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#ifndef SKELETON_H
#define SKELETON_H
#include "../collision.h"
typedef struct {
int id;
double x, y;
double hsp;
double imageIndex;
int dir;
int hp;
int state, timer, invincible;
Mask mask;
} Skeleton;
void createSkeleton(int x, int y, int dir);
typedef struct {
int id;
double x, y;
double hsp, vsp, grav;
double imageIndex;
Mask mask;
} Bone;
void createBone(int x, int y, int dir);
#endif
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