1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
|
//3DS graphics.h
#ifndef GRAPHICS_H
#define GRAPHICS_H
#include <3ds.h>
typedef struct {
u8 r;
u8 g;
u8 b;
} PHL_RGB;
typedef struct {
u8* pxdata;
u16 width;
u16 height;
PHL_RGB colorKey;
} PHL_Surface;
typedef struct {
gfxScreen_t screen;
gfx3dSide_t side;
u16 width;
u16 height;
} Screen;
typedef struct {
int tileX[16][12];
int tileY[16][12];
} PHL_Background;
PHL_Surface db;
Screen* activeScreen;
PHL_Surface backBuffer;
void PHL_GraphicsInit();
void PHL_GraphicsExit();
void PHL_StartDrawing();
void PHL_EndDrawing();
void PHL_ForceScreenUpdate();
void PHL_SetDrawbuffer(PHL_Surface surf);
void PHL_ResetDrawbuffer();
PHL_RGB PHL_NewRGB(u8 r, u8 g, u8 b);
void PHL_SetColorKey(PHL_Surface surf, u8 r, u8 g, u8 b);
PHL_Surface PHL_NewSurface(u16 w, u16 h);
void PHL_FreeSurface(PHL_Surface surf);
PHL_Surface PHL_LoadBMP_Debug(int index);
PHL_Surface PHL_LoadBMP(int index);
void PHL_DrawRect(s16 x, s16 y, u16 w, u16 h, PHL_RGB col);
void PHL_DrawSurface(s16 x, s16 y, PHL_Surface surf);
void PHL_DrawSurfacePart(s16 x, s16 y, s16 cropx, s16 cropy, s16 cropw, s16 croph, PHL_Surface surf);
void PHL_DrawBackground(PHL_Background back, PHL_Background fore);
void PHL_UpdateBackground(PHL_Background back, PHL_Background fore);
void swapScreen(gfxScreen_t screen, gfx3dSide_t side);
#endif
|