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#include "system.h"
#include <3ds.h>
#include "../PHL.h"
#include <stdlib.h>
#include <stdio.h>
int quitGame = 0;
int PHL_MainLoop()
{
if (quitGame == 1) {
return 0;
}
return aptMainLoop();
}
void PHL_ConsoleInit()
{
consoleInit(activeScreen->screen, NULL);
}
void PHL_GameQuit()
{
quitGame = 1;
}
void PHL_ErrorScreen(char* message)
{
consoleInit(GFX_TOP, NULL);
printf(message);
printf("\n\nPress START to close");
u32 kDown;
while (PHL_MainLoop()) {
//gfxFlushBuffers();
//gfxSwapBuffers();
hidScanInput();
kDown = hidKeysHeld();
if (kDown & KEY_START) { break; }
gspWaitForVBlank();
}
exit(1);
}
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