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-rw-r--r--src/enemies/poisonknight.c318
1 files changed, 318 insertions, 0 deletions
diff --git a/src/enemies/poisonknight.c b/src/enemies/poisonknight.c
new file mode 100644
index 0000000..5997ce4
--- /dev/null
+++ b/src/enemies/poisonknight.c
@@ -0,0 +1,318 @@
+#include "poisonknight.h"
+#include "../game.h"
+#include "../hero.h"
+#include <stdlib.h>
+
+void poisonknightStep(Poisonknight* p);
+void poisonknightDraw(Poisonknight* p);
+
+void goopStep(Goop* g);
+void goopDraw(Goop* g);
+
+void createPoisonknight(int x, int y)
+{
+ int i;
+ for (i = 0; i < MAX_ENEMIES; i++) {
+ if (enemies[i] == NULL) {
+ Enemy* e = malloc(sizeof *e);
+ Poisonknight* p = malloc(sizeof *p);
+ p->id = i;
+ p->hp = 2;
+
+ p->x = x;
+ p->y = y;
+
+ p->imageIndex = 0;
+
+ p->dir = 1;
+ if (herox < p->x) {
+ p->dir = -1;
+ }
+
+ p->blink = 0;
+ p->timer = 0;
+ p->state = 0;
+
+ e->data = p;
+ e->enemyStep = poisonknightStep;
+ e->enemyDraw = poisonknightDraw;
+ e->type = 29;
+
+ enemies[i] = e;
+ i = MAX_ENEMIES;
+ }
+ }
+}
+
+void poisonknightStep(Poisonknight* p)
+{
+ char dead = 0;
+
+ //Animate
+ {
+ p->imageIndex += 0.1;
+ if (p->imageIndex >= 2) {
+ p->imageIndex -= 2;
+ }
+
+ if (p->blink > 0) {
+ p->blink -= 1;
+ }
+ }
+
+ //Setup Mask
+ Mask mask;
+ {
+ mask.circle = mask.unused = 0;
+ mask.w = 38;
+ mask.h = 36;
+ mask.x = p->x + ((40 - mask.w) / 2);
+ mask.y = p->y + (40 - mask.h);
+ }
+
+ //Walk
+ if (p->state == 0) {
+ double hsp = 1;
+
+ p->x += hsp * p->dir;
+ mask.x = p->x + ((40 - mask.w) / 2);
+
+ //Hit wall
+ if (checkTileCollision(1, mask) == 1) {
+ p->dir *= -1;
+ }
+
+ //On wall edge
+ else {
+ mask.x += mask.w * p->dir;
+ mask.y += 10;
+
+ PHL_Rect collide = getTileCollision(1, mask);
+ if (collide.x == -1) {
+ collide = getTileCollision(3, mask);
+ }
+ if (collide.x == -1) {
+ p->dir *= -1;
+ }
+ }
+
+ //Hero is close enough
+ {
+ if (p->timer <= 0) {
+ Mask area;
+ area.circle = area.unused = 0;
+ area.x = p->x - 110;
+ area.y = p->y;
+ area.w = 260;
+ area.h = 40;
+
+ if (checkCollision(area, getHeroMask()) == 1) {
+ p->dir = 1;
+ if (herox < p->x + 20) {
+ p->dir = -1;
+ }
+ p->imageIndex = 1;
+ p->timer = 0;
+ p->state = 1;
+ }
+
+ }else{
+ p->timer -= 1;
+ }
+ }
+ }
+
+ //*beat*
+ else if (p->state == 1)
+ {
+ //Animate
+ p->imageIndex = 1;
+
+ p->timer += 1;
+ if (p->timer >= 15) {
+ p->state = 2;
+ p->timer = 0;
+ p->imageIndex = 2;
+ }
+ }
+
+ //Shoot goop
+ else if (p->state == 2)
+ {
+ //Shoot goop
+ if (p->timer == 0) {
+ PHL_PlaySound(sounds[sndPi05], CHN_ENEMIES);
+ createGoop(p->x + (20 * p->dir), p->y - 2, p->dir);
+ }
+
+ //Animate
+ p->imageIndex = 2;
+
+ p->timer += 1;
+ if (p->timer >= 25) {
+ p->state = 0;
+ p->timer = 240;
+ }
+ }
+
+ //Update Mask
+ mask.x = p->x + ((40 - mask.w) / 2);
+ mask.y = p->y + (40 - mask.h);
+
+
+ //Collide with hero
+ {
+ if (checkCollision(mask, getHeroMask()) == 1) {
+ heroHit(15, mask.x + (mask.w / 2));
+ }
+ }
+
+ //Weapon collision
+ {
+ int i;
+ for (i = 0; i < MAX_WEAPONS; i++) {
+ if (weapons[i] != NULL) {
+ if (weapons[i]->cooldown == 0) {
+ if (checkCollision(mask, weapons[i]->weaponMask)) {
+ weaponHit(weapons[i]);
+
+ p->hp -= 1;
+ p->blink = 15;
+
+ if (p->hp <= 0) {
+ dead = 1;
+ createEffect(2, p->x - 12, p->y - 6);
+ spawnCollectable(p->x + 20, p->y);
+ }
+ }
+ }
+ }
+ }
+ }
+
+ //Destroy object
+ {
+ if (dead == 1) {
+ enemyDestroy(p->id);
+ }
+ }
+}
+
+void poisonknightDraw(Poisonknight* p)
+{
+ if (p->blink % 2 == 0) {
+ int cropX = (int)p->imageIndex * 40;
+
+ if (p->dir == -1) {
+ cropX += 120;
+ }
+
+ PHL_DrawSurfacePart(p->x, p->y, cropX, 280, 40, 40, images[imgEnemies]);
+ }
+}
+
+//Poison Goop
+void createGoop(int x, int y, int dir)
+{
+ int i;
+ for (i = 0; i < MAX_ENEMIES; i++) {
+ if (enemies[i] == NULL) {
+ Enemy* e = malloc(sizeof *e);
+ Goop* g = malloc(sizeof *g);
+ g->id = i;
+
+ g->x = x;
+ g->y = y;
+
+ g->dir = dir;
+
+ g->imageIndex = 0;
+
+ e->data = g;
+ e->enemyStep = goopStep;
+ e->enemyDraw = goopDraw;
+ e->type = -1;
+
+ enemies[i] = e;
+ i = MAX_ENEMIES;
+ }
+ }
+}
+
+void goopStep(Goop* g)
+{
+ char dead = 0;
+
+ //Animate
+ {
+ g->imageIndex += 0.33;
+ if (g->imageIndex >= 3) {
+ g->imageIndex -= 3;
+ }
+ }
+
+ //Movement
+ {
+ int hsp = 4;
+ g->x += hsp * g->dir;
+ }
+
+ //Setup Mask
+ Mask mask;
+ {
+ mask.circle = mask.unused = 0;
+ mask.w = 22;
+ mask.h = 22;
+ mask.x = g->x + ((40 - mask.w) / 2);
+ mask.y = g->y + ((40 - mask.h) / 2);
+ }
+
+ //Collide with hero
+ {
+ //Collide with shield
+ if (checkCollision(mask, shieldMask) == 1) {
+ dead = 1;
+ PHL_PlaySound(sounds[sndHit07], CHN_EFFECTS);
+ createEffect(1, g->x, g->y);
+ }
+ //Collide with hero
+ else if (checkCollision(mask, getHeroMask()) == 1) {
+ if (heroHit(10, mask.x + (mask.w / 2)) == 1) {
+ heroPoison();
+ }
+ }
+ }
+
+ //Collide with wall
+ {
+ if (checkTileCollision(1, mask) == 1) {
+ dead = 1;
+ createEffect(1, g->x, g->y);
+ }
+ }
+
+ //Destroy if out of room
+ {
+ if (g->x + 40 < 0 || g->x > 640) {
+ dead = 1;
+ }
+ }
+
+ //Destroy object
+ {
+ if (dead == 1) {
+ enemyDestroy(g->id);
+ }
+ }
+}
+
+void goopDraw(Goop* g)
+{
+ int cropX = 400 + ((int)g->imageIndex * 40);
+
+ if (g->dir == -1) {
+ cropX += 120;
+ }
+
+ PHL_DrawSurfacePart(g->x, g->y, cropX, 520, 40, 40, images[imgMisc20]);
+} \ No newline at end of file