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#include <SDL/SDL.h>
#include "system.h"
char quitGame = 0;
void Input_KeyEvent(SDL_Event* evt);
int PHL_MainLoop()
{
SDL_Event evt;
while(SDL_PollEvent(&evt))
{
switch(evt.type)
{
case SDL_QUIT:
return 0;
case SDL_KEYDOWN:
case SDL_KEYUP:
Input_KeyEvent(&evt);
break;
//TODO: joystick...
}
}
if (quitGame == 1)
{
return 0;
}
return 1;
}
void PHL_ConsoleInit()
{
}
void PHL_GameQuit()
{
quitGame = 1;
}
void PHL_ErrorScreen(char* message)
{
fprintf(stderr, "%s\n", message);
}
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