1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
|
// Emacs style mode select -*- C++ -*-
//-----------------------------------------------------------------------------
//
// Copyright(C) 2005,2006 Simon Howard
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
// 02111-1307, USA.
//
//-----------------------------------------------------------------------------
//
// Text mode emulation in SDL
//
//-----------------------------------------------------------------------------
#ifndef TXT_MAIN_H
#define TXT_MAIN_H
// The textscreen API itself doesn't need SDL; however, SDL needs its
// headers included where main() is defined.
#include "SDL.h"
// Special keypress values that correspond to mouse button clicks
//
#define TXT_MOUSE_LEFT 1
#define TXT_MOUSE_RIGHT 2
#define TXT_MOUSE_MIDDLE 3
// Screen size
#define TXT_SCREEN_W 80
#define TXT_SCREEN_H 25
#define TXT_COLOR_BLINKING (1 << 3)
typedef enum
{
TXT_COLOR_BLACK,
TXT_COLOR_BLUE,
TXT_COLOR_GREEN,
TXT_COLOR_CYAN,
TXT_COLOR_RED,
TXT_COLOR_MAGENTA,
TXT_COLOR_BROWN,
TXT_COLOR_GREY,
TXT_COLOR_DARK_GREY,
TXT_COLOR_BRIGHT_BLUE,
TXT_COLOR_BRIGHT_GREEN,
TXT_COLOR_BRIGHT_CYAN,
TXT_COLOR_BRIGHT_RED,
TXT_COLOR_BRIGHT_MAGENTA,
TXT_COLOR_YELLOW,
TXT_COLOR_BRIGHT_WHITE,
} txt_color_t;
// Initialise the screen
// Returns 1 if successful, 0 if failed.
int TXT_Init(void);
// Shut down text mode emulation
void TXT_Shutdown(void);
// Get a pointer to the buffer containing the raw screen data.
unsigned char *TXT_GetScreenData(void);
// Update an area of the screen
void TXT_UpdateScreenArea(int x, int y, int w, int h);
// Update the whole screen
void TXT_UpdateScreen(void);
// Read a character from the keyboard
int TXT_GetChar(void);
// Provides a short description of a key code, placing into the
// provided buffer.
void TXT_GetKeyDescription(int key, char *buf);
// Retrieve the current position of the mouse
void TXT_GetMousePosition(int *x, int *y);
// Sleep until an event is received or the screen needs updating
// Optional timeout in ms (timeout == 0 : sleep forever)
void TXT_Sleep(int timeout);
// Controls whether keys are returned from TXT_GetChar based on keyboard
// mapping, or raw key code.
void TXT_EnableKeyMapping(int enable);
// Set the window title of the window containing the text mode screen
void TXT_SetWindowTitle(char *title);
#endif /* #ifndef TXT_MAIN_H */
|