1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
|
#include "input.h"
#include <SDL/SDL.h>
Button btnUp = {0}, btnDown = {0}, btnLeft = {0}, btnRight = {0};
Button btnFaceUp = {0}, btnFaceDown = {0}, btnFaceLeft = {0}, btnFaceRight = {0};
Button btnL = {0}, btnR = {0};
Button btnStart = {0}, btnSelect = {0};
Button btnAccept = {0}, btnDecline = {0};
int axisX = 0, axisY = 0;
int bUp = 0, bDown = 0, bLeft = 0, bRight = 0;
int bFaceUp = 0, bFaceDown = 0, bFaceLeft = 0, bFaceRight = 0;
int bR = 0, bL = 0;
int bStart = 0, bSelect = 0;
int bAccept = 0, bDecline = 0;
void Input_KeyEvent(SDL_Event* evt)
{
int w = (evt->type==SDL_KEYDOWN)?1:0;
switch(evt->key.keysym.sym)
{
case SDLK_UP: bUp = w; break;
case SDLK_DOWN: bDown = w; break;
case SDLK_LEFT: bLeft = w; break;
case SDLK_RIGHT: bRight = w; break;
#ifdef PANDORA
case SDLK_PAGEUP: bFaceUp = w; break;
case SDLK_PAGEDOWN: bFaceDown = w; break;
case SDLK_END: bFaceLeft = w; break; // reversing, so (B) is sword
case SDLK_HOME: bFaceRight = w; break;
case SDLK_RCTRL: bR = w; break;
case SDLK_RSHIFT: bL = w; break;
case SDLK_LCTRL: bSelect = w; break;
case SDLK_LALT: bStart = w; break;
#else
case SDLK_e: bFaceUp = w; break;
case SDLK_x: bFaceDown = w; break;
case SDLK_s: bFaceLeft = w; break;
case SDLK_d: bFaceRight = w; break;
case SDLK_r: bR = w; break;
case SDLK_w: bL = w; break;
case SDLK_SPACE: bSelect = w; break;
case SDLK_RETURN: bStart = w; break;
#endif
}
}
void updateKey(Button* btn, int state)
{
if (state) {
if (btn->held == 1) {
btn->pressed = 0;
}else{
btn->pressed = 1;
}
btn->held = 1;
btn->released = 0;
}else{
if (btn->held == 1) {
btn->released = 1;
}else{
btn->released = 0;
}
btn->held = 0;
btn->pressed = 0;
}
}
void PHL_ScanInput()
{
updateKey(&btnUp, bUp);
updateKey(&btnDown, bDown);
updateKey(&btnLeft, bLeft);
updateKey(&btnRight, bRight);
updateKey(&btnStart, bStart);
updateKey(&btnSelect, bSelect);
updateKey(&btnL, bL);
updateKey(&btnR, bR);
updateKey(&btnFaceLeft, bFaceLeft);
updateKey(&btnFaceDown, bFaceDown);
updateKey(&btnFaceRight, bFaceRight);
updateKey(&btnAccept, bFaceLeft);
updateKey(&btnDecline, bFaceDown);
}
|