1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
|
#include "inventory.h"
#include "PHL.h"
#include "game.h"
#include "text.h"
int cursorX = 0;
int cursorY = 0;
void inventory()
{
char tempDark = roomDarkness;
roomDarkness = 0;
char loop = 1;
PHL_PlaySound(sounds[sndPi04], CHN_SOUND);
while (PHL_MainLoop() && loop == 1)
{
PHL_StartDrawing();
PHL_ScanInput();
if (inventoryStep() == 1) {
loop = 0;
}
inventoryDraw();
PHL_EndDrawing();
}
roomDarkness = tempDark;
}
int inventoryStep()
{
secretCountdown();
//Input
char playsnd = 0;
if (btnRight.pressed - btnLeft.pressed != 0) {
cursorX += btnRight.pressed - btnLeft.pressed;
playsnd = 1;
}
if (btnDown.pressed - btnUp.pressed != 0) {
cursorY += btnDown.pressed - btnUp.pressed;
playsnd = 1;
}
if (playsnd == 1) {
PHL_PlaySound(sounds[sndPi01], CHN_SOUND);
}
//Limit cursor
if (cursorX < 0) { cursorX = 6; }
if (cursorX > 6) { cursorX = 0; }
if (cursorY < 0) { cursorY = 3; }
if (cursorY > 3) { cursorY = 0; }
if (btnStart.pressed == 1 || btnDecline.pressed == 1)
{
return 1;
}
return 0;
}
void inventoryDraw()
{
//Black background
PHL_DrawRect(0, 0, 640, 480, PHL_NewRGB(0, 0, 0));
//Labels
PHL_DrawTextBold("SUB WEAPON", 16, 16, YELLOW);
PHL_DrawTextBold("ITEM", 16, 96, YELLOW);
PHL_DrawTextBold("KEY", 16, 320, YELLOW);
//Blue rectangles
int i, a, cx, cy;
//Weapons
for (i = 0; i < 5; i++) {
PHL_DrawRect(18 + (48 * i), 34, 44, 44, PHL_NewRGB(255, 255, 255));
PHL_DrawRect(20 + (48 * i), 36, 40, 40, PHL_NewRGB(119, 166, 219));
if (hasWeapon[i] == 1) {
cx = (i + 1) * 40;
}else{
cx = 0;
}
PHL_DrawSurfacePart(20 + (48 * i), 36, cx, 0, 40, 40, images[imgItems]);
}
//Items
int count = 0;
int imageOrder[28] = { 13, 17, 16, 15, 8, 10, 9,
18, 4, 6, 5, 7, 3, 11,
14, 12, 1, 2, 22, 26, 27,
21, 25, 28, 23, 20, 19, 24 };
for (i = 0; i < 4; i++) {
for (a = 0; a < 7; a++) {
PHL_DrawRect(18 + (48 * a), 114 + (48 * i), 44, 44, PHL_NewRGB(255, 255, 255));
PHL_DrawRect(20 + (48 * a), 116 + (48 * i), 40, 40, PHL_NewRGB(119, 166, 219));
if (hasItem[count] == 0) {
cx = 0;
cy = 0;
}else{
cy = 0;
cx = (imageOrder[count] + 6) * 40;
while (cx >= 640) {
cy += 40;
cx -= 640;
}
}
PHL_DrawSurfacePart(20 + (48 * a), 116 + (48 * i), cx, cy, 40, 40, images[imgItems]);
count++;
}
}
//Keys
for (i = 0; i < 8; i++) {
PHL_DrawRect(18 + (48 * i), 338, 44, 44, PHL_NewRGB(255, 255, 255));
PHL_DrawRect(20 + (48 * i), 340, 40, 40, PHL_NewRGB(119, 166, 219));
if (hasKey[i] == 1) {
cx = 120 + (i * 40);
cy = 80;
}else{
cx = 0;
cy = 0;
}
PHL_DrawSurfacePart(20 + (48 * i), 340, cx, cy, 40, 40, images[imgItems]);
}
//Text box
PHL_DrawRect(16, 400, 606, 46, PHL_NewRGB(255, 255, 255));
PHL_DrawRect(18, 402, 602, 42, PHL_NewRGB(0, 0, 255));
//Text
if (hasItem[cursorX + (cursorY * 7)] == 1) {
int drawX = 32, drawY = 402;
//Draw item name
drawX = drawText(itemName[cursorX + (cursorY * 7) + 5], drawX, drawY);
//Draw item description
drawX = drawCharacter(6, 0, drawX, drawY);
drawText(itemDescription[cursorX + (cursorY * 7)], drawX, drawY);
}
//Cursor
PHL_DrawSurfacePart(16 + (cursorX * 48), 112 + (cursorY * 48), 0, 96, 48, 48, images[imgHud]);
}
|