summaryrefslogtreecommitdiff
path: root/src/strife/hu_stuff.c
blob: ab973e8d21cef2e9404ef696239a95a1cb61fccd (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
// Emacs style mode select   -*- C++ -*- 
//-----------------------------------------------------------------------------
//
// Copyright(C) 1993-1996 Id Software, Inc.
// Copyright(C) 2005 Simon Howard
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
// 02111-1307, USA.
//
// DESCRIPTION:  Heads-up displays
//
//-----------------------------------------------------------------------------


#include <ctype.h>

#include "doomdef.h"
#include "doomkeys.h"

#include "z_zone.h"

#include "deh_main.h"
#include "i_swap.h"
#include "i_video.h"

#include "hu_stuff.h"
#include "hu_lib.h"
#include "m_controls.h"
#include "w_wad.h"

#include "s_sound.h"

#include "doomstat.h"

// Data.
#include "dstrings.h"
#include "sounds.h"

//
// Locally used constants, shortcuts.
//
#define HU_TITLE        (mapnames[gamemap-1])
#define HU_TITLEHEIGHT  1
#define HU_TITLEX       0

// haleyjd 09/01/10: [STRIFE] 167 -> 160 to move up level name
#define HU_TITLEY       (160 - SHORT(hu_font[0]->height))

#define HU_INPUTTOGGLE  't'
#define HU_INPUTX       HU_MSGX
#define HU_INPUTY       (HU_MSGY + HU_MSGHEIGHT*(SHORT(hu_font[0]->height) +1))
#define HU_INPUTWIDTH   64
#define HU_INPUTHEIGHT  1

char *chat_macros[10] =
{
    HUSTR_CHATMACRO0,
    HUSTR_CHATMACRO1,
    HUSTR_CHATMACRO2,
    HUSTR_CHATMACRO3,
    HUSTR_CHATMACRO4,
    HUSTR_CHATMACRO5,
    HUSTR_CHATMACRO6,
    HUSTR_CHATMACRO7,
    HUSTR_CHATMACRO8,
    HUSTR_CHATMACRO9
};

// villsa [STRIFE]
char pnameprefixes[8][16] =
{
    "1: ",
    "2: ",
    "3: ",
    "4: ",
    "5: ",
    "6: ",
    "7: ",
    "8: "
};

char*	player_names[] =
{
    HUSTR_PLRGREEN,
    HUSTR_PLRINDIGO,
    HUSTR_PLRBROWN,
    HUSTR_PLRRED
};

char                    chat_char; // remove later.
static player_t*        plr;
patch_t*                hu_font[HU_FONTSIZE];
patch_t*                yfont[HU_FONTSIZE];   // haleyjd 09/18/10: [STRIFE]
static hu_textline_t    w_title;
boolean                 chat_on;
static hu_itext_t       w_chat;
static boolean          always_off = false;
static char             chat_dest[MAXPLAYERS];
static hu_itext_t       w_inputbuffer[MAXPLAYERS];

static boolean          message_on;
boolean                 message_dontfuckwithme;
static boolean          message_nottobefuckedwith;

static hu_stext_t       w_message;
static int              message_counter;

//extern int              showMessages; [STRIFE] no such variable

static boolean          headsupactive = false;

static char *           nickname; // haleyjd 09/18/10: [STRIFE]

//
// Builtin map names.
// The actual names can be found in DStrings.h.
//

// haleyjd 08/31/10: [STRIFE] Changed for Strife level names.
// List of names for levels.

char *mapnames[] =
{
    // Strife map names

    // First "episode" - Quest to destroy the Order's Castle
    HUSTR_1,
    HUSTR_2,
    HUSTR_3,
    HUSTR_4,
    HUSTR_5,
    HUSTR_6,
    HUSTR_7,
    HUSTR_8,
    HUSTR_9,

    // Second "episode" - Kill the Bishop and Make a Choice
    HUSTR_10,
    HUSTR_11,
    HUSTR_12,
    HUSTR_13,
    HUSTR_14,
    HUSTR_15,
    HUSTR_16,
    HUSTR_17,
    HUSTR_18,
    HUSTR_19,

    // Third "episode" - Shut down Factory, kill Loremaster and Entity
    HUSTR_20,
    HUSTR_21,
    HUSTR_22,
    HUSTR_23,
    HUSTR_24,
    HUSTR_25,
    HUSTR_26,
    HUSTR_27,
    HUSTR_28,
    HUSTR_29,

    // "Secret" levels - Abandoned Base and Training Facility
    HUSTR_30,
    HUSTR_31,

    // Demo version maps
    HUSTR_32,
    HUSTR_33,
    HUSTR_34
};

//
// HU_Init
//
// haleyjd 09/18/10: [STRIFE]
// * Modified to load yfont along with hu_font.
//
void HU_Init(void)
{
    int		i;
    int		j;
    char	buffer[9];

    // load the heads-up font
    j = HU_FONTSTART;
    for (i=0;i<HU_FONTSIZE;i++)
    {
        DEH_snprintf(buffer, 9, "STCFN%.3d", j++);
        hu_font[i] = (patch_t *) W_CacheLumpName(buffer, PU_STATIC);

        // haleyjd 09/18/10: load yfont as well; and yes, this is exactly
        // how Rogue did it :P
        buffer[2] = 'B';
        yfont[i] = (patch_t *) W_CacheLumpName(buffer, PU_STATIC);
    }
}

//
// HU_Stop
//
// [STRIFE] Verified unmodified.
//
void HU_Stop(void)
{
    headsupactive = false;
}

//
// HU_Start
//
// haleyjd 09/18/10: [STRIFE] Added a hack for nickname at the end.
//
void HU_Start(void)
{
    int         i;
    char*       s;

    if (headsupactive)
        HU_Stop();

    plr = &players[consoleplayer];
    message_on = false;
    message_dontfuckwithme = false;
    message_nottobefuckedwith = false;
    chat_on = false;

    // create the message widget
    HUlib_initSText(&w_message,
                    HU_MSGX, HU_MSGY, HU_MSGHEIGHT,
                    hu_font,
                    HU_FONTSTART, &message_on);

    // create the map title widget
    HUlib_initTextLine(&w_title,
                       HU_TITLEX, HU_TITLEY,
                       hu_font,
                       HU_FONTSTART);

    // haleyjd 08/31/10: [STRIFE] Get proper map name.
    s = HU_TITLE;

    // [STRIFE] Removed Chex Quest stuff.

    // dehacked substitution to get modified level name
    s = DEH_String(s);
    
    while (*s)
        HUlib_addCharToTextLine(&w_title, *(s++));

    // create the chat widget
    HUlib_initIText(&w_chat,
                    HU_INPUTX, HU_INPUTY,
                    hu_font,
                    HU_FONTSTART, &chat_on);

    // create the inputbuffer widgets
    for (i=0 ; i<MAXPLAYERS ; i++)
        HUlib_initIText(&w_inputbuffer[i], 0, 0, 0, 0, &always_off);

    headsupactive = true;

    // haleyjd 09/18/10: [STRIFE] nickname weirdness. 

    // STRIFE-TODO: This shit crashes the game.
    /*
    if(nickname != pnameprefixes[consoleplayer])
    {
        if(*nickname)
        {
            DEH_printf("have one\n");
            nickname = pnameprefixes[consoleplayer];
        }
    }
    */
}

//
// HU_Drawer
//
// [STRIFE] Verified unmodified.
//
void HU_Drawer(void)
{
    HUlib_drawSText(&w_message);
    HUlib_drawIText(&w_chat);
    if (automapactive)
        HUlib_drawTextLine(&w_title, false);
}

//
// HU_Erase
//
// [STRIFE] Verified unmodified.
//
void HU_Erase(void)
{
    HUlib_eraseSText(&w_message);
    HUlib_eraseIText(&w_chat);
    HUlib_eraseTextLine(&w_title);
}

//
// HU_addMessage
//
// haleyjd 09/18/10: [STRIFE] New function
// See if you can tell whether or not I had trouble with this :P
// Looks to be extremely buggy, hackish, and error-prone.
//
// <Markov> This is definitely not the best that Rogue had to offer. Markov.
//
//  Fastcall Registers:   edx          ebx
//      Temp Registers:   esi          edi
void HU_addMessage(char *prefix, char *message)
{
    char  c;         // eax
    int   width = 0; // edx
    char *rover1;    // ebx (in first loop)
    char *rover2;    // ecx (in second loop)
    char *bufptr;    // ebx (in second loop)
    char buffer[HU_MAXLINELENGTH+2];  // esp+52h

    // Loop 1: Total up width of prefix.
    rover1 = prefix;
    if(rover1)
    {
        while((c = *rover1))
        {
            c = toupper(c) - HU_FONTSTART;
            ++rover1;

            if(c < 0 || c >= HU_FONTSIZE)
                width += 4;
            else
                width += SHORT(hu_font[(int) c]->width);
        }
    }

    // Loop 2: Copy as much of message into buffer as will fit on screen
    bufptr = buffer;
    rover2 = message;
    while((c = *rover2))
    {
        if((c == ' ' || c == '-') && width > 285)
            break;

        *bufptr = c;
        ++bufptr;       // BUG: No check for overflow.
        ++rover2;
        c = toupper(c);

        if(c == ' ' || c < '!' || c >= '_')
            width += 4;
        else
        {
            c -= HU_FONTSTART;
            width += SHORT(hu_font[(int) c]->width);
        }
    }

    // Too big to fit?
    // BUG: doesn't consider by how much it's over.
    if(width > 320) 
    {
        // backup a char... hell if I know why.
        --bufptr;
        --rover2;
    }

    // rover2 is not at the end?
    if((c = *rover2))
    {
        // if not ON a space...
        if(c != ' ')
        {
            // back up both pointers til one is found.
            // BUG: no check against LHS of buffer. Hurr!
            while(*bufptr != ' ')
            {
                --bufptr;
                --rover2;
            }
        }
    }

    *bufptr = '\0';

    // Add two message lines.
    HUlib_addMessageToSText(&w_message, prefix, buffer);
    HUlib_addMessageToSText(&w_message, NULL,   rover2);
}

//
// HU_Ticker
//
// haleyjd 09/18/10: [STRIFE] Changes to split up message into two lines,
// and support for player names (STRIFE-TODO: unfinished!)
//
void HU_Ticker(void)
{
    int i, rc;
    char c;
    //char *prefix;  STRIFE-TODO

    // tick down message counter if message is up
    if (message_counter && !--message_counter)
    {
        message_on = false;
        message_nottobefuckedwith = false;
    }

    // haleyjd 20110219: [STRIFE] this condition was removed
    //if (showMessages || message_dontfuckwithme)
    //{
        // display message if necessary
        if ((plr->message && !message_nottobefuckedwith)
            || (plr->message && message_dontfuckwithme))
        {
            //HUlib_addMessageToSText(&w_message, 0, plr->message);
            HU_addMessage(NULL, plr->message); // haleyjd [STRIFE]
            plr->message = 0;
            message_on = true;
            message_counter = HU_MSGTIMEOUT;
            message_nottobefuckedwith = message_dontfuckwithme;
            message_dontfuckwithme = 0;
        }
    //} // else message_on = false;

    // check for incoming chat characters
    if (netgame)
    {
        for (i=0 ; i<MAXPLAYERS; i++)
        {
            if (!playeringame[i])
                continue;
            if (i != consoleplayer
                && (c = players[i].cmd.chatchar))
            {
                if (c <= HU_BROADCAST)
                    chat_dest[i] = c;
                else
                {
                    rc = HUlib_keyInIText(&w_inputbuffer[i], c);
                    if (rc && c == KEY_ENTER)
                    {
                        if (w_inputbuffer[i].l.len
                            && (chat_dest[i] == consoleplayer+1
                             || chat_dest[i] == HU_BROADCAST))
                        {
                            // STRIFE-TODO: there is interaction with the player
                            // name prefixes array here...
                            HU_addMessage(DEH_String(player_names[i]),
                                          w_inputbuffer[i].l.l);

                            message_nottobefuckedwith = true;
                            message_on = true;
                            message_counter = HU_MSGTIMEOUT;
                            S_StartSound(0, sfx_radio);
                        }
                        HUlib_resetIText(&w_inputbuffer[i]);
                    }
                }
                players[i].cmd.chatchar = 0;
            }
        }
    }
}

#define QUEUESIZE		128

static char	chatchars[QUEUESIZE];
static int	head = 0;
static int	tail = 0;

//
// HU_queueChatChar
//
// haleyjd 09/18/10: [STRIFE]
// * No message is given if a chat queue overflow occurs.
//
void HU_queueChatChar(char c)
{
    chatchars[head] = c;
    if (((head + 1) & (QUEUESIZE-1)) != tail)
    {
        head = (head + 1) & (QUEUESIZE-1);
    }
}

//
// HU_dequeueChatChar
//
// [STRIFE] Verified unmodified.
//
char HU_dequeueChatChar(void)
{
    char c;

    if (head != tail)
    {
        c = chatchars[tail];
        tail = (tail + 1) & (QUEUESIZE-1);
    }
    else
    {
        c = 0;
    }

    return c;
}

//
// HU_Responder
//
// haleyjd 09/18/10: [STRIFE]
// * Mostly unmodified, except:
//   - The default value of key_message_refresh is changed. That is handled
//     elsewhere in Choco, however.
//   - There is support for setting the player name through the chat
//     mechanism. This is a STRIFE-TODO.
//
boolean HU_Responder(event_t *ev)
{
    static char         lastmessage[HU_MAXLINELENGTH+1];
    char*               macromessage;
    boolean             eatkey = false;
    static boolean      shiftdown = false;
    static boolean      altdown = false;
    unsigned char       c;
    int                 i;
    int                 numplayers;
    
    static int          num_nobrainers = 0;

    numplayers = 0;
    for (i=0 ; i<MAXPLAYERS ; i++)
        numplayers += playeringame[i];

    if (ev->data1 == KEY_RSHIFT)
    {
        shiftdown = ev->type == ev_keydown;
        return false;
    }
    else if (ev->data1 == KEY_RALT || ev->data1 == KEY_LALT)
    {
        altdown = ev->type == ev_keydown;
        return false;
    }

    if (ev->type != ev_keydown)
        return false;

    if (!chat_on)
    {
        if (ev->data1 == key_message_refresh)
        {
            message_on = true;
            message_counter = HU_MSGTIMEOUT;
            eatkey = true;
        }
        else if (netgame && ev->data2 == key_multi_msg)
        {
            eatkey = chat_on = true;
            HUlib_resetIText(&w_chat);
            HU_queueChatChar(HU_BROADCAST);
        }
        else if (netgame && numplayers > 2)
        {
            // STRIFE-TODO: support for setting player names

            for (i=0; i<MAXPLAYERS ; i++)
            {
                if (ev->data2 == key_multi_msgplayer[i])
                {
                    if (playeringame[i] && i!=consoleplayer)
                    {
                        eatkey = chat_on = true;
                        HUlib_resetIText(&w_chat);
                        HU_queueChatChar(i+1);
                        break;
                    }
                    else if (i == consoleplayer)
                    {
                        num_nobrainers++;
                        if (num_nobrainers < 3)
                            plr->message = DEH_String(HUSTR_TALKTOSELF1);
                        else if (num_nobrainers < 6)
                            plr->message = DEH_String(HUSTR_TALKTOSELF2);
                        else if (num_nobrainers < 9)
                            plr->message = DEH_String(HUSTR_TALKTOSELF3);
                        else if (num_nobrainers < 32)
                            plr->message = DEH_String(HUSTR_TALKTOSELF4);
                        else
                            plr->message = DEH_String(HUSTR_TALKTOSELF5);
                    }
                }
            }
        }
    }
    else
    {
        c = ev->data2;
        // send a macro
        if (altdown)
        {
            c = c - '0';
            if (c > 9)
                return false;
            // fprintf(stderr, "got here\n");
            macromessage = chat_macros[c];

            // kill last message with a '\n'
            HU_queueChatChar(KEY_ENTER); // DEBUG!!!

            // send the macro message
            while (*macromessage)
                HU_queueChatChar(*macromessage++);
            HU_queueChatChar(KEY_ENTER);

            // leave chat mode and notify that it was sent
            chat_on = false;
            strcpy(lastmessage, chat_macros[c]);
            plr->message = lastmessage;
            eatkey = true;
        }
        else
        {
            eatkey = HUlib_keyInIText(&w_chat, c);
            if (eatkey)
            {
                // static unsigned char buf[20]; // DEBUG
                HU_queueChatChar(c);

                // sprintf(buf, "KEY: %d => %d", ev->data1, c);
                //      plr->message = buf;
            }
            if (c == KEY_ENTER)
            {
                chat_on = false;
                if (w_chat.l.len)
                {
                    strcpy(lastmessage, w_chat.l.l);
                    plr->message = lastmessage;
                }
            }
            else if (c == KEY_ESCAPE)
                chat_on = false;
        }
    }

    return eatkey;
}