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// Emacs style mode select -*- C++ -*-
//-----------------------------------------------------------------------------
//
// Copyright(C) 1993-1996 Id Software, Inc.
// Copyright(C) 2005 Simon Howard
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
// 02111-1307, USA.
//
// DESCRIPTION: Heads-up displays
//
//-----------------------------------------------------------------------------
#include <ctype.h>
#include "doomdef.h"
#include "doomkeys.h"
#include "z_zone.h"
#include "deh_main.h"
#include "i_swap.h"
#include "i_video.h"
#include "hu_stuff.h"
#include "hu_lib.h"
#include "m_controls.h"
#include "w_wad.h"
#include "s_sound.h"
#include "doomstat.h"
// Data.
#include "dstrings.h"
#include "sounds.h"
//
// Locally used constants, shortcuts.
//
#define HU_TITLE (mapnames[gamemap-1])
#define HU_TITLEHEIGHT 1
#define HU_TITLEX 0
// haleyjd 09/01/10: [STRIFE] 167 -> 160 to move up level name
#define HU_TITLEY (160 - SHORT(hu_font[0]->height))
#define HU_INPUTTOGGLE 't'
#define HU_INPUTX HU_MSGX
#define HU_INPUTY (HU_MSGY + HU_MSGHEIGHT*(SHORT(hu_font[0]->height) +1))
#define HU_INPUTWIDTH 64
#define HU_INPUTHEIGHT 1
char *chat_macros[10] =
{
HUSTR_CHATMACRO0,
HUSTR_CHATMACRO1,
HUSTR_CHATMACRO2,
HUSTR_CHATMACRO3,
HUSTR_CHATMACRO4,
HUSTR_CHATMACRO5,
HUSTR_CHATMACRO6,
HUSTR_CHATMACRO7,
HUSTR_CHATMACRO8,
HUSTR_CHATMACRO9
};
// villsa [STRIFE]
char player_names[8][16] =
{
"1: ",
"2: ",
"3: ",
"4: ",
"5: ",
"6: ",
"7: ",
"8: "
};
char chat_char; // remove later.
static player_t* plr;
patch_t* hu_font[HU_FONTSIZE];
patch_t* yfont[HU_FONTSIZE]; // haleyjd 09/18/10: [STRIFE]
static hu_textline_t w_title;
boolean chat_on;
static hu_itext_t w_chat;
static boolean always_off = false;
static char chat_dest[MAXPLAYERS];
static hu_itext_t w_inputbuffer[MAXPLAYERS];
static boolean message_on;
boolean message_dontfuckwithme;
static boolean message_nottobefuckedwith;
static hu_stext_t w_message;
static int message_counter;
//extern int showMessages; [STRIFE] no such variable
static boolean headsupactive = false;
// haleyjd 20130915 [STRIFE]: need nickname
extern char *nickname;
// haleyjd 20130915 [STRIFE]: true if setting nickname
static boolean hu_setting_name = false;
//
// Builtin map names.
// The actual names can be found in DStrings.h.
//
// haleyjd 08/31/10: [STRIFE] Changed for Strife level names.
// List of names for levels.
char *mapnames[] =
{
// Strife map names
// First "episode" - Quest to destroy the Order's Castle
HUSTR_1,
HUSTR_2,
HUSTR_3,
HUSTR_4,
HUSTR_5,
HUSTR_6,
HUSTR_7,
HUSTR_8,
HUSTR_9,
// Second "episode" - Kill the Bishop and Make a Choice
HUSTR_10,
HUSTR_11,
HUSTR_12,
HUSTR_13,
HUSTR_14,
HUSTR_15,
HUSTR_16,
HUSTR_17,
HUSTR_18,
HUSTR_19,
// Third "episode" - Shut down Factory, kill Loremaster and Entity
HUSTR_20,
HUSTR_21,
HUSTR_22,
HUSTR_23,
HUSTR_24,
HUSTR_25,
HUSTR_26,
HUSTR_27,
HUSTR_28,
HUSTR_29,
// "Secret" levels - Abandoned Base and Training Facility
HUSTR_30,
HUSTR_31,
// Demo version maps
HUSTR_32,
HUSTR_33,
HUSTR_34
};
//
// HU_Init
//
// haleyjd 09/18/10: [STRIFE]
// * Modified to load yfont along with hu_font.
//
void HU_Init(void)
{
int i;
int j;
char buffer[9];
// load the heads-up font
j = HU_FONTSTART;
for (i=0;i<HU_FONTSIZE;i++)
{
DEH_snprintf(buffer, 9, "STCFN%.3d", j++);
hu_font[i] = (patch_t *) W_CacheLumpName(buffer, PU_STATIC);
// haleyjd 09/18/10: load yfont as well; and yes, this is exactly
// how Rogue did it :P
buffer[2] = 'B';
yfont[i] = (patch_t *) W_CacheLumpName(buffer, PU_STATIC);
}
}
//
// HU_Stop
//
// [STRIFE] Verified unmodified.
//
void HU_Stop(void)
{
headsupactive = false;
}
//
// HU_Start
//
// haleyjd 09/18/10: [STRIFE] Added a hack for nickname at the end.
//
void HU_Start(void)
{
int i;
char* s;
// haleyjd 20120211: [STRIFE] not called here.
//if (headsupactive)
// HU_Stop();
// haleyjd 20120211: [STRIFE] moved up
// create the map title widget
HUlib_initTextLine(&w_title,
HU_TITLEX, HU_TITLEY,
hu_font,
HU_FONTSTART);
// haleyjd 08/31/10: [STRIFE] Get proper map name.
s = HU_TITLE;
// [STRIFE] Removed Chex Quest stuff.
// dehacked substitution to get modified level name
s = DEH_String(s);
while (*s)
HUlib_addCharToTextLine(&w_title, *(s++));
// haleyjd 20120211: [STRIFE] check for headsupactive
if(!headsupactive)
{
plr = &players[consoleplayer];
message_on = false;
message_dontfuckwithme = false;
message_nottobefuckedwith = false;
chat_on = false;
// create the message widget
HUlib_initSText(&w_message,
HU_MSGX, HU_MSGY, HU_MSGHEIGHT,
hu_font,
HU_FONTSTART, &message_on);
// create the chat widget
HUlib_initIText(&w_chat,
HU_INPUTX, HU_INPUTY,
hu_font,
HU_FONTSTART, &chat_on);
// create the inputbuffer widgets
for (i=0 ; i<MAXPLAYERS ; i++)
HUlib_initIText(&w_inputbuffer[i], 0, 0, 0, 0, &always_off);
headsupactive = true;
// haleyjd 09/18/10: [STRIFE] nickname weirdness.
if(nickname != player_names[consoleplayer])
{
if(*nickname)
{
DEH_printf("have one\n");
nickname = player_names[consoleplayer];
}
}
}
}
//
// HU_Drawer
//
// [STRIFE] Verified unmodified.
//
void HU_Drawer(void)
{
HUlib_drawSText(&w_message);
HUlib_drawIText(&w_chat);
if (automapactive)
HUlib_drawTextLine(&w_title, false);
}
//
// HU_Erase
//
// [STRIFE] Verified unmodified.
//
void HU_Erase(void)
{
HUlib_eraseSText(&w_message);
HUlib_eraseIText(&w_chat);
HUlib_eraseTextLine(&w_title);
}
//
// HU_addMessage
//
// haleyjd 09/18/10: [STRIFE] New function
// See if you can tell whether or not I had trouble with this :P
// Looks to be extremely buggy, hackish, and error-prone.
//
// <Markov> This is definitely not the best that Rogue had to offer. Markov.
//
// Fastcall Registers: edx ebx
// Temp Registers: esi edi
void HU_addMessage(char *prefix, char *message)
{
char c; // eax
int width = 0; // edx
char *rover1; // ebx (in first loop)
char *rover2; // ecx (in second loop)
char *bufptr; // ebx (in second loop)
char buffer[HU_MAXLINELENGTH+2]; // esp+52h
// Loop 1: Total up width of prefix.
rover1 = prefix;
if(rover1)
{
while((c = *rover1))
{
c = toupper(c) - HU_FONTSTART;
++rover1;
if(c < 0 || c >= HU_FONTSIZE)
width += 4;
else
width += SHORT(hu_font[(int) c]->width);
}
}
// Loop 2: Copy as much of message into buffer as will fit on screen
bufptr = buffer;
rover2 = message;
while((c = *rover2))
{
if((c == ' ' || c == '-') && width > 285)
break;
*bufptr = c;
++bufptr; // BUG: No check for overflow.
++rover2;
c = toupper(c);
if(c == ' ' || c < '!' || c >= '_')
width += 4;
else
{
c -= HU_FONTSTART;
width += SHORT(hu_font[(int) c]->width);
}
}
// Too big to fit?
// BUG: doesn't consider by how much it's over.
if(width > 320)
{
// backup a char... hell if I know why.
--bufptr;
--rover2;
}
// rover2 is not at the end?
if((c = *rover2))
{
// if not ON a space...
if(c != ' ')
{
// back up both pointers til one is found.
// BUG: no check against LHS of buffer. Hurr!
while(*bufptr != ' ')
{
--bufptr;
--rover2;
}
}
}
*bufptr = '\0';
// Add two message lines.
HUlib_addMessageToSText(&w_message, prefix, buffer);
HUlib_addMessageToSText(&w_message, NULL, rover2);
}
//
// HU_Ticker
//
// haleyjd 09/18/10: [STRIFE] Changes to split up message into two lines,
// and support for player names (STRIFE-TODO: unfinished!)
//
void HU_Ticker(void)
{
int i, rc;
char c;
//char *prefix; STRIFE-TODO
// tick down message counter if message is up
if (message_counter && !--message_counter)
{
message_on = false;
message_nottobefuckedwith = false;
}
// haleyjd 20110219: [STRIFE] this condition was removed
//if (showMessages || message_dontfuckwithme)
//{
// display message if necessary
if ((plr->message && !message_nottobefuckedwith)
|| (plr->message && message_dontfuckwithme))
{
//HUlib_addMessageToSText(&w_message, 0, plr->message);
HU_addMessage(NULL, plr->message); // haleyjd [STRIFE]
plr->message = 0;
message_on = true;
message_counter = HU_MSGTIMEOUT;
message_nottobefuckedwith = message_dontfuckwithme;
message_dontfuckwithme = 0;
}
//} // else message_on = false;
// check for incoming chat characters
if (netgame)
{
for (i=0 ; i<MAXPLAYERS; i++)
{
if (!playeringame[i])
continue;
if (i != consoleplayer
&& (c = players[i].cmd.chatchar))
{
if (c <= HU_BROADCAST)
chat_dest[i] = c;
else
{
rc = HUlib_keyInIText(&w_inputbuffer[i], c);
if (rc && c == KEY_ENTER)
{
if (w_inputbuffer[i].l.len
&& (chat_dest[i] == consoleplayer+1
|| chat_dest[i] == HU_BROADCAST))
{
HU_addMessage(player_names[i],
w_inputbuffer[i].l.l);
message_nottobefuckedwith = true;
message_on = true;
message_counter = HU_MSGTIMEOUT;
S_StartSound(0, sfx_radio);
}
else if(chat_dest[i] == HU_CHANGENAME)
{
// haleyjd 20130915 [STRIFE]: set player name
DEH_snprintf(player_names[i], sizeof(player_names[i]),
"%.13s: ", w_inputbuffer[i].l.l);
}
HUlib_resetIText(&w_inputbuffer[i]);
}
}
players[i].cmd.chatchar = 0;
}
}
}
}
#define QUEUESIZE 128
static char chatchars[QUEUESIZE];
static int head = 0;
static int tail = 0;
//
// HU_queueChatChar
//
// haleyjd 09/18/10: [STRIFE]
// * No message is given if a chat queue overflow occurs.
//
void HU_queueChatChar(char c)
{
chatchars[head] = c;
if (((head + 1) & (QUEUESIZE-1)) != tail)
{
head = (head + 1) & (QUEUESIZE-1);
}
}
//
// HU_dequeueChatChar
//
// [STRIFE] Verified unmodified.
//
char HU_dequeueChatChar(void)
{
char c;
if (head != tail)
{
c = chatchars[tail];
tail = (tail + 1) & (QUEUESIZE-1);
}
else
{
c = 0;
}
return c;
}
//
// HU_Responder
//
// haleyjd 09/18/10: [STRIFE]
// * Mostly unmodified, except:
// - The default value of key_message_refresh is changed. That is handled
// elsewhere in Choco, however.
// - There is support for setting the player name through the chat
// mechanism.
//
boolean HU_Responder(event_t *ev)
{
static char lastmessage[HU_MAXLINELENGTH+1];
char* macromessage;
boolean eatkey = false;
static boolean altdown = false;
unsigned char c;
int i;
int numplayers;
static int num_nobrainers = 0;
numplayers = 0;
for (i=0 ; i<MAXPLAYERS ; i++)
numplayers += playeringame[i];
if (ev->data1 == KEY_RSHIFT)
{
return false;
}
else if (ev->data1 == KEY_RALT || ev->data1 == KEY_LALT)
{
altdown = ev->type == ev_keydown;
return false;
}
if (ev->type != ev_keydown)
return false;
if (!chat_on)
{
if (ev->data1 == key_message_refresh)
{
message_on = true;
message_counter = HU_MSGTIMEOUT;
eatkey = true;
}
else if (netgame && ev->data2 == key_multi_msg)
{
eatkey = chat_on = true;
HUlib_resetIText(&w_chat);
HU_queueChatChar(HU_BROADCAST);
}
// [STRIFE]: You cannot go straight to chatting with a particular
// player from here... you must press 't' first. See below.
}
else
{
c = ev->data2;
// send a macro
if (altdown)
{
c = c - '0';
if (c > 9)
return false;
// fprintf(stderr, "got here\n");
macromessage = chat_macros[c];
// kill last message with a '\n'
HU_queueChatChar(KEY_ENTER); // DEBUG!!!
// send the macro message
while (*macromessage)
HU_queueChatChar(*macromessage++);
HU_queueChatChar(KEY_ENTER);
// leave chat mode and notify that it was sent
chat_on = false;
strcpy(lastmessage, chat_macros[c]);
plr->message = lastmessage;
eatkey = true;
}
else
{
if(w_chat.l.len) // [STRIFE]: past first char of chat?
{
eatkey = HUlib_keyInIText(&w_chat, c);
if (eatkey)
HU_queueChatChar(c);
}
else
{
// [STRIFE]: check for player-specific message;
// slightly different than vanilla, to allow keys to be customized
for(i = 0; i < MAXPLAYERS; i++)
{
if(c == key_multi_msgplayer[i])
break;
}
if(i < MAXPLAYERS)
{
// talking to self?
if(i == consoleplayer)
{
num_nobrainers++;
if (num_nobrainers < 3)
plr->message = DEH_String(HUSTR_TALKTOSELF1);
else if (num_nobrainers < 6)
plr->message = DEH_String(HUSTR_TALKTOSELF2);
else if (num_nobrainers < 9)
plr->message = DEH_String(HUSTR_TALKTOSELF3);
else if (num_nobrainers < 32)
plr->message = DEH_String(HUSTR_TALKTOSELF4);
else
plr->message = DEH_String(HUSTR_TALKTOSELF5);
}
else
{
eatkey = true;
HU_queueChatChar(i+1);
DEH_snprintf(lastmessage, sizeof(lastmessage),
"Talking to: %c", '1' + i);
plr->message = lastmessage;
}
}
else if(c == '$') // [STRIFE]: name changing
{
eatkey = true;
HU_queueChatChar(HU_CHANGENAME);
strncpy(lastmessage, DEH_String("Changing Name:"), sizeof(lastmessage));
plr->message = lastmessage;
hu_setting_name = true;
}
else
{
eatkey = HUlib_keyInIText(&w_chat, c);
if (eatkey)
HU_queueChatChar(c);
}
}
if (c == KEY_ENTER)
{
chat_on = false;
if (w_chat.l.len)
{
// [STRIFE]: name setting
if(hu_setting_name)
{
DEH_snprintf(lastmessage, sizeof(lastmessage),
"%s now %.13s", player_names[consoleplayer],
w_chat.l.l);
hu_setting_name = false;
}
else
{
strcpy(lastmessage, w_chat.l.l);
}
plr->message = lastmessage;
}
}
else if (c == KEY_ESCAPE)
chat_on = false;
}
}
return eatkey;
}
|