyed the Power Coupling
QF_QUEST7 = (1 << tk_quest7), // Killed Blue Acolytes ("Scanning Team")
QF_QUEST8 = (1 << tk_quest8), // Unused; formerly, picked up Broken Coupling
QF_QUEST9 = (1 << tk_quest9), // Obtained Derwin's ear
QF_QUEST10 = (1 << tk_quest10), // Obtained Prison Pass
QF_QUEST11 = (1 << tk_quest11), // Obtained Prison Key
QF_QUEST12 = (1 << tk_quest12), // Obtained Judge Wolenick's hand
QF_QUEST13 = (1 << tk_quest13), // Freed the Prisoners
QF_QUEST14 = (1 << tk_quest14), // Destroyed the Power Crystal
QF_QUEST15 = (1 << tk_quest15), // Obtained Guard Uniform
QF_QUEST16 = (1 << tk_quest16), // Destroyed the Gate Mechanism
QF_QUEST17 = (1 << tk_quest17), // Heard Macil's story about the Sigil (MAP10)
QF_QUEST18 = (1 << tk_quest18), // Obtained Oracle Pass
QF_QUEST19 = (1 << tk_quest19),
QF_QUEST20 = (1 << tk_quest20),
QF_QUEST21 = (1 << tk_quest21), // Killed Bishop
QF_QUEST22 = (1 << tk_quest22), // Killed Oracle with QUEST21 set
QF_QUEST23 = (1 << tk_quest23), // Killed Oracle (always given)
QF_QUEST24 = (1 << tk_quest24), // Killed Macil
QF_QUEST25 = (1 << tk_quest25), // Destroyed the Converter
QF_QUEST26 = (1 << tk_quest26), // Killed Loremaster
QF_QUEST27 = (1 << tk_quest27), // Destroyed the Computer (checked for good ending)
QF_QUEST28 = (1 << tk_quest28), // Obtained Catacomb Key (checked by line type 228)
QF_QUEST29 = (1 << tk_quest29), // Destroyed the Mines Transmitter
QF_QUEST30 = (1 << tk_quest30),
QF_QUEST31 = (1 << tk_quest31),
QF_QUEST32 = (1 << tk_quest32), // Unused; BUG: Broken Coupling accidentally sets it.
QF_ALLQUESTS = (QF_QUEST31 + (QF_QUEST31 - 1)) // does not include bit 32!
};
//
// Power up durations,
// how many seconds till expiration,
// assuming TICRATE is 35 ticks/second.
//
typedef enum
{
INVISTICS = (55*TICRATE), // villsa [STRIFE] changed from 60 to 55
IRONTICS = (80*TICRATE), // villsa [STRIFE] changed from 60 to 80
PMUPTICS = (80*TICRATE), // villsa [STRIFE]
TARGTICS = (160*TICRATE),// villsa [STRIFE]
} powerduration_t;
#endif // __DOOMDEF__
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