1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
|
// Emacs style mode select -*- C++ -*-
//-----------------------------------------------------------------------------
//
// Copyright(C) 2005,2006 Simon Howard
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
// 02111-1307, USA.
//
//-----------------------------------------------------------------------------
//
// Text mode emulation in SDL
//
//-----------------------------------------------------------------------------
#include <SDL.h>
#include <stdlib.h>
#include <string.h>
#include "doomkeys.h"
#include "txt_main.h"
#include "txt_font.h"
#define CHAR_W 8
#define CHAR_H 16
// Time between character blinks in ms
#define BLINK_PERIOD 250
static SDL_Surface *screen;
static unsigned char *screendata;
static SDL_Color ega_colors[] =
{
{0x00, 0x00, 0x00}, // 0: Black
{0x00, 0x00, 0xa8}, // 1: Blue
{0x00, 0xa8, 0x00}, // 2: Green
{0x00, 0xa8, 0xa8}, // 3: Cyan
{0xa8, 0x00, 0x00}, // 4: Red
{0xa8, 0x00, 0xa8}, // 5: Magenta
{0xa8, 0x54, 0x00}, // 6: Brown
{0xa8, 0xa8, 0xa8}, // 7: Grey
{0x54, 0x54, 0x54}, // 8: Dark grey
{0x54, 0x54, 0xfe}, // 9: Bright blue
{0x54, 0xfe, 0x54}, // 10: Bright green
{0x54, 0xfe, 0xfe}, // 11: Bright cyan
{0xfe, 0x54, 0x54}, // 12: Bright red
{0xfe, 0x54, 0xfe}, // 13: Bright magenta
{0xfe, 0xfe, 0x54}, // 14: Yellow
{0xfe, 0xfe, 0xfe}, // 15: Bright white
};
//
// Initialise text mode screen
//
// Returns 1 if successful, 0 if an error occurred
//
int TXT_Init(void)
{
SDL_InitSubSystem(SDL_INIT_VIDEO);
screen = SDL_SetVideoMode(TXT_SCREEN_W * CHAR_W, TXT_SCREEN_H * CHAR_H, 8, 0);
if (screen == NULL)
return 0;
SDL_SetColors(screen, ega_colors, 0, 16);
SDL_EnableUNICODE(1);
screendata = malloc(TXT_SCREEN_W * TXT_SCREEN_H * 2);
memset(screendata, 0, TXT_SCREEN_W * TXT_SCREEN_H * 2);
// Ignore all mouse motion events
SDL_EventState(SDL_MOUSEMOTION, SDL_IGNORE);
// Repeat key presses so we can hold down arrows to scroll down the
// menu, for example. This is what setup.exe does.
SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
return 1;
}
void TXT_Shutdown(void)
{
free(screendata);
SDL_QuitSubSystem(SDL_INIT_VIDEO);
}
unsigned char *TXT_GetScreenData(void)
{
return screendata;
}
static inline void UpdateCharacter(int x, int y)
{
unsigned char character;
unsigned char *p;
unsigned char *s, *s1;
int bg, fg;
int x1, y1;
p = &screendata[(y * TXT_SCREEN_W + x) * 2];
character = p[0];
fg = p[1] & 0xf;
bg = (p[1] >> 4) & 0xf;
if (bg & 0x8)
{
// blinking
bg &= ~0x8;
if (((SDL_GetTicks() / BLINK_PERIOD) % 2) == 0)
{
fg = bg;
}
}
p = &int10_font_16[character * CHAR_H];
s = ((unsigned char *) screen->pixels)
+ (y * CHAR_H * screen->pitch) + (x * CHAR_W);
for (y1=0; y1<CHAR_H; ++y1)
{
s1 = s;
for (x1=0; x1<CHAR_W; ++x1)
{
if (*p & (1 << (7-x1)))
{
*s1++ = fg;
}
else
{
*s1++ = bg;
}
}
++p;
s += screen->pitch;
}
}
void TXT_UpdateScreenArea(int x, int y, int w, int h)
{
int x1, y1;
for (y1=y; y1<y+h; ++y1)
{
for (x1=x; x1<x+w; ++x1)
{
UpdateCharacter(x1, y1);
}
}
SDL_UpdateRect(screen, x * CHAR_W, y * CHAR_H, w * CHAR_W, h * CHAR_H);
}
void TXT_UpdateScreen(void)
{
TXT_UpdateScreenArea(0, 0, TXT_SCREEN_W, TXT_SCREEN_H);
}
void TXT_GetMousePosition(int *x, int *y)
{
SDL_GetMouseState(x, y);
*x /= CHAR_W;
*y /= CHAR_H;
}
//
// Translates the SDL key
//
static int TranslateKey(SDL_keysym *sym)
{
switch(sym->sym)
{
case SDLK_LEFT: return KEY_LEFTARROW;
case SDLK_RIGHT: return KEY_RIGHTARROW;
case SDLK_DOWN: return KEY_DOWNARROW;
case SDLK_UP: return KEY_UPARROW;
case SDLK_ESCAPE: return KEY_ESCAPE;
case SDLK_RETURN: return KEY_ENTER;
case SDLK_TAB: return KEY_TAB;
case SDLK_F1: return KEY_F1;
case SDLK_F2: return KEY_F2;
case SDLK_F3: return KEY_F3;
case SDLK_F4: return KEY_F4;
case SDLK_F5: return KEY_F5;
case SDLK_F6: return KEY_F6;
case SDLK_F7: return KEY_F7;
case SDLK_F8: return KEY_F8;
case SDLK_F9: return KEY_F9;
case SDLK_F10: return KEY_F10;
case SDLK_F11: return KEY_F11;
case SDLK_F12: return KEY_F12;
case SDLK_BACKSPACE: return KEY_BACKSPACE;
case SDLK_DELETE: return KEY_DEL;
case SDLK_PAUSE: return KEY_PAUSE;
case SDLK_EQUALS:
case SDLK_KP_EQUALS: return KEY_EQUALS;
case SDLK_MINUS: return KEY_MINUS;
case SDLK_LSHIFT:
case SDLK_RSHIFT:
return KEY_RSHIFT;
case SDLK_LCTRL:
case SDLK_RCTRL:
return KEY_RCTRL;
case SDLK_LALT:
case SDLK_LMETA:
case SDLK_RALT:
case SDLK_RMETA:
return KEY_RALT;
case SDLK_CAPSLOCK: return KEY_CAPSLOCK;
case SDLK_SCROLLOCK: return KEY_SCRLCK;
case SDLK_KP0: return KEYP_0;
case SDLK_KP1: return KEYP_1;
case SDLK_KP2: return KEYP_2;
case SDLK_KP3: return KEYP_3;
case SDLK_KP4: return KEYP_4;
case SDLK_KP5: return KEYP_5;
case SDLK_KP6: return KEYP_6;
case SDLK_KP7: return KEYP_7;
case SDLK_KP8: return KEYP_8;
case SDLK_KP9: return KEYP_9;
case SDLK_HOME: return KEY_HOME;
case SDLK_INSERT: return KEY_INS;
case SDLK_END: return KEY_END;
case SDLK_PAGEUP: return KEY_PGUP;
case SDLK_PAGEDOWN: return KEY_PGDN;
case SDLK_KP_MULTIPLY: return KEYP_MULTIPLY;
case SDLK_KP_PLUS: return KEYP_PLUS;
case SDLK_KP_MINUS: return KEYP_MINUS;
case SDLK_KP_DIVIDE: return KEYP_DIVIDE;
default: return sym->unicode;
}
}
signed int TXT_GetChar(void)
{
SDL_Event ev;
while (SDL_PollEvent(&ev))
{
switch (ev.type)
{
case SDL_MOUSEBUTTONDOWN:
if (ev.button.button == SDL_BUTTON_LEFT)
return TXT_MOUSE_LEFT;
else if (ev.button.button == SDL_BUTTON_RIGHT)
return TXT_MOUSE_RIGHT;
else if (ev.button.button == SDL_BUTTON_MIDDLE)
return TXT_MOUSE_MIDDLE;
break;
case SDL_KEYDOWN:
return TranslateKey(&ev.key.keysym);
case SDL_QUIT:
// Quit = escape
return 27;
default:
break;
}
}
return -1;
}
static char *SpecialKeyName(int key)
{
switch (key)
{
case ' ': return "SPACE";
case KEY_RIGHTARROW: return "RIGHT";
case KEY_LEFTARROW: return "LEFT";
case KEY_UPARROW: return "UP";
case KEY_DOWNARROW: return "DOWN";
case KEY_ESCAPE: return "ESC";
case KEY_ENTER: return "ENTER";
case KEY_TAB: return "TAB";
case KEY_F1: return "F1";
case KEY_F2: return "F2";
case KEY_F3: return "F3";
case KEY_F4: return "F4";
case KEY_F5: return "F5";
case KEY_F6: return "F6";
case KEY_F7: return "F7";
case KEY_F8: return "F8";
case KEY_F9: return "F9";
case KEY_F10: return "F10";
case KEY_F11: return "F11";
case KEY_F12: return "F12";
case KEY_BACKSPACE: return "BKSP";
case KEY_PAUSE: return "PAUSE";
case KEY_EQUALS: return "EQUALS";
case KEY_MINUS: return "MINUS";
case KEY_RSHIFT: return "SHIFT";
case KEY_RCTRL: return "CTRL";
case KEY_RALT: return "ALT";
case KEY_CAPSLOCK: return "CAPS";
case KEY_SCRLCK: return "SCRLCK";
case KEY_HOME: return "HOME";
case KEY_END: return "END";
case KEY_PGUP: return "PGUP";
case KEY_PGDN: return "PGDN";
case KEY_INS: return "INS";
case KEY_DEL: return "DEL";
/*
case KEYP_0: return "PAD0";
case KEYP_1: return "PAD1";
case KEYP_2: return "PAD2";
case KEYP_3: return "PAD3";
case KEYP_4: return "PAD4";
case KEYP_5: return "PAD5";
case KEYP_6: return "PAD6";
case KEYP_7: return "PAD7";
case KEYP_8: return "PAD8";
case KEYP_9: return "PAD9";
case KEYP_UPARROW: return "PAD_U";
case KEYP_DOWNARROW: return "PAD_D";
case KEYP_LEFTARROW: return "PAD_L";
case KEYP_RIGHTARROW: return "PAD_R";
case KEYP_MULTIPLY: return "PAD*";
case KEYP_PLUS: return "PAD+";
case KEYP_MINUS: return "PAD-";
case KEYP_DIVIDE: return "PAD/";
*/
default: return NULL;
}
}
void TXT_GetKeyDescription(int key, char *buf)
{
char *keyname;
keyname = SpecialKeyName(key);
if (keyname != NULL)
{
strcpy(buf, keyname);
}
else if (isprint(key))
{
sprintf(buf, "%c", toupper(key));
}
else
{
sprintf(buf, "??%i", key);
}
}
// Searches the desktop screen buffer to determine whether there are any
// blinking characters.
int TXT_ScreenHasBlinkingChars(void)
{
int x, y;
unsigned char *p;
// Check all characters in screen buffer
for (y=0; y<TXT_SCREEN_H; ++y)
{
for (x=0; x<TXT_SCREEN_W; ++x)
{
p = &screendata[(y * TXT_SCREEN_W + x) * 2];
if (p[1] & 0x80)
{
// This character is blinking
return 1;
}
}
}
// None found
return 0;
}
// Sleeps until an event is received, the screen needs to be redrawn,
// or until timeout expires (if timeout != 0)
void TXT_Sleep(int timeout)
{
int start_time;
if (TXT_ScreenHasBlinkingChars())
{
int time_to_next_blink;
time_to_next_blink = BLINK_PERIOD - (SDL_GetTicks() % BLINK_PERIOD);
// There are blinking characters on the screen, so we
// must time out after a while
if (timeout == 0 || timeout > time_to_next_blink)
{
// Add one so it is always positive
timeout = time_to_next_blink + 1;
}
}
if (timeout == 0)
{
// We can just wait forever until an event occurs
SDL_WaitEvent(NULL);
}
else
{
// Sit in a busy loop until the timeout expires or we have to
// redraw the blinking screen
start_time = SDL_GetTicks();
while (SDL_GetTicks() < start_time + timeout)
{
if (SDL_PollEvent(NULL) != 0)
{
// Received an event, so stop waiting
break;
}
// Don't hog the CPU
SDL_Delay(1);
}
}
}
|