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// Emacs style mode select -*- C++ -*-
//-----------------------------------------------------------------------------
//
// Copyright(C) 1993-1996 Id Software, Inc.
// Copyright(C) 2005 Simon Howard
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
// 02111-1307, USA.
//
// DESCRIPTION:
// Status bar code.
// Does the face/direction indicator animatin.
// Does palette indicators as well (red pain/berserk, bright pickup)
//
//-----------------------------------------------------------------------------
#ifndef __STSTUFF_H__
#define __STSTUFF_H__
#include "doomtype.h"
#include "d_event.h"
#include "m_cheat.h"
// Size of statusbar.
// Now sensitive for scaling.
#define ST_HEIGHT 32
#define ST_WIDTH SCREENWIDTH
#define ST_Y (SCREENHEIGHT - ST_HEIGHT)
//
// STATUS BAR
//
// Called by main loop.
boolean ST_Responder (event_t* ev);
// Called by main loop.
void ST_Ticker (void);
// Called by main loop.
void ST_Drawer (boolean fullscreen, boolean refresh);
// haleyjd 09/01/10: [STRIFE] New function.
// Called by main loop to draw external status bar bits.
// Returns true if a popup is drawing.
boolean ST_DrawExternal(void);
// Called when the console player is spawned on each level.
void ST_Start (void);
// Called by startup code.
void ST_Init (void);
// States for status bar code.
typedef enum
{
AutomapState,
FirstPersonState
} st_stateenum_t;
// States for the chat code.
typedef enum
{
StartChatState,
WaitDestState,
GetChatState
} st_chatstateenum_t;
extern byte *st_backing_screen;
extern cheatseq_t cheat_mus; // [STRIFE]: idmus -> spin
extern cheatseq_t cheat_god; // [STRIFE]: iddqd -> omnipotent
extern cheatseq_t cheat_ammo; // [STRIFE]: idfa -> boomstix
extern cheatseq_t cheat_noclip; // [STRIFE]: idclip -> elvis
extern cheatseq_t cheat_clev; // [STRIFE]: idclev -> rift
extern cheatseq_t cheat_mypos; // [STRIFE]: idmypos -> gps
extern cheatseq_t cheat_scoot; // [STRIFE]: new cheat scoot
extern cheatseq_t cheat_nuke; // [STRIFE]: new cheat stonecold
extern cheatseq_t cheat_keys; // [STRIFE]: new cheat jimmy (all keys)
extern cheatseq_t cheat_stealth; // [STRIFE]: new cheat gripper
extern cheatseq_t cheat_midas; // [STRIFE]: new cheat
extern cheatseq_t cheat_lego; // [STRIFE]: new cheat
extern cheatseq_t cheat_dev; // [STRIFE]: new cheat
extern cheatseq_t cheat_powerup[];
#endif
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