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hydracastlelabyrinth
trimui-s
A port to Trimui of Hydra Castle Labyrinth (a metroidvania kind of game).
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2017-12-16
Added some hint to -d in README
ptitSeb
2017-12-16
Added Music Volume option
ptitSeb
2017-12-16
Added some crude frameskip and activate RLE for ColorKeyed surface
ptitSeb
2017-12-16
Fixed Desktop Fullscreen that wasn't fullscreen
ptitSeb
2017-12-15
Added ESC (with space) the bring the main ingame menu
ptitSeb
2017-12-15
Changed a bit how desktop fullscreen is initialized
ptitSeb
2017-12-11
Added desktop fullscreen option
ptitSeb
2017-12-11
Added x5 option
ptitSeb
2017-12-11
[ODROID] Removed X11 dependancy, using SDL to get Desktop dimension
ptitSeb
2017-12-11
Forgot to Close XDisplay
ptitSeb
2017-12-10
Update README.md
ptitSeb
2017-12-06
Added ODROID support (thanks to @meveric)
ptitSeb
2017-11-30
Added PYRA and CHIP support
ptitSeb
2017-12-02
Update README.md
ptitSeb
2017-12-02
Added Joystick support (only 1st joystick, better use a XBox360 type)
ptitSeb
2017-12-02
Added option for Fullscreen and various screen scalling (from x1 to x4, ↵
ptitSeb
default to x2)
2017-12-02
Fixed save that was not working
ptitSeb
2017-11-30
Forced C standard to 99
ptitSeb
2017-11-30
Fixed Travis, correcting apt package name for SDL Mixer
ptitSeb
2017-11-30
Fixed Travis, HCL use SDL not SDL2 for now
ptitSeb
2017-11-30
Added Travis and Screenshot
ptitSeb
2017-11-30
Fixed Pandora version
ptitSeb
2017-11-30
First commit. Version works on Linux (keyboard only, not configurable)
ptitSeb
2017-11-30
Initial commit
ptitSeb