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#include "audio.h"
#include <SDL/SDL.h>
int music_volume = 4;
void PHL_AudioInit()
{
SDL_InitSubSystem(SDL_INIT_AUDIO);
Mix_Init(0);
Mix_OpenAudio(44100, MIX_DEFAULT_FORMAT, 2, 4096);
PHL_MusicVolume(0.25f * music_volume);
}
void PHL_AudioClose()
{
Mix_CloseAudio();
Mix_Quit();
}
//Same as PHL_LoadSound, but expects a file name without extension
PHL_Music PHL_LoadMusic(char* fname, int loop)
{
PHL_Music ret;
ret.loop = loop;
char buff[4096];
strcpy(buff, "data/");
strcat(buff, fname);
strcat(buff, ".mid");
ret.snd = Mix_LoadMUS(buff);
return ret;
}
PHL_Sound PHL_LoadSound(char* fname)
{
char buff[4096];
strcpy(buff, "data/");
strcat(buff, fname);
return Mix_LoadWAV(buff);
}
void PHL_MusicVolume(float vol)
{
Mix_VolumeMusic(SDL_MIX_MAXVOLUME*vol);
}
void PHL_PlayMusic(PHL_Music snd)
{
if(snd.snd)
Mix_PlayMusic(snd.snd, snd.loop?-1:0);
}
void PHL_PlaySound(PHL_Sound snd, int channel)
{
Mix_PlayChannel(channel, snd, 0);
}
void PHL_StopMusic()
{
Mix_HaltMusic();
}
void PHL_StopSound(PHL_Sound snd, int channel)
{
Mix_HaltChannel(channel);
}
void PHL_FreeMusic(PHL_Music snd)
{
if(snd.snd)
Mix_FreeMusic(snd.snd);
snd.snd = NULL;
}
void PHL_FreeSound(PHL_Sound snd)
{
Mix_FreeChunk(snd);
}
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