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#include "audio.h"
#include "../game.h"
void PHL_AudioInit()
{
oslInitAudio();
}
void PHL_AudioClose()
{
oslDeinitAudio();
}
//Each system can use a custom music file format
OSL_SOUND* PHL_LoadMusic(char* fname, int loop)
{
char stream = 0;
OSL_SOUND* result = NULL;
char fullPath[40];
strcpy(fullPath, fname);
strcat(fullPath, ".bgm");
FILE* file;
if ( (file = fopen(fullPath, "r")) ) {
fclose(file);
result = oslLoadSoundFile(fullPath, stream);
oslSetSoundLoop(result, loop);
}
return result;
}
OSL_SOUND* PHL_LoadSound(char* fname)
{
char stream = 0;
OSL_SOUND* result = NULL;
char fullPath[40];
strcpy(fullPath, fname);
FILE* file;
if ( (file = fopen(fullPath, "r")) ) {
fclose(file);
result = oslLoadSoundFile(fullPath, stream);
oslSetSoundLoop(result, 0);
}
return result;
}
void PHL_PlayMusic(OSL_SOUND* snd)
{
//Music always plays on the first channel
PHL_PlaySound(snd, 0);
}
void PHL_PlaySound(OSL_SOUND* snd, int channel)
{
if (snd) {
oslPlaySound(snd, channel);
}
}
void PHL_StopMusic()
{
PHL_StopSound(bgmMusic, 0);
}
void PHL_StopSound(OSL_SOUND* snd, int channel)
{
if (snd) {
oslStopSound(snd);
}
}
void PHL_FreeSound(OSL_SOUND* snd)
{
if (snd) {
oslDeleteSound(snd);
}
}
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