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|
// Emacs style mode select -*- C++ -*-
//-----------------------------------------------------------------------------
//
// Copyright(C) 1993-1996 Id Software, Inc.
// Copyright(C) 2005 Simon Howard
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
// 02111-1307, USA.
//
// DESCRIPTION:
// Status bar code.
// Does the face/direction indicator animatin.
// Does palette indicators as well (red pain/berserk, bright pickup)
//
//-----------------------------------------------------------------------------
#include <stdio.h>
#include "i_system.h"
#include "i_video.h"
#include "z_zone.h"
#include "m_random.h"
#include "w_wad.h"
#include "deh_main.h"
#include "deh_misc.h"
#include "doomdef.h"
#include "doomkeys.h"
#include "g_game.h"
#include "st_stuff.h"
#include "st_lib.h"
#include "r_local.h"
#include "p_local.h"
#include "p_inter.h"
#include "p_dialog.h" // villsa [STRIFE]
#include "am_map.h"
#include "m_cheat.h"
#include "m_menu.h" // villsa [STRIFE]
#include "s_sound.h"
// Needs access to LFB.
#include "v_video.h"
#include "i_swap.h"
// State.
#include "doomstat.h"
#include "d_main.h" // [STRIFE]
// Data.
#include "dstrings.h"
#include "sounds.h"
#include "m_controls.h"
#include "hu_lib.h" // [STRIFE]
#include "hu_stuff.h"
//
// STATUS BAR DATA
//
// Palette indices.
// For damage/bonus red-/gold-shifts
#define STARTREDPALS 1
#define STARTBONUSPALS 9
#define NUMREDPALS 8
#define NUMBONUSPALS 4
// Radiation suit, green shift.
#define RADIATIONPAL 13
// Location of status bar
#define ST_X 0
// Location and size of statistics,
// justified according to widget type.
// Problem is, within which space? STbar? Screen?
// Note: this could be read in by a lump.
// Problem is, is the stuff rendered
// into a buffer,
// or into the frame buffer?
// AMMO number pos.
// haleyjd 09/01/10: [STRIFE] Adjusted.
#define ST_AMMOWIDTH 3
#define ST_AMMOX 311
#define ST_AMMOY 162
// HEALTH number pos.
// haleyjd 09/01/10: [STRIFE] Adjusted.
#define ST_HEALTHWIDTH 3
#define ST_HEALTHX 79
#define ST_HEALTHY 162
// [STRIFE]
// Removed:
// * Weapon pos.
// * Frags pos.
// * ARMOR number pos.
// * Key icon positions.
// Ammunition counter.
// haleyjd 20110213 [STRIFE]: ammo counters for the popup widget
#define ST_POPUPAMMOX 206
static const int st_yforammo[NUMAMMO] = { 75, 99, 91, 139, 131, 115, 123 };
static const int st_wforammo[NUMAMMO] = { 3, 3, 2, 3, 3, 2, 3 };
// Indicate maximum ammunition.
// Only needed because backpack exists.
// haleyjd 20110213 [STRIFE]: maxammo counters for the popup widget
#define ST_POPUPMAXAMMOX 239
// [STRIFE]
// Removed:
// * Doom weapon stuff
// * DETH title (???)
// Dimensions given in characters.
#define ST_MSGWIDTH 52
// haleyjd 08/31/10: [STRIFE]
// * Removed faces.
// haleyjd 09/01/10:
// * Removed DOOM pre-beta cruft.
// * Removed deathmatch frags/arms-related stuff.
// * Removed arms panel stuff.
// * Removed unused widgets.
// * Removed more faces, keyboxes, st_randomnumber
// graphics are drawn to a backing screen and blitted to the real screen
//byte *st_backing_screen; - [STRIFE]: Unused.
// main player in game
static player_t* plyr;
// ST_Start() has just been called
static boolean st_firsttime;
// lump number for PLAYPAL
static int lu_palette;
// whether in automap or first-person
static st_stateenum_t st_gamestate;
// whether left-side main status bar is active
static boolean st_statusbaron;
// villsa [STRIFE]
static boolean st_dosizedisplay = false;
// haleyjd 09/01/10: [STRIFE]
// Whether or not a popup is currently displayed
static boolean st_displaypopup = false;
// villsa [STRIFE]
static int st_popupdisplaytics = 0;
// villsa [STRIFE]
// Whether or not show popup objective screen
static boolean st_showobjective = false;
// villsa [STRIFE]
static boolean st_showinvpop = false;
// villsa [STRIFE]
static boolean st_showkeys = false;
// villsa [STRIFE] TODO - identify variables
static int st_keypage = -1;
static int dword_88490 = 0;
// haleyjd 09/19/10: [STRIFE] Cached player data
static int st_lastcursorpos;
static int st_lastammo;
static int st_lastarmortype;
static int st_lasthealth;
// haleyjd 09/01/10: [STRIFE] sbar -> invback
// main inventory background and other bits
static patch_t* invback; // main bar
static patch_t* stback; // multiplayer background
static patch_t* invtop; // top bit
static patch_t* invpop; // popup frame with text
static patch_t* invpop2; // plain popup frame
static patch_t* invpbak; // popup background w/details
static patch_t* invpbak2; // plain popup background
static patch_t* invcursor; // cursor
// ammo/weapon/armor patches
static patch_t* invammo[NUMAMMO]; // ammo/weapons
static patch_t* invsigil[5]; // sigil pieces
static patch_t* invarmor[2]; // armor icons
// names for ammo patches
static char *invammonames[NUMAMMO] =
{
"I_BLIT",
"I_XQRL",
"I_PQRL",
"I_BRY1",
"I_ROKT",
"I_GRN1",
"I_GRN2"
};
// haleyjd 09/01/10: [STRIFE] Replaced tallnum, shortnum w/inv fonts
// 0-9, green numbers
static patch_t* invfontg[10];
// 0-9, yellow numbers
static patch_t* invfonty[10];
// 3 key-cards, 3 skulls -- [STRIFE] has a lot more keys than 3 :P
static patch_t* keys[NUMCARDS];
// ready-weapon widget
static st_number_t w_ready; // haleyjd [STRIFE]: This is still used.
// haleyjd: [STRIFE] This is still used but was changed to a st_number_t.
// health widget
static st_number_t w_health;
// ammo widgets
static st_number_t w_ammo[NUMAMMO]; // haleyjd [STRIFE]: Still used.
// max ammo widgets
static st_number_t w_maxammo[NUMAMMO]; // haleyjd [STRIFE]: Still used.
// number of frags so far in deathmatch
static int st_fragscount;
cheatseq_t cheat_mus = CHEAT("spin", 2); // [STRIFE]: idmus -> spin
cheatseq_t cheat_god = CHEAT("omnipotent", 0); // [STRIFE]: iddqd -> omnipotent
cheatseq_t cheat_ammo = CHEAT("boomstix", 0); // [STRIFE]: idfa -> boomstix
cheatseq_t cheat_noclip = CHEAT("elvis", 0); // [STRIFE]: idclip -> elvis
cheatseq_t cheat_clev = CHEAT("rift", 2); // [STRIFE]: idclev -> rift
cheatseq_t cheat_mypos = CHEAT("gps", 0); // [STRIFE]: idmypos -> gps
cheatseq_t cheat_scoot = CHEAT("scoot", 1); // [STRIFE]: new cheat scoot
cheatseq_t cheat_nuke = CHEAT("stonecold", 0); // [STRIFE]: new cheat stonecold
cheatseq_t cheat_keys = CHEAT("jimmy", 0); // [STRIFE]: new cheat jimmy (all keys)
cheatseq_t cheat_stealth = CHEAT("gripper", 0); // [STRIFE]: new cheat gripper
cheatseq_t cheat_midas = CHEAT("donnytrump", 0); // [STRIFE]: new cheat
cheatseq_t cheat_lego = CHEAT("lego", 0); // [STRIFE]: new cheat
cheatseq_t cheat_dev = CHEAT("dots", 0); // [STRIFE]: new cheat
// haleyjd 20110224: enumeration for access to powerup cheats
enum
{
ST_PUMPUP_B,
ST_PUMPUP_I,
ST_PUMPUP_M,
ST_PUMPUP_H,
ST_PUMPUP_P,
ST_PUMPUP_S,
ST_PUMPUP_T,
ST_PUMPUP,
NUM_ST_PUMPUP
};
cheatseq_t cheat_powerup[NUM_ST_PUMPUP] = // [STRIFE]
{
CHEAT("pumpupb", 0),
CHEAT("pumpupi", 0),
CHEAT("pumpupm", 0),
CHEAT("pumpuph", 0),
CHEAT("pumpupp", 0),
CHEAT("pumpups", 0),
CHEAT("pumpupt", 0),
CHEAT("pumpup", 0),
};
//cheatseq_t cheat_choppers = CHEAT("idchoppers", 0); [STRIFE] no such thing
void M_SizeDisplay(int choice); // villsa [STRIFE]
//
// STATUS BAR CODE
//
void ST_Stop(void);
// [STRIFE]
static char st_msgbuf[ST_MSGWIDTH];
// Respond to keyboard input events,
// intercept cheats.
boolean ST_Responder(event_t* ev)
{
// haleyjd 09/27/10: made static to ST_Responder
static boolean st_keystate = false;
int i;
// Filter automap on/off.
if(ev->type == ev_keyup)
{
if((ev->data1 & 0xffff0000) == AM_MSGHEADER)
{
switch(ev->data1)
{
case AM_MSGENTERED:
st_gamestate = AutomapState;
st_firsttime = true;
break;
case AM_MSGEXITED:
st_gamestate = FirstPersonState;
break;
}
return false;
}
// villsa [STRIFE]
if(ev->data1 != key_invpop &&
ev->data1 != key_mission &&
ev->data1 != key_invkey)
return false;
// villsa [STRIFE]
if(ev->data1 == key_invpop)
st_showinvpop = false;
else
{
if(ev->data1 == key_mission)
st_showobjective = false;
else
{
if(ev->data1 == key_invkey)
{
st_showkeys = false;
st_keystate = false;
}
}
}
if(!st_showkeys && !st_showobjective && !st_showinvpop)
{
if(!st_popupdisplaytics)
{
st_displaypopup = false;
if(st_dosizedisplay)
M_SizeDisplay(true);
st_dosizedisplay = false;
}
}
return true;
}
// if a user keypress...
if(ev->type != ev_keydown)
return false;
// haleyjd 09/27/10: No input allowed when the player is dead
if(plyr->mo->health <= 0)
return false;
// keydown events
if(ev->data1 == key_invquery) // inventory query
{
inventory_t *inv = &(plyr->inventory[plyr->inventorycursor]);
if(inv->amount)
{
DEH_snprintf(st_msgbuf, sizeof(st_msgbuf), "%d %s",
inv->amount,
DEH_String(mobjinfo[inv->type].name));
plyr->message = st_msgbuf;
}
}
// villsa [STRIFE]
if(ev->data1 == key_invpop || ev->data1 == key_invkey || ev->data1 == key_mission)
{
if(ev->data1 == key_invkey)
{
st_showobjective = false;
st_showinvpop = false;
if(!st_keystate)
{
st_keystate = true;
if(++st_keypage > 2)
{
st_popupdisplaytics = 0;
st_showkeys = false;
st_displaypopup = false;
st_keypage = -1;
return true;
}
}
if(netgame)
st_popupdisplaytics = 20;
else
st_popupdisplaytics = 50;
st_showkeys = true;
}
else
{
if(ev->data1 != key_mission || netgame)
{
if(ev->data1 == key_invpop)
{
st_keypage = -1;
st_popupdisplaytics = false;
st_showkeys = false;
st_showobjective = false;
st_showinvpop = true;
}
}
else
{
st_showkeys = netgame;
st_showinvpop = netgame;
st_keypage = -1;
st_popupdisplaytics = ev->data2 ^ key_mission;
st_showobjective = true;
}
}
if(st_showkeys || st_showobjective || st_showinvpop)
{
st_displaypopup = true;
if(viewheight == SCREENHEIGHT)
{
M_SizeDisplay(false);
st_dosizedisplay = true;
}
}
}
if(ev->data1 == key_invleft) // inventory move left
{
if(plyr->inventorycursor > 0)
plyr->inventorycursor--;
return true;
}
else if(ev->data1 == key_invright)
{
if(plyr->inventorycursor < plyr->numinventory - 1)
plyr->inventorycursor++;
return true;
}
else if(ev->data1 == key_invhome)
{
plyr->inventorycursor = 0;
return true;
}
else if(ev->data1 == key_invend)
{
if(plyr->numinventory)
plyr->inventorycursor = plyr->numinventory - 1;
else
plyr->inventorycursor = 0;
return true;
}
//
// [STRIFE] Cheats which are allowed in netgames/demos:
//
// 'spin' cheat for changing music
if (cht_CheckCheat(&cheat_mus, ev->data2))
{
char buf[3];
int musnum;
plyr->message = DEH_String(STSTR_MUS);
cht_GetParam(&cheat_mus, buf);
musnum = (buf[0] - '0') * 10 + buf[1] - '0';
if (((buf[0]-'0')*10 + buf[1]-'0') > 35)
plyr->message = DEH_String(STSTR_NOMUS);
else
S_ChangeMusic(musnum, 1);
}
// [STRIFE]: "dev" cheat - "DOTS"
else if (cht_CheckCheat(&cheat_dev, ev->data2))
{
devparm = !devparm;
if (devparm)
plyr->message = DEH_String("devparm ON");
else
plyr->message = DEH_String("devparm OFF");
}
// [STRIFE] Cheats below are not allowed in netgames or demos
if(netgame || !usergame)
return false;
if (cht_CheckCheat(&cheat_god, ev->data2))
{
// 'omnipotent' cheat for toggleable god mode
plyr->cheats ^= CF_GODMODE;
if (plyr->cheats & CF_GODMODE)
{
if (plyr->mo)
plyr->mo->health = 100;
plyr->health = deh_god_mode_health;
plyr->st_update = true; // [STRIFE]
plyr->message = DEH_String(STSTR_DQDON);
}
else
{
plyr->st_update = true;
plyr->message = DEH_String(STSTR_DQDOFF);
}
}
else if (cht_CheckCheat(&cheat_ammo, ev->data2))
{
// [STRIFE]: "BOOMSTIX" cheat for all normal weapons
plyr->armorpoints = deh_idkfa_armor;
plyr->armortype = deh_idkfa_armor_class;
for (i = 0; i < NUMWEAPONS; i++)
if(!isdemoversion || weaponinfo[i].availabledemo)
plyr->weaponowned[i] = true;
// Takes away the Sigil, even if you already had it...
plyr->weaponowned[wp_sigil] = false;
for (i=0;i<NUMAMMO;i++)
plyr->ammo[i] = plyr->maxammo[i];
plyr->message = DEH_String(STSTR_FAADDED);
}
else if(cht_CheckCheat(&cheat_keys, ev->data2))
{
// villsa [STRIFE]: "JIMMY" cheat for all keys
#define FIRSTKEYSETAMOUNT 16
if(plyr->cards[FIRSTKEYSETAMOUNT - 1])
{
if(plyr->cards[NUMCARDS - 1] || isdemoversion)
{
for(i = 0; i < NUMCARDS; i++)
plyr->cards[i] = false;
plyr->message = DEH_String("Keys removed");
}
else
{
for(i = 0; i < NUMCARDS; i++)
plyr->cards[i] = true;
plyr->message = DEH_String("Cheater Keys Added");
}
}
else
{
for(i = 0; i < FIRSTKEYSETAMOUNT; i++)
plyr->cards[i] = true;
plyr->message = DEH_String("Cheater Keys Added");
}
}
else if (cht_CheckCheat(&cheat_noclip, ev->data2))
{
// [STRIFE] Removed idspispopd, added NOCLIP flag setting/removal
// Noclip cheat - "ELVIS" (hah-hah :P )
plyr->cheats ^= CF_NOCLIP;
if (plyr->cheats & CF_NOCLIP)
{
plyr->message = DEH_String(STSTR_NCON);
plyr->mo->flags |= MF_NOCLIP;
}
else
{
plyr->message = DEH_String(STSTR_NCOFF);
plyr->mo->flags &= ~MF_NOCLIP;
}
}
else if(cht_CheckCheat(&cheat_stealth, ev->data2))
{
// villsa [STRIFE]: "GRIPPER" cheat; nothing to do with stealth...
plyr->cheats ^= CF_NOMOMENTUM;
if(plyr->cheats & CF_NOMOMENTUM)
plyr->message = DEH_String("STEALTH BOOTS ON");
else
plyr->message = DEH_String("STEALTH BOOTS OFF");
}
for(i = 0; i < ST_PUMPUP_B + 3; ++i)
{
// [STRIFE]: Handle berserk, invisibility, and envirosuit
if(cht_CheckCheat(&cheat_powerup[i], ev->data2))
{
if(plyr->powers[i])
plyr->powers[i] = (i != 1);
else
P_GivePower(plyr, i);
plyr->message = DEH_String(STSTR_BEHOLDX);
}
}
if(cht_CheckCheat(&cheat_powerup[ST_PUMPUP_H], ev->data2))
{
// [STRIFE]: PUMPUPH gives medical inventory items
P_GiveItemToPlayer(plyr, SPR_STMP, MT_INV_MED1);
P_GiveItemToPlayer(plyr, SPR_MDKT, MT_INV_MED2);
P_GiveItemToPlayer(plyr, SPR_FULL, MT_INV_MED3);
plyr->message = DEH_String("you got the stuff!");
}
if(cht_CheckCheat(&cheat_powerup[ST_PUMPUP_P], ev->data2))
{
// [STRIFE]: PUMPUPP gives backpack
if(!plyr->backpack)
{
for(i = 0; i < NUMAMMO; ++i)
plyr->maxammo[i] = 2 * plyr->maxammo[i];
}
plyr->backpack = true;
for(i = 0; i < NUMAMMO; ++i)
P_GiveAmmo(plyr, i, 1);
plyr->message = DEH_String("you got the stuff!");
}
if(cht_CheckCheat(&cheat_powerup[ST_PUMPUP_S], ev->data2))
{
// [STRIFE]: PUMPUPS gives stamina and accuracy upgrades
P_GiveItemToPlayer(plyr, SPR_TOKN, MT_TOKEN_STAMINA);
P_GiveItemToPlayer(plyr, SPR_TOKN, MT_TOKEN_NEW_ACCURACY);
plyr->message = DEH_String("you got the stuff!");
}
if(cht_CheckCheat(&cheat_powerup[ST_PUMPUP_T], ev->data2))
{
// [STRIFE] PUMPUPT gives targeter
P_GivePower(plyr, pw_targeter);
plyr->message = DEH_String("you got the stuff!");
}
// [STRIFE]: PUMPUP
if (cht_CheckCheat(&cheat_powerup[ST_PUMPUP], ev->data2))
{
// 'behold' power-up menu
plyr->message = DEH_String(STSTR_BEHOLD);
return false;
}
if (cht_CheckCheat(&cheat_mypos, ev->data2))
{
// [STRIFE] 'GPS' for player position
static char buf[ST_MSGWIDTH];
sprintf(buf, "ang=0x%x;x,y=(0x%x,0x%x)",
players[consoleplayer].mo->angle,
players[consoleplayer].mo->x,
players[consoleplayer].mo->y);
plyr->message = buf;
}
// 'rift' change-level cheat
if (cht_CheckCheat(&cheat_clev, ev->data2))
{
char buf[3];
int map;
cht_GetParam(&cheat_clev, buf);
map = (buf[0] - '0') * 10 + buf[1] - '0';
// haleyjd 09/01/10: Removed Chex Quest stuff.
// haleyjd 09/15/10: Removed retail/registered/shareware stuff
// haleyjd 20130301: different bounds in v1.31
// Ohmygod - this is not going to work.
if(gameversion == exe_strife_1_31)
{
if ((isdemoversion && (map < 32 || map > 34)) ||
(isregistered && (map <= 0 || map > 34)))
return false;
}
else
{
if (map <= 0 || map > 40)
return false;
}
// So be it.
plyr->message = DEH_String(STSTR_CLEV);
G_RiftExitLevel(map, 0, plyr->mo->angle);
}
else if(cht_CheckCheat(&cheat_scoot, ev->data2))
{
char buf[3];
int spot;
cht_GetParam(&cheat_scoot, buf);
spot = buf[0] - '0';
// BUG: should be <= 9. Shouldn't do anything bad though...
if(spot <= 10)
{
plyr->message = DEH_String("Spawning to spot");
G_RiftCheat(spot);
return false;
}
}
// villsa [STRIFE]
if(cht_CheckCheat(&cheat_nuke, ev->data2))
{
stonecold ^= 1;
plyr->message = DEH_String("Kill 'em. Kill 'em All");
return false;
}
// villsa [STRIFE]
if(cht_CheckCheat(&cheat_midas, ev->data2))
{
plyr->message = DEH_String("YOU GOT THE MIDAS TOUCH, BABY");
P_GiveItemToPlayer(plyr, SPR_HELT, MT_TOKEN_TOUGHNESS);
}
// villsa [STRIFE]
// haleyjd 20110224: No sigil in demo version
if(!isdemoversion && cht_CheckCheat(&cheat_lego, ev->data2))
{
plyr->st_update = true;
if(plyr->weaponowned[wp_sigil])
{
if(++plyr->sigiltype > 4)
{
plyr->sigiltype = -1;
plyr->pendingweapon = wp_fist;
plyr->weaponowned[wp_sigil] = false;
}
}
else
{
plyr->weaponowned[wp_sigil] = true;
plyr->sigiltype = 0;
}
// BUG: This brings up a bad version of the Sigil (sigiltype -1) which
// causes some VERY interesting behavior, when you type LEGO for the
// sixth time. This shouldn't be done when taking it away, and yet it
// is here... verified with vanilla.
plyr->pendingweapon = wp_sigil;
}
return false;
}
/*
int ST_calcPainOffset(void)
{
// haleyjd 08/31/10: [STRIFE] Removed.
}
*/
//
// This is a not-very-pretty routine which handles
// the face states and their timing.
// the precedence of expressions is:
// dead > evil grin > turned head > straight ahead
//
/*
void ST_updateFaceWidget(void)
{
// haleyjd 08/31/10: [STRIFE] Removed.
}
*/
/*
void ST_updateWidgets(void)
{
// haleyjd 09/01/10: [STRIFE] Rogue merged this into ST_Ticker below.
}
*/
//
// ST_Ticker
//
// haleyjd 09/01/10: [STRIFE]
// * Removed st_clock and st_randomnumber.
// * Merged ST_updateWidgets here. Wasn't inlined, as doesn't exist separately
// in the binary as inlined functions normally do.
//
void ST_Ticker (void)
{
static int largeammo = 1994; // means "n/a"
// must redirect the pointer if the ready weapon has changed.
if (weaponinfo[plyr->readyweapon].ammo == am_noammo)
w_ready.num = &largeammo;
else
w_ready.num = &plyr->ammo[weaponinfo[plyr->readyweapon].ammo];
w_ready.data = plyr->readyweapon;
// STRIFE-TODO: Gobbledeegunk.
/*
v2 = dword_88490-- == 1; // no clue yet...
if(v2)
dword_DC7F4 = dword_DC7F0;*/
if(st_popupdisplaytics)
{
int tics = st_popupdisplaytics;
--st_popupdisplaytics;
if(tics == 1)
{
st_displaypopup = false;
st_showkeys = false;
st_keypage = -1;
if(st_dosizedisplay)
M_SizeDisplay(true); // mondo hack?
st_dosizedisplay = false;
}
}
// haleyjd 09/01/10: [STRIFE] Keys are handled on a popup
// haleyjd 08/31/10: [STRIFE] No face widget
// haleyjd 09/01/10: [STRIFE] Armor, weapons, frags, etc. handled elsewhere
// haleyjd: This is from the PRE-BETA! Left here because it amuses me ;)
// get rid of chat window if up because of message
//if (!--st_msgcounter)
// st_chat = st_oldchat;
}
static int st_palette = 0;
//
// ST_doPaletteStuff
//
// haleyjd 08/31/10: [STRIFE]
// * Changed radsuit palette handling for Strife nukagecount.
// * All other logic verified to be unmodified.
//
void ST_doPaletteStuff(void)
{
int palette;
byte* pal;
int cnt;
int bzc;
cnt = plyr->damagecount;
if (plyr->powers[pw_strength])
{
// slowly fade the berzerk out
bzc = 12 - (plyr->powers[pw_strength]>>6);
if (bzc > cnt)
cnt = bzc;
}
if (cnt)
{
palette = (cnt+7)>>3;
if (palette >= NUMREDPALS)
palette = NUMREDPALS-1;
palette += STARTREDPALS;
}
else if (plyr->bonuscount)
{
palette = (plyr->bonuscount+7)>>3;
if (palette >= NUMBONUSPALS)
palette = NUMBONUSPALS-1;
palette += STARTBONUSPALS;
}
// haleyjd 08/31/10: [STRIFE] Flash green when in nukage, not when has
// an environment suit (a breathing sound is played to indicate that
// instead).
else if ( plyr->nukagecount > 16*TICRATE ||
(plyr->nukagecount & 8))
palette = RADIATIONPAL;
else
palette = 0;
// haleyjd 08/31/10: Removed Chex Quest
if (palette != st_palette)
{
st_palette = palette;
pal = (byte *) W_CacheLumpNum (lu_palette, PU_CACHE)+palette*768;
I_SetPalette (pal);
}
}
/*
void ST_drawWidgets(boolean refresh)
{
haleyjd 09/01/10: [STRIFE] Removed
}
*/
//
// ST_drawNumFontY
//
// haleyjd 09/19/10: [STRIFE] New function
// Draws a small yellow number for inventory etc.
//
void ST_drawNumFontY(int x, int y, int num)
{
if(!num)
V_DrawPatch(x, y, invfonty[0]);
while(num)
{
V_DrawPatch(x, y, invfonty[num % 10]);
x -= SHORT(invfonty[0]->width) + 1;
num /= 10;
}
}
//
// ST_drawNumFontY2
//
// haleyjd 09/19/10: [STRIFE] New function
// As above, but turns negative numbers into zero.
//
void ST_drawNumFontY2(int x, int y, int num)
{
if(!num)
V_DrawPatch(x, y, invfonty[0]);
if(num < 0)
num = 0;
while(num)
{
V_DrawPatchDirect(x, y, invfonty[num % 10]);
x -= SHORT(invfonty[0]->width) + 1;
num /= 10;
}
}
//
// ST_drawLine
//
// haleyjd 09/20/10: [STRIFE] New function
// Basic horizontal line drawing routine used for the health bars.
//
void ST_drawLine(int x, int y, int len, int color)
{
byte putcolor = (byte)(color);
byte *drawpos = I_VideoBuffer + y * SCREENWIDTH + x;
int i = 0;
while(i < len)
{
*drawpos++ = putcolor;
++i;
}
}
//
// ST_doRefresh
//
// haleyjd 09/20/10: Evidence more than suggests that Rogue moved all status bar
// drawing down to this function.
//
void ST_doRefresh(void)
{
// draw status bar background to off-screen buff
if (st_statusbaron)
{
int firstinventory, icon_x, num_x, i, numdrawn;
// haleyjd 09/19/10: No backscreen caching in Strife.
//V_UseBuffer(st_backing_screen);
// TODO: only sometimes drawing?
plyr->st_update = false;
// cache data
st_lastcursorpos = plyr->inventorycursor;
st_lastammo = weaponinfo[plyr->readyweapon].ammo;
st_lastarmortype = plyr->armortype;
st_lasthealth = plyr->health;
st_firsttime = false;
// draw main status bar
V_DrawPatch(ST_X, ST_Y, invback);
// draw multiplayer armor backdrop if netgame
if(netgame)
V_DrawPatch(ST_X, 173, stback);
if(plyr->inventorycursor >= 6)
firstinventory = plyr->inventorycursor - 5;
else
firstinventory = 0;
// Draw cursor.
if(plyr->numinventory)
{
V_DrawPatch(35 * (plyr->inventorycursor - firstinventory) + 42,
180, invcursor);
}
// Draw inventory bar
for(num_x = 68, icon_x = 48, i = firstinventory, numdrawn = 0;
num_x < 278;
num_x += 35, icon_x += 35, i++, numdrawn++)
{
int lumpnum;
patch_t *patch;
char iconname[8];
if(plyr->numinventory <= numdrawn)
break;
DEH_snprintf(iconname, sizeof(iconname), "I_%s",
DEH_String(sprnames[plyr->inventory[i].sprite]));
lumpnum = W_CheckNumForName(iconname);
if(lumpnum == -1)
patch = W_CacheLumpName(DEH_String("STCFN063"), PU_CACHE);
else
patch = W_CacheLumpNum(lumpnum, PU_STATIC);
V_DrawPatch(icon_x, 182, patch);
ST_drawNumFontY(num_x, 191, plyr->inventory[i].amount);
}
// haleyjd 09/19/10: Draw sigil icon
if(plyr->weaponowned[wp_sigil])
V_DrawPatch(253, 175, invsigil[plyr->sigiltype]);
// haleyjd 09/19/10: Draw ammo
if(st_lastammo < NUMAMMO)
V_DrawPatch(290, 180, invammo[st_lastammo]);
// haleyjd 09/19/10: Draw armor
if(plyr->armortype)
{
V_DrawPatch(2, 177, invarmor[plyr->armortype - 1]);
ST_drawNumFontY(20, 191, plyr->armorpoints);
}
// haleyjd 09/20/10: Draw life bars.
{
int barlength;
int lifecolor1;
int lifecolor2;
barlength = plyr->health;
if(barlength > 100)
barlength = 200 - plyr->health;
barlength *= 2;
if(plyr->health < 11) // Danger, Will Robinson!
lifecolor1 = 64;
else if(plyr->health < 21) // Caution
lifecolor1 = 80;
else // All is well.
lifecolor1 = 96;
if(plyr->cheats & CF_GODMODE) // Gold, probably a throwback to DOOM.
lifecolor1 = 226;
lifecolor2 = lifecolor1 + 3;
// Draw the normal health bars
ST_drawLine(49, 172, barlength, lifecolor1);
ST_drawLine(49, 173, barlength, lifecolor2);
ST_drawLine(49, 175, barlength, lifecolor1);
ST_drawLine(49, 176, barlength, lifecolor2);
// Draw the > 100 health lines
if(plyr->health > 100)
{
int oldbarlength = barlength;
lifecolor1 = 112; // Shades of blue
lifecolor2 = lifecolor1 + 3;
// take up the difference not drawn by the first (<= 100) bar
barlength = 200 - barlength;
ST_drawLine(49 + oldbarlength, 172, barlength, lifecolor1);
ST_drawLine(49 + oldbarlength, 173, barlength, lifecolor2);
ST_drawLine(49 + oldbarlength, 175, barlength, lifecolor1);
ST_drawLine(49 + oldbarlength, 176, barlength, lifecolor2);
}
} // end local-scope block
// haleyjd 09/19/10: nope, not in Strife.
//V_RestoreBuffer();
//V_CopyRect(ST_X, 0, st_backing_screen, ST_WIDTH, ST_HEIGHT, ST_X, ST_Y);
}
}
// haleyjd [STRIFE]: Removed ST_diffDraw
void ST_Drawer (boolean fullscreen, boolean refresh)
{
st_statusbaron = (!fullscreen) || automapactive;
st_firsttime = st_firsttime || refresh;
// Do red-/gold-shifts from damage/items
ST_doPaletteStuff();
// If just after ST_Start(), refresh all
ST_doRefresh();
// Otherwise, update as little as possible
//ST_diffDraw(); [STRIFE]: nope
}
//
// ST_drawTime
//
// villsa [STRIFE] New function.
// Draws game time on pop up screen
//
static void ST_drawTime(int x, int y, int time)
{
int hours;
int minutes;
int seconds;
char string[16];
// haleyjd 20110213: fixed minutes
hours = time / 3600;
minutes = (time / 60) % 60;
seconds = time % 60;
DEH_snprintf(string, 16, "%02d:%02d:%02d", hours, minutes, seconds);
HUlib_drawYellowText(x, y, string);
}
#define ST_KEYSPERPAGE 10
#define ST_KEYS_X 20
#define ST_KEYS_Y 63
#define ST_KEYNAME_X 17
#define ST_KEYNAME_Y 4
#define ST_KEYS_YSTEP 17
#define ST_KEYS_NUMROWS 4
#define ST_KEYS_COL2X 160
//
// ST_drawKeysPopup
//
// haleyjd 20110213: [STRIFE] New function
// This has taken the longest out of almost everything to get working properly.
//
static boolean ST_drawKeysPopup(void)
{
int x, y, key, keycount;
mobjinfo_t *info;
V_DrawXlaPatch(0, 56, invpbak2);
V_DrawPatchDirect(0, 56, invpop2);
if(deathmatch)
{
// STRIFE-TODO: In deathmatch, the keys popup is replaced by a chart
// of frag counts
}
else
{
// Bounds-check page number
if(st_keypage < 0 || st_keypage > 2)
{
st_keypage = -1;
st_popupdisplaytics = 0;
st_displaypopup = false;
return false;
}
// Are there any keys to display on this page?
if(st_keypage > 0)
{
boolean haskeyinrange = false;
for(key = ST_KEYSPERPAGE * st_keypage, keycount = 0;
keycount < ST_KEYSPERPAGE && key < NUMCARDS;
++key, ++keycount)
{
if(plyr->cards[key])
haskeyinrange = true;
}
if(!haskeyinrange)
{
st_displaypopup = false;
st_showkeys = false;
st_keypage = -1;
return false;
}
}
// Draw the keys for the current page
key = ST_KEYSPERPAGE * st_keypage;
keycount = 0;
x = ST_KEYS_X;
y = ST_KEYS_Y;
info = &mobjinfo[MT_KEY_BASE + key];
for(; keycount < ST_KEYSPERPAGE && key < NUMCARDS; ++key, ++keycount, ++info)
{
char sprname[8];
patch_t *patch;
memset(sprname, 0, sizeof(sprname));
if(plyr->cards[key])
{
// Get spawnstate sprite name and load corresponding icon
DEH_snprintf(sprname, sizeof(sprname), "I_%s",
sprnames[states[info->spawnstate].sprite]);
patch = W_CacheLumpName(sprname, PU_CACHE);
V_DrawPatchDirect(x, y, patch);
HUlib_drawYellowText(x + ST_KEYNAME_X, y + ST_KEYNAME_Y, info->name);
}
if(keycount != ST_KEYS_NUMROWS)
y += ST_KEYS_YSTEP;
else
{
x = ST_KEYS_COL2X;
y = ST_KEYS_Y;
}
}
}
return true;
}
//
// ST_DrawExternal
//
// haleyjd 09/01/10: [STRIFE] New function.
// * Draws external portions of the status bar such the top bar and popups.
//
boolean ST_DrawExternal(void)
{
int i;
if(st_statusbaron)
{
V_DrawPatchDirect(0, 160, invtop);
STlib_drawNumPositive(&w_health);
STlib_drawNumPositive(&w_ready);
}
else
{
ammotype_t ammo;
ST_drawNumFontY2(15, 194, plyr->health);
ammo = weaponinfo[plyr->readyweapon].ammo;
if (ammo != am_noammo)
ST_drawNumFontY2(310, 194, plyr->ammo[ammo]);
}
if(!st_displaypopup)
return false;
// villsa [STRIFE] added 09/26/10
if(st_showobjective)
{
V_DrawXlaPatch(0, 56, invpbak2);
V_DrawPatchDirect(0, 56, invpop2);
M_DialogDimMsg(24, 74, mission_objective, true);
HUlib_drawYellowText(24, 74, mission_objective);
ST_drawTime(210, 64, leveltime / TICRATE);
}
else
{
int keys = 0;
// villsa [STRIFE] keys popup
if(st_showkeys || st_popupdisplaytics)
return ST_drawKeysPopup();
V_DrawXlaPatch(0, 56, invpbak);
V_DrawPatchDirect(0, 56, invpop);
for(i = 0; i < NUMCARDS; i++)
{
if(plyr->cards[i])
keys++;
}
ST_drawNumFontY2(261, 132, keys);
if(plyr->weaponowned[wp_elecbow])
{
V_DrawPatchDirect(38, 86,
W_CacheLumpName(DEH_String("CBOWA0"), PU_CACHE));
}
if(plyr->weaponowned[wp_rifle])
{
V_DrawPatchDirect(40, 107,
W_CacheLumpName(DEH_String("RIFLA0"), PU_CACHE));
}
if(plyr->weaponowned[wp_missile])
{
V_DrawPatchDirect(39, 131,
W_CacheLumpName(DEH_String("MMSLA0"), PU_CACHE));
}
if(plyr->weaponowned[wp_hegrenade])
{
V_DrawPatchDirect(78, 87,
W_CacheLumpName(DEH_String("GRNDA0"), PU_CACHE));
}
if(plyr->weaponowned[wp_flame])
{
V_DrawPatchDirect(80, 117,
W_CacheLumpName(DEH_String("FLAMA0"), PU_CACHE));
}
if(plyr->weaponowned[wp_mauler])
{
V_DrawPatchDirect(75, 142,
W_CacheLumpName(DEH_String("TRPDA0"), PU_CACHE));
}
// haleyjd 20110213: draw ammo
for(i = 0; i < NUMAMMO; i++)
{
STlib_drawNumPositive(&w_ammo[i]);
STlib_drawNumPositive(&w_maxammo[i]);
}
ST_drawNumFontY2(261, 84, plyr->accuracy);
ST_drawNumFontY2(261, 108, plyr->stamina);
if(plyr->powers[pw_communicator])
{
V_DrawPatchDirect(280, 130,
W_CacheLumpName(DEH_String("I_COMM"), PU_CACHE));
}
}
return true;
}
typedef void (*load_callback_t)(char *lumpname, patch_t **variable);
//
// ST_loadUnloadGraphics
//
// Iterates through all graphics to be loaded or unloaded, along with
// the variable they use, invoking the specified callback function.
//
// [STRIFE] Altered to load all Strife status bar resources.
//
static void ST_loadUnloadGraphics(load_callback_t callback)
{
int i;
char namebuf[9];
// haleyjd 09/01/10: [STRIFE]
// Load the numbers, green and yellow
for (i=0;i<10;i++)
{
DEH_snprintf(namebuf, 9, "INVFONG%d", i);
callback(namebuf, &invfontg[i]);
DEH_snprintf(namebuf, 9, "INVFONY%d", i);
callback(namebuf, &invfonty[i]);
}
// haleyjd 09/19/10: load Sigil patches
if(!isdemoversion)
{
for(i = 0; i < 5; i++)
{
DEH_snprintf(namebuf, 9, "I_SGL%d", i+1);
callback(namebuf, &invsigil[i]);
}
}
// load ammo patches
for(i = 0; i < NUMAMMO; i++)
callback(DEH_String(invammonames[i]), &invammo[i]);
// load armor patches
callback(DEH_String("I_ARM2"), &invarmor[0]);
callback(DEH_String("I_ARM1"), &invarmor[1]);
// haleyjd 09/19/10: [STRIFE]
// * No face, but there is this patch, which appears behind the armor
DEH_snprintf(namebuf, 9, "STBACK0%d", consoleplayer + 1);
if(netgame)
callback(namebuf, &stback);
// 09/01/10:
// * Removed all unused DOOM stuff (arms, numbers, %, etc).
// haleyjd 09/01/10: [STRIFE]: stbar -> invback, added new patches
// status bar background bits
callback(DEH_String("INVBACK"), &invback);
callback(DEH_String("INVTOP"), &invtop);
callback(DEH_String("INVPOP"), &invpop);
callback(DEH_String("INVPOP2"), &invpop2);
callback(DEH_String("INVPBAK"), &invpbak);
callback(DEH_String("INVPBAK2"), &invpbak2);
callback(DEH_String("INVCURS"), &invcursor);
}
static void ST_loadCallback(char *lumpname, patch_t **variable)
{
*variable = W_CacheLumpName(lumpname, PU_STATIC);
}
void ST_loadGraphics(void)
{
ST_loadUnloadGraphics(ST_loadCallback);
}
void ST_loadData(void)
{
static int dword_8848C = 1; // STRIFE-TODO: what is the purpose of this?
dword_8848C = 0;
lu_palette = W_GetNumForName (DEH_String("PLAYPAL"));
ST_loadGraphics();
}
static void ST_unloadCallback(char *lumpname, patch_t **variable)
{
W_ReleaseLumpName(lumpname);
*variable = NULL;
}
void ST_unloadGraphics(void)
{
ST_loadUnloadGraphics(ST_unloadCallback);
}
void ST_unloadData(void)
{
ST_unloadGraphics();
}
//
// ST_initData
//
// haleyjd 09/01/10: [STRIFE]
// * Removed prebeta cruft, face stuff, keyboxes, and oldwe
//
void ST_initData(void)
{
st_firsttime = true;
plyr = &players[consoleplayer];
st_gamestate = FirstPersonState;
st_statusbaron = true;
st_palette = -1;
STlib_init();
}
void ST_createWidgets(void)
{
int i;
// ready weapon ammo
STlib_initNum(&w_ready,
ST_AMMOX,
ST_AMMOY,
invfontg,
&plyr->ammo[weaponinfo[plyr->readyweapon].ammo],
ST_AMMOWIDTH);
// the last weapon type
w_ready.data = plyr->readyweapon;
// health percentage
STlib_initNum(&w_health,
ST_HEALTHX,
ST_HEALTHY,
invfontg,
&plyr->health,
ST_HEALTHWIDTH);
// haleyjd 20100831: [STRIFE]
// * No face.
// 20100901:
// * No arms, weaponsowned, frags, armor, keyboxes
// haleyjd 20110213: Ammo Widgets!!!
for(i = 0; i < NUMAMMO; i++)
{
STlib_initNum(&w_ammo[i], ST_POPUPAMMOX, st_yforammo[i],
invfonty, &plyr->ammo[i], st_wforammo[i]);
STlib_initNum(&w_maxammo[i], ST_POPUPMAXAMMOX, st_yforammo[i],
invfonty, &plyr->maxammo[i], st_wforammo[i]);
}
}
static boolean st_stopped = true;
void ST_Start (void)
{
if (!st_stopped)
ST_Stop();
ST_initData();
ST_createWidgets();
st_stopped = false;
}
void ST_Stop (void)
{
if (st_stopped)
return;
I_SetPalette (W_CacheLumpNum (lu_palette, PU_CACHE));
st_stopped = true;
}
void ST_Init (void)
{
ST_loadData();
// haleyjd 09/19/10: This is not used by Strife. More memory for voices!
//st_backing_screen = (byte *) Z_Malloc(ST_WIDTH * ST_HEIGHT, PU_STATIC, 0);
}
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