1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
|
// Emacs style mode select -*- C++ -*-
//-----------------------------------------------------------------------------
//
// Copyright(C) 1993-1996 Id Software, Inc.
// Copyright(C) 2005 Simon Howard
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
// 02111-1307, USA.
//
// DESCRIPTION:
// Teleportation.
//
//-----------------------------------------------------------------------------
#include "doomdef.h"
#include "doomstat.h"
#include "s_sound.h"
#include "p_local.h"
// Data.
#include "sounds.h"
// State.
#include "r_state.h"
//
// TELEPORTATION
//
// haleyjd 09/22/10: [STRIFE] Modified to take a flags parameter to control
// silent teleportation.
//
int
EV_Teleport
( line_t* line,
int side,
mobj_t* thing,
teleflags_e flags)
{
int i;
int tag;
mobj_t* m;
mobj_t* fog = NULL;
unsigned an;
thinker_t* thinker;
sector_t* sector;
fixed_t oldx;
fixed_t oldy;
fixed_t oldz;
// don't teleport missiles
if (thing->flags & MF_MISSILE)
return 0;
// Don't teleport if hit back of line,
// so you can get out of teleporter.
if (side == 1)
return 0;
tag = line->tag;
for (i = 0; i < numsectors; i++)
{
if (sectors[ i ].tag == tag )
{
thinker = thinkercap.next;
for (thinker = thinkercap.next;
thinker != &thinkercap;
thinker = thinker->next)
{
// not a mobj
if (thinker->function.acp1 != (actionf_p1)P_MobjThinker)
continue;
m = (mobj_t *)thinker;
// not a teleportman
if (m->type != MT_TELEPORTMAN )
continue;
sector = m->subsector->sector;
// wrong sector
if (sector-sectors != i )
continue;
oldx = thing->x;
oldy = thing->y;
oldz = thing->z;
if (!P_TeleportMove (thing, m->x, m->y))
return 0;
// fraggle: this was changed in final doom,
// problem between normal doom2 1.9 and final doom
//
// Note that although chex.exe is based on Final Doom,
// it does not have this quirk.
if (gameversion < exe_final || gameversion == exe_chex)
thing->z = thing->floorz;
if (thing->player)
thing->player->viewz = thing->z+thing->player->viewheight;
// spawn teleport fog at source and destination
// haleyjd 09/22/10: [STRIFE] controlled by teleport flags
// BUG: Behavior would be undefined if this function were passed
// any combination of teleflags that has the NO*FOG but not the
// corresponding NO*SND flag - fortunately this is never done
// anywhere in the code.
if(!(flags & TF_NOSRCFOG))
fog = P_SpawnMobj (oldx, oldy, oldz, MT_TFOG);
if(!(flags & TF_NOSRCSND))
S_StartSound (fog, sfx_telept);
an = m->angle >> ANGLETOFINESHIFT;
if(!(flags & TF_NODSTFOG))
fog = P_SpawnMobj (m->x+20*finecosine[an], m->y+20*finesine[an],
thing->z, MT_TFOG);
if(!(flags & TF_NODSTSND))
S_StartSound (fog, sfx_telept);
// don't move for a bit
if (thing->player)
thing->reactiontime = 18;
thing->angle = m->angle;
thing->momx = thing->momy = thing->momz = 0;
return 1;
}
}
}
return 0;
}
|