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-rw-r--r--src/enemies/pendulum.c78
1 files changed, 78 insertions, 0 deletions
diff --git a/src/enemies/pendulum.c b/src/enemies/pendulum.c
new file mode 100644
index 0000000..4eda905
--- /dev/null
+++ b/src/enemies/pendulum.c
@@ -0,0 +1,78 @@
+#include "pendulum.h"
+#include "../enemy.h"
+#include "../game.h"
+#include "../hero.h"
+#include <stdlib.h>
+#include <math.h>
+
+void createPendulum(int x, int y, int side)
+{
+ int i;
+ for (i = 0; i < MAX_ENEMIES; i++) {
+ if (enemies[i] == NULL) {
+ Enemy* e = malloc(sizeof *e);
+ Pendulum* p = malloc(sizeof *p);
+ p->id = i;
+
+ p->x = x;
+ p->y = y;
+
+ p->angle = 0;
+ p->rotCounter = 180;
+ if (side == 1) {
+ p->rotCounter += 180;
+ }
+
+ p->mask.circle = 1;
+ p->mask.unused = 0;
+ p->mask.w = 24;
+ p->mask.x = 0;
+ p->mask.y = 0;
+
+ e->data = p;
+ e->enemyStep = pendulumStep;
+ e->enemyDraw = pendulumDraw;
+ e->type = 22;
+
+ enemies[i] = e;
+ i = MAX_ENEMIES;
+ }
+ }
+}
+
+void pendulumStep(Pendulum* p)
+{
+ p->rotCounter += 2;
+ if (p->rotCounter >= 360) {
+ p->rotCounter -= 360;
+ }
+
+ p->angle += (3.15 * cos(p->rotCounter * 3.14159 / 180));
+
+ //Update Mask
+ p->mask.x = p->x + (96 * cos((p->angle + 90) * 3.14159 / 180));
+ p->mask.y = p->y + (96 * sin((p->angle + 90) * 3.14159 / 180));
+
+ //Hit Player
+ if (checkCollision(p->mask, getHeroMask())) {
+ heroHit(15, p->mask.x);
+ }
+}
+
+void pendulumDraw(Pendulum* p)
+{
+ int drawX = p->x,
+ drawY = p->y;
+
+ int len[] = {0, 16, 32, 48, 66, 96};
+ int cropX[] = {64, 64, 64, 64, 0, 576};
+ int cropY[] = {128, 128, 128, 128, 128, 64};
+
+ int i;
+ for (i = 0; i < 6; i++) {
+ drawX = p->x + (len[i] * cos((p->angle + 90) * 3.14159 / 180));
+ drawY = p->y + (len[i] * sin((p->angle + 90) * 3.14159 / 180));
+
+ PHL_DrawSurfacePart(drawX- 32, drawY - 32, cropX[i], cropY[i], 64, 64, images[imgMisc32]);
+ }
+} \ No newline at end of file