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//Wii graphics.c
#include "graphics.h"
#include "../PHL.h"
#include "../game.h"
#include "../qda.h"
#include <stdio.h>
//One time graphics setup
void PHL_GraphicsInit()
{
if ( SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO) < 0) {
fprintf(stderr, "Error");
SDL_Delay(5000);
exit(EXIT_FAILURE);
}
SDL_ShowCursor(SDL_DISABLE);
surfScreen = SDL_SetVideoMode(640, 480, 16, SDL_HWSURFACE|SDL_DOUBLEBUF);
backBuffer = PHL_NewSurface(640, 480);
db.fb = surfScreen;
}
void PHL_GraphicsExit()
{
SDL_FreeSurface(surfScreen);
SDL_Quit();
//closeQDA();
}
void PHL_StartDrawing()
{
/*int i;
for (i = 0; i < 10; i++) {
xfb[i] = 0xff;
}*/
}
void PHL_EndDrawing()
{
SDL_Flip(surfScreen);
//frameLimit();
//VIDEO_Flush();
//VIDEO_WaitVSync();
//frameLimit();
}
void PHL_ForceScreenUpdate()
{
}
void PHL_SetDrawbuffer(PHL_Surface surf)
{
db.fb = surf.surf;
}
void PHL_ResetDrawbuffer()
{
db.fb = surfScreen;
}
PHL_RGB PHL_NewRGB(int r, int g, int b) {
PHL_RGB col;
col.r = (unsigned int)r;
col.g = (unsigned int)g;
col.b = (unsigned int)b;
return col;
}
void PHL_SetColorKey(PHL_Surface surf, int r, int g, int b)
{
Uint32 colorKey = SDL_MapRGB(surf.surf->format, r, g, b);
SDL_SetColorKey(surf.surf, SDL_SRCCOLORKEY, colorKey);
}
PHL_Surface PHL_NewSurface(int w, int h)
{
PHL_Surface surf;
surf.surf = SDL_CreateRGBSurface(0, w, h, 32, 0, 0, 0, 0);
return surf;
}
void PHL_FreeSurface(PHL_Surface surface)
{
SDL_FreeSurface(surface.surf);
}
PHL_Surface PHL_LoadBMP(int index)
{
PHL_Surface surf;
FILE* f;
if ( (f = fopen("bmp.qda", "rb")) ) {
unsigned char* QDAFile = (unsigned char*)malloc(headers[index].size);
fseek(f, headers[index].offset, SEEK_SET);
fread(QDAFile, 1, headers[index].size, f);
fclose(f);
FILE* temp;
if ( (temp = fopen("temp.bmp", "wb")) ) {
fwrite(QDAFile, sizeof(unsigned char*), sizeof(QDAFile), temp);
}
fclose(temp);
PHL_RGB palette[20][18];
unsigned short w, h;
//Read data from header
memcpy(&w, &QDAFile[18], 2);
memcpy(&h, &QDAFile[22], 2);
surf = PHL_NewSurface(w * 2, h * 2);
//surf = PHL_NewSurface(200, 200);
//Load Palette
int dx, dy;
int count = 0;
for (dx = 0; dx < 20; dx++) {
for (dy = 0; dy < 16; dy++) {
palette[dx][dy].b = QDAFile[54 + count];
palette[dx][dy].g = QDAFile[54 + count + 1];
palette[dx][dy].r = QDAFile[54 + count + 2];
count += 4;
}
}
for (dx = w; dx > 0; dx--) {
for (dy = 0; dy < h; dy++) {
int pix = w - dx + w * dy;
int px = QDAFile[1078 + pix] / 16;
int py = QDAFile[1078 + pix] % 16;
PHL_RGB c = palette[px][py];
//PHL_DrawRect(dx * 2, dy * 2, 2, 2, c);
SDL_Rect rect = {dx * 2, dy * 2, 2, 2};
SDL_FillRect(surf.surf, &rect, SDL_MapRGB(surf.surf->format, c.r, c.g, c.b));
}
}
free(QDAFile);
}
fclose(f);
return surf;
}
/*
PHL_Surface PHL_LoadBMP(char* fname)
{
SDL_Surface* temp;
SDL_Surface* stretchX;
SDL_Surface* final;
temp = SDL_LoadBMP(fname);
int width = temp->w;
int height = temp->h;
stretchX = SDL_CreateRGBSurface(0, width * 2, height, 32, 0, 0, 0, 0);
SDL_Rect crop, offset;
offset.y = 0;
crop.y = 0;
crop.w = 1;
crop.h - height;
int i;
for (i = 0; i < width; i++)
{
crop.x = i;
offset.x = i * 2;
SDL_BlitSurface(temp, &crop, stretchX, &offset);
offset.x += 1;
SDL_BlitSurface(temp, &crop, stretchX, &offset);
}
final = SDL_CreateRGBSurface(0, width * 2, height * 2, 32, 0, 0, 0, 0);
offset.x = 0; offset.y = 0;
crop.x = 0; crop.y = 0;
crop.w = width * 2;
crop.h = 1;
for (i = 0; i < height; i++)
{
crop.y = i;
offset.y = i * 2;
SDL_BlitSurface(stretchX, &crop, final, &offset);
offset.y += 1;
SDL_BlitSurface(stretchX, &crop, final, &offset);
}
//Cleanup
SDL_FreeSurface(temp);
SDL_FreeSurface(stretchX);
PHL_Surface result;
result.surf = SDL_DisplayFormat(final);
return result;
}
*/
void PHL_DrawRect(int x, int y, int w, int h, PHL_RGB col) {
SDL_Rect rect = {x, y, w, h};
SDL_FillRect(db.fb, &rect, SDL_MapRGB(db.fb->format, col.r, col.g, col.b));
}
void PHL_DrawSurface(double x, double y, PHL_Surface surface)
{
if (quakeTimer > 0) {
int val = quakeTimer % 4;
if (val == 0) {
y -= 1;
}else if (val == 2) {
y += 1;
}
}
SDL_Rect offset;
offset.x = x;
offset.y = y;
SDL_BlitSurface(surface.surf, NULL, db.fb, &offset);
}
void PHL_DrawSurfacePart(double x, double y, int cropx, int cropy, int cropw, int croph, PHL_Surface surface)
{
if (quakeTimer > 0) {
int val = quakeTimer % 4;
if (val == 0) {
y -= 1;
}else if (val == 2) {
y += 1;
}
}
SDL_Rect crop, offset;
crop.x = cropx;
crop.y = cropy;
crop.w = cropw;
crop.h = croph;
offset.x = x;
offset.y = y;
SDL_BlitSurface(surface.surf, &crop, db.fb, &offset);
}
void PHL_DrawBackground(PHL_Background back, PHL_Background fore)
{
PHL_DrawSurface(0, 0, backBuffer);
}
void PHL_UpdateBackground(PHL_Background back, PHL_Background fore)
{
PHL_SetDrawbuffer(backBuffer);
int xx, yy;
for (yy = 0; yy < 12; yy++)
{
for (xx = 0; xx < 16; xx++)
{
//Draw Background tiles
PHL_DrawSurfacePart(xx * 40, yy * 40, back.tileX[xx][yy] * 40, back.tileY[xx][yy] * 40, 40, 40, images[imgTiles]);
//Only draw foreground tile if not a blank tile
if (fore.tileX[xx][yy] != 0 || fore.tileY[xx][yy] != 0) {
PHL_DrawSurfacePart(xx * 40, yy * 40, fore.tileX[xx][yy] * 40, fore.tileY[xx][yy] * 40, 40, 40, images[imgTiles]);
}
}
}
PHL_ResetDrawbuffer();
}
/*void frameLimit()
{
currentTime = SDL_GetTicks() - lastTime;
if (currentTime < FRAMEWAIT) {
SDL_Delay(FRAMEWAIT - currentTime);
}
lastTime = SDL_GetTicks();
}*/
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