aboutsummaryrefslogtreecommitdiff
path: root/src/wii/graphics.c
blob: bd6e4cfcdb6362f33c431e7b40292ee1b3214179 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
//Wii graphics.c
#include "graphics.h"
#include "../PHL.h"
#include "../game.h"
#include "../qda.h"
#include <stdio.h>

//One time graphics setup
void PHL_GraphicsInit()
{	
	if ( SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO) < 0) {
		fprintf(stderr, "Error");
		SDL_Delay(5000);
		exit(EXIT_FAILURE);
	}
	
	SDL_ShowCursor(SDL_DISABLE);
	
	surfScreen = SDL_SetVideoMode(640, 480, 16, SDL_HWSURFACE|SDL_DOUBLEBUF);
	backBuffer = PHL_NewSurface(640, 480);
	db.fb = surfScreen;
}

void PHL_GraphicsExit()
{
	SDL_FreeSurface(surfScreen);
	SDL_Quit();
	//closeQDA();
}

void PHL_StartDrawing()
{
	/*int i;
	for (i = 0; i < 10; i++) {
		xfb[i] = 0xff;
	}*/
}

void PHL_EndDrawing()
{
	SDL_Flip(surfScreen);
	//frameLimit();
	//VIDEO_Flush();
	//VIDEO_WaitVSync();
	//frameLimit();
}

void PHL_ForceScreenUpdate()
{
	
}

void PHL_SetDrawbuffer(PHL_Surface surf)
{
	db.fb = surf.surf;
}

void PHL_ResetDrawbuffer()
{
	db.fb = surfScreen;
}

PHL_RGB PHL_NewRGB(int r, int g, int b) {
	PHL_RGB col;
	col.r = (unsigned int)r;
	col.g = (unsigned int)g;
	col.b = (unsigned int)b;
	return col;
}

void PHL_SetColorKey(PHL_Surface surf, int r, int g, int b)
{
	Uint32 colorKey = SDL_MapRGB(surf.surf->format, r, g, b);
	SDL_SetColorKey(surf.surf, SDL_SRCCOLORKEY, colorKey);
}

PHL_Surface PHL_NewSurface(int w, int h)
{
	PHL_Surface surf;
	surf.surf = SDL_CreateRGBSurface(0, w, h, 32, 0, 0, 0, 0);
	return surf;
}

void PHL_FreeSurface(PHL_Surface surface)
{
	SDL_FreeSurface(surface.surf);
}

PHL_Surface PHL_LoadBMP(int index)
{	
	PHL_Surface surf;
	
	FILE* f;
	if ( (f = fopen("bmp.qda", "rb")) ) {
		unsigned char* QDAFile = (unsigned char*)malloc(headers[index].size);
		fseek(f, headers[index].offset, SEEK_SET);
		fread(QDAFile, 1, headers[index].size, f);
		fclose(f);
		
		FILE* temp;
		if ( (temp = fopen("temp.bmp", "wb")) ) {
			fwrite(QDAFile, sizeof(unsigned char*), sizeof(QDAFile), temp);
		}
		fclose(temp);
		
		PHL_RGB palette[20][18];
		
		unsigned short w, h;
		
		//Read data from header
		memcpy(&w, &QDAFile[18], 2);
		memcpy(&h, &QDAFile[22], 2);
		
		surf = PHL_NewSurface(w * 2, h * 2);
		//surf = PHL_NewSurface(200, 200);

		//Load Palette
		int dx, dy;
		int count = 0;
		for (dx = 0; dx < 20; dx++) {
			for (dy = 0; dy < 16; dy++) {
				palette[dx][dy].b = QDAFile[54 + count];
				palette[dx][dy].g = QDAFile[54 + count + 1];
				palette[dx][dy].r = QDAFile[54 + count + 2];
				count += 4;
			}
		}
		
		for (dx = w; dx > 0; dx--) {
			for (dy = 0; dy < h; dy++) {
			
				int pix = w - dx + w * dy;
				int px = QDAFile[1078 + pix] / 16;
				int py = QDAFile[1078 + pix] % 16;
				
				PHL_RGB c = palette[px][py];
				
				//PHL_DrawRect(dx * 2, dy * 2, 2, 2, c);
				SDL_Rect rect = {dx * 2, dy * 2, 2, 2};	
				SDL_FillRect(surf.surf, &rect, SDL_MapRGB(surf.surf->format, c.r, c.g, c.b));
			}
		}
		free(QDAFile);
	}
	
	fclose(f);
	
	return surf;
}

/*
PHL_Surface PHL_LoadBMP(char* fname)
{
	SDL_Surface* temp;
	SDL_Surface* stretchX;
	SDL_Surface* final;
	
	temp = SDL_LoadBMP(fname);
	int width = temp->w;
	int height = temp->h;
	
	stretchX = SDL_CreateRGBSurface(0, width * 2, height, 32, 0, 0, 0, 0);
	
	SDL_Rect crop, offset;
	offset.y = 0;
	crop.y = 0;
	crop.w = 1;
	crop.h - height;
	
	int i;
	for (i = 0; i < width; i++)
	{
		crop.x = i;
		offset.x = i * 2;
		
		SDL_BlitSurface(temp, &crop, stretchX, &offset);
		offset.x += 1;
		SDL_BlitSurface(temp, &crop, stretchX, &offset);
	}
	
	final = SDL_CreateRGBSurface(0, width * 2, height * 2, 32, 0, 0, 0, 0);
	offset.x = 0; offset.y = 0;
	crop.x = 0; crop.y = 0;
	crop.w = width * 2;
	crop.h = 1;
	
	for (i = 0; i < height; i++)
	{
		crop.y = i;
		offset.y = i * 2;
		
		SDL_BlitSurface(stretchX, &crop, final, &offset);
		offset.y += 1;
		SDL_BlitSurface(stretchX, &crop, final, &offset);
	}
	
	//Cleanup
	SDL_FreeSurface(temp);
	SDL_FreeSurface(stretchX);
	
	PHL_Surface result;
	result.surf = SDL_DisplayFormat(final);
	
	return result;
}
*/

void PHL_DrawRect(int x, int y, int w, int h, PHL_RGB col) {
	SDL_Rect rect = {x, y, w, h};
	
	SDL_FillRect(db.fb, &rect, SDL_MapRGB(db.fb->format, col.r, col.g, col.b));
}

void PHL_DrawSurface(double x, double y, PHL_Surface surface)
{
	if (quakeTimer > 0) {
		int val = quakeTimer % 4;
		if (val == 0) {
			y -= 1;
		}else if (val == 2) {
			y += 1;
		}
	}
	
	SDL_Rect offset;
	offset.x = x;
	offset.y = y;
	
	SDL_BlitSurface(surface.surf, NULL, db.fb, &offset);
}

void PHL_DrawSurfacePart(double x, double y, int cropx, int cropy, int cropw, int croph, PHL_Surface surface)
{
	if (quakeTimer > 0) {
		int val = quakeTimer % 4;
		if (val == 0) {
			y -= 1;
		}else if (val == 2) {
			y += 1;
		}
	}
	
	SDL_Rect crop, offset;
	crop.x = cropx;
	crop.y = cropy;
	crop.w = cropw;
	crop.h = croph;
	
	offset.x = x;
	offset.y = y;
	
	SDL_BlitSurface(surface.surf, &crop, db.fb, &offset);
}

void PHL_DrawBackground(PHL_Background back, PHL_Background fore)
{
	PHL_DrawSurface(0, 0, backBuffer);
}

void PHL_UpdateBackground(PHL_Background back, PHL_Background fore)
{
	PHL_SetDrawbuffer(backBuffer);
	
	int xx, yy;
	
	for (yy = 0; yy < 12; yy++)
	{
		for (xx = 0; xx < 16; xx++)
		{
			//Draw Background tiles
			PHL_DrawSurfacePart(xx * 40, yy * 40, back.tileX[xx][yy] * 40, back.tileY[xx][yy] * 40, 40, 40, images[imgTiles]);
			
			//Only draw foreground tile if not a blank tile
			if (fore.tileX[xx][yy] != 0 || fore.tileY[xx][yy] != 0) {
				PHL_DrawSurfacePart(xx * 40, yy * 40, fore.tileX[xx][yy] * 40, fore.tileY[xx][yy] * 40, 40, 40, images[imgTiles]);
			}
		}
	}
	
	PHL_ResetDrawbuffer();
}

/*void frameLimit()
{
	currentTime = SDL_GetTicks() - lastTime;
	if (currentTime < FRAMEWAIT) {
		SDL_Delay(FRAMEWAIT - currentTime);
	}
	lastTime = SDL_GetTicks();
}*/