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#include "graphics.h"
#include "../game.h"
#include "../qda.h"
int screenOffsetX = 80;
int screenOffsetY = 16;
int fullscreen = 0;
int blurFilter = 0;
//One time graphics setup
void PHL_GraphicsInit()
{
oslInit(0);
oslInitGfx(OSL_PF_8888, 1);
screen = oslCreateImage(320, 240, OSL_IN_VRAM, OSL_PF_5650);
PHL_StartDrawing();
}
void PHL_GraphicsExit()
{
oslEndGfx();
oslDeleteImage(screen);
//closeQDA();
}
void PHL_StartDrawing()
{
oslStartDrawing();
oslSetDrawBuffer(screen);
}
void PHL_EndDrawing()
{
oslSetDrawBuffer(OSL_DEFAULT_BUFFER);
oslSetBilinearFilter(blurFilter);
oslDrawImageXY(screen, screenOffsetX, screenOffsetY);
oslSetBilinearFilter(0);
oslEndDrawing();
oslEndFrame();
oslSyncFrame();
}
void PHL_ForceScreenUpdate()
{
oslSetDrawBuffer(OSL_DEFAULT_BUFFER);
oslDrawImageXY(screen, screenOffsetX, screenOffsetY);
oslEndDrawing();
oslAudioVSync();
oslSyncFrame();
oslStartDrawing();
oslSetDrawBuffer(screen);
}
void PHL_SetDrawbuffer(OSL_IMAGE* surf)
{
//unused in psp version
}
void PHL_ResetDrawbuffer()
{
//unused in psp version
}
void PHL_SetColorKey(OSL_IMAGE* surf, int r, int g, int b)
{
}
OSL_IMAGE* PHL_NewSurface(int w, int h)
{
OSL_IMAGE* surf = oslCreateImage(w, h, OSL_IN_RAM, OSL_PF_8BIT);
return surf;
}
void PHL_FreeSurface(OSL_IMAGE* surf)
{
if (surf) {
oslDeleteImage(surf);
surf = NULL;
}
}
OSL_IMAGE* PHL_LoadBMP(int index)
{
OSL_IMAGE* result = NULL;
FILE* f;
if ( (f = fopen("bmp.qda", "rb")) ) {
//Load QDA file data
unsigned char* QDAFile = (unsigned char*)malloc(headers[index].size);
fseek(f, headers[index].offset, SEEK_SET);
fread(QDAFile, headers[index].size, 1, f);
OSL_COLOR palette[20][18];
//Read data from header
unsigned short w, h;
memcpy(&w, &QDAFile[18], 2);
memcpy(&h, &QDAFile[22], 2);
result = oslCreateImage(w, h, OSL_IN_RAM, OSL_PF_8888);
oslUnswizzleImage(result);
oslClearImage(result, RGBA(255, 255, 255, 255));
//Load Palette
int dx, dy;
int count = 0;
for (dx = 0; dx < 20; dx++) {
for (dy = 0; dy < 16; dy++) {
palette[dx][dy] = RGB(QDAFile[54 + count + 2], QDAFile[54 + count + 1], QDAFile[54 + count]);
count += 4;
}
}
OSL_COLOR alphaKey = palette[0][0];
//Darkness special case
if (index == 27) {
alphaKey = RGB(0, 0, 0);
}
//Edit surface pixels
oslLockImage(result);
for (dx = w; dx > 0; dx--) {
for (dy = h; dy >= 0; dy--) {
int pix = w - dx + w * dy;
int px = QDAFile[1078 + pix] / 16;
int py = QDAFile[1078 + pix] % 16;
if (palette[px][py] == alphaKey) {
oslSetImagePixel(result, w - dx, h - dy - 1, RGBA(0, 0, 0, 0));
}else{
oslSetImagePixel(result, w - dx, h - dy - 1, palette[px][py]);
}
}
}
oslUnlockImage(result);
oslSwizzleImage(result);
free(QDAFile);
}
fclose(f);
return result;
}
void PHL_DrawRect(int x, int y, int w, int h, OSL_COLOR col)
{
oslDrawFillRect(x/2, y/2, (x + w) / 2, (y + h) / 2, col);
}
void PHL_DrawSurface(double x, double y, OSL_IMAGE* surface)
{
oslDrawImageXY(surface, (int)(x/2), (int)(y/2));
}
void PHL_DrawSurfacePart(double x, double y, int cropx, int cropy, int cropw, int croph, OSL_IMAGE* surface)
{
//Consider earthquake
if (quakeTimer > 0) {
int val = quakeTimer % 4;
if (val == 0) {
y -= 2;
}else if (val == 2) {
y += 2;
}
}
OSL_IMAGE *crop = oslCreateImageTileSize(surface, cropx/2, cropy/2, cropw/2, croph/2);
oslDrawImageXY(crop, (int)(x/2), (int)(y/2));
oslDeleteImage(crop);
}
void PHL_DrawBackground(PHL_Background back, PHL_Background fore)
{
int xx, yy;
for (yy = 0; yy < 12; yy++)
{
for (xx = 0; xx < 16; xx++)
{
//Draw Background tiles
PHL_DrawSurfacePart(xx * 40, yy * 40, back.tileX[xx][yy] * 40, back.tileY[xx][yy] * 40, 40, 40, images[imgTiles]);
//Only draw foreground tile if not a blank tile
if (fore.tileX[xx][yy] != 0 || fore.tileY[xx][yy] != 0) {
PHL_DrawSurfacePart(xx * 40, yy * 40, fore.tileX[xx][yy] * 40, fore.tileY[xx][yy] * 40, 40, 40, images[imgTiles]);
}
}
}
}
void PHL_UpdateBackground(PHL_Background back, PHL_Background fore)
{
//Unused in psp version
}
void setBlur(int blur)
{
blurFilter = blur;
}
int getBlur()
{
return blurFilter;
}
void setScreenSize(int size)
{
int screenW = 320;
int screenH = 240;
if (size == 1) {
screenW = 368;
screenH = 272;
}
if (size == 2) {
screenW = 480;
screenH = 272;
}
screenOffsetX = (480 - screenW) / 2;
screenOffsetY = (272 - screenH) / 2;
screen->stretchX = screenW;
screen->stretchY = screenH;
}
int getScreenSize()
{
if (screen->stretchX == 368) {
return 1;
}
if (screen->stretchX == 480) {
return 2;
}
return 0;
}
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