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#include "PHL.h"
#include "game.h"
#include <stdlib.h>
#include <time.h>
#include <sys/stat.h>
#ifdef ODROID
#define _XTYPEDEF_MASK
#include <X11/Xlib.h>
#endif
void createSaveLocations()
{
//Force create save data folders
#ifdef _3DS
//3DS builds
mkdir("sdmc:/3ds", 0777);
mkdir("sdmc:/3ds/appdata", 0777);
mkdir("sdmc:/3ds/appdata/HydraCastleLabyrinth", 0777);
mkdir("sdmc:/3ds/appdata/HydraCastleLabyrinth/data", 0777);
mkdir("sdmc:/3ds/appdata/HydraCastleLabyrinth/map", 0777);
#elif defined(_SDL)
char buff[4096];
strcpy(buff, getenv("HOME"));
strcat(buff, "/.hydracastlelabyrinth");
// if exist first?
struct stat sb;
if(!(stat(buff, &sb)==0 && S_ISDIR(sb.st_mode)))
mkdir(buff, 0777);
#else
//psp, wii
mkdir("/data", 0777);
mkdir("/map", 0777);
#endif
}
int main(int argc, char **argv)
{
//Setup
#ifdef _3DS
sdmcInit();
osSetSpeedupEnable(false);
#endif
#ifdef _SDL
if ( SDL_Init(SDL_INIT_VIDEO | SDL_INIT_JOYSTICK ) < 0) {
fprintf(stderr, "Error");
SDL_Delay(5000);
exit(EXIT_FAILURE);
}
#if defined(PANDORA) || defined(PYRA) || defined(CHIP) || defined(ODROID)
wantFullscreen = 1;
#else
wantFullscreen = 0;
#endif
#ifdef CHIP
screenScale = 1;
#elif defined(PYRA)
//screenScale = 3;
desktopFS = 1;
#elif defined(ODROID)
desktopFS = 1;
#else
screenScale = 2;
#endif
useJoystick = 1;
// get command line arguments
for (int i=1; i<argc; i++)
{
if(!strcmp(argv[i], "-f"))
wantFullscreen = 1;
if(!strcmp(argv[i], "--fullscreen"))
wantFullscreen = 1;
if(!strcmp(argv[i], "-d"))
desktopFS = 1;
if(!strcmp(argv[i], "--desktop"))
desktopFS = 1;
if(!strcmp(argv[i], "-x1"))
screenScale = 1;
if(!strcmp(argv[i], "-x2"))
screenScale = 2;
if(!strcmp(argv[i], "-x3"))
screenScale = 3;
if(!strcmp(argv[i], "-x4"))
screenScale = 4;
if(!strcmp(argv[i], "-x5"))
screenScale = 5;
if(!strcmp(argv[i], "-j"))
useJoystick = 0;
if(!strcmp(argv[i], "--nojoy"))
useJoystick = 0;
if(!strcmp(argv[i], "-h") || !strcmp(argv[i], "--help")) {
printf("Quick help\n\t-f|--fullscreen\tUse fullscreen\n\t-d|--desktop\tdesktop fullscreen\n\t-x1|-x2|-x3|-x4\tUse screenScale of *1..*4 (default *2 = 640x480)\n\t-j|-nojoy\tdo not use Joystick\n");
exit(0);
}
}
if(desktopFS)
{
const SDL_VideoInfo* infos = SDL_GetVideoInfo();
screenH = infos->current_h;
screenW = infos->current_w;
if(screenW/320 < screenH/240)
screenScale = screenW/320;
else
screenScale = screenH/240; // automatic guess the scale
deltaX = (screenW-320*screenScale)/2;
deltaY = (screenH-240*screenScale)/2;
} else {
screenW = 320 * screenScale;
screenH = 240 * screenScale;
}
printf("Hydra Caslte Labyrinth, %s %dx%d scale=x%d, using Joystick=%d\n", (wantFullscreen || desktopFS)?"Fullscreen":"Windowed", screenW, screenH, screenScale, useJoystick);
#endif
srand(time(NULL));
createSaveLocations();
game();
//System specific cleanup
#ifdef _PSP
sceKernelExitGame();
#endif
#ifdef _3DS
sdmcExit();
#endif
return 0;
}
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