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// Emacs style mode select   -*- C++ -*- 
//-----------------------------------------------------------------------------
//
// Copyright(C) 1993-1996 Id Software, Inc.
// Copyright(C) 2005 Simon Howard
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
// 02111-1307, USA.
//
// DESCRIPTION:
//   Menu widget stuff, episode selection and such.
//    
//-----------------------------------------------------------------------------


#ifndef __M_MENU__
#define __M_MENU__

#include "d_event.h"

//
// MENU TYPEDEFS
//

// haleyjd 09/04/10: [STRIFE] Made external

typedef struct
{
    // 0 = no cursor here, 1 = ok, 2 = arrows ok
    short	status;
    
    char	name[10];
    
    // choice = menu item #.
    // if status = 2,
    //   choice=0:leftarrow,1:rightarrow
    void	(*routine)(int choice);
    
    // hotkey in menu
    char	alphaKey;			
} menuitem_t;

typedef struct menu_s
{
    short		numitems;	// # of menu items
    struct menu_s*	prevMenu;	// previous menu
    menuitem_t*		menuitems;	// menu items
    void		(*routine)();	// draw routine
    short		x;
    short		y;		// x,y of menu
    short		lastOn;		// last item user was on in menu
} menu_t;

extern menu_t*	currentMenu;    // villsa [STRIFE] made external
extern short itemOn;

//
// MENUS
//
// Called by main loop,
// saves config file and calls I_Quit when user exits.
// Even when the menu is not displayed,
// this can resize the view and change game parameters.
// Does all the real work of the menu interaction.
boolean M_Responder (event_t *ev);


// Called by main loop,
// only used for menu (skull cursor) animation.
void M_Ticker (void);

// Called by main loop,
// draws the menus directly into the screen buffer.
void M_Drawer (void);

// Called by D_DoomMain,
// loads the config file.
void M_Init (void);

// Called by intro code to force menu up upon a keypress,
// does nothing if menu is already up.
void M_StartControlPanel (void);

// haleyjd 09/04/10: Externalized. Draws menu text.
int M_WriteText(int x, int y, const char *string);

// haleyjd 09/04/10: [STRIFE] New function.
void M_DialogDimMsg(int x, int y, char *str, boolean useyfont);

// haleyjd [STRIFE] Externalized
void M_ClearMenus (int choice);

extern int detailLevel;
extern int screenblocks;

#endif