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#include "pendulum.h"
#include "../enemy.h"
#include "../game.h"
#include "../hero.h"
#include <stdlib.h>
#include <math.h>
void createPendulum(int x, int y, int side)
{
int i;
for (i = 0; i < MAX_ENEMIES; i++) {
if (enemies[i] == NULL) {
Enemy* e = malloc(sizeof *e);
Pendulum* p = malloc(sizeof *p);
p->id = i;
p->x = x;
p->y = y;
p->angle = 0;
p->rotCounter = 180;
if (side == 1) {
p->rotCounter += 180;
}
p->mask.circle = 1;
p->mask.unused = 0;
p->mask.w = 24;
p->mask.x = 0;
p->mask.y = 0;
e->data = p;
e->enemyStep = pendulumStep;
e->enemyDraw = pendulumDraw;
e->type = 22;
enemies[i] = e;
i = MAX_ENEMIES;
}
}
}
void pendulumStep(Pendulum* p)
{
p->rotCounter += 2;
if (p->rotCounter >= 360) {
p->rotCounter -= 360;
}
p->angle += (3.15 * cos(p->rotCounter * 3.14159 / 180));
//Update Mask
p->mask.x = p->x + (96 * cos((p->angle + 90) * 3.14159 / 180));
p->mask.y = p->y + (96 * sin((p->angle + 90) * 3.14159 / 180));
//Hit Player
if (checkCollision(p->mask, getHeroMask())) {
heroHit(15, p->mask.x);
}
}
void pendulumDraw(Pendulum* p)
{
int drawX = p->x,
drawY = p->y;
int len[] = {0, 16, 32, 48, 66, 96};
int cropX[] = {64, 64, 64, 64, 0, 576};
int cropY[] = {128, 128, 128, 128, 128, 64};
int i;
for (i = 0; i < 6; i++) {
drawX = p->x + (len[i] * cos((p->angle + 90) * 3.14159 / 180));
drawY = p->y + (len[i] * sin((p->angle + 90) * 3.14159 / 180));
PHL_DrawSurfacePart(drawX- 32, drawY - 32, cropX[i], cropY[i], 64, 64, images[imgMisc32]);
}
}
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