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//Wii graphics.h
#ifndef GRAPHICS_H
#define GRAPHICS_H
//#include <gccore.h>
#include <SDL/SDL.h>
typedef struct {
int tileX[16][12];
int tileY[16][12];
} PHL_Background;
typedef struct {
unsigned int r;
unsigned int g;
unsigned int b;
} PHL_RGB;
typedef struct {
SDL_Surface* fb;
int width;
int height;
} DrawBuffer;
typedef struct {
SDL_Surface* surf;
} PHL_Surface;
PHL_Surface backBuffer;
SDL_Surface *surfScreen;
DrawBuffer db;
void PHL_GraphicsInit();
void PHL_GraphicsExit();
void PHL_StartDrawing();
void PHL_EndDrawing();
void PHL_ForceScreenUpdate();
void PHL_SetDrawbuffer(PHL_Surface surf);
void PHL_ResetDrawbuffer();
PHL_RGB PHL_NewRGB(int r, int g, int b);
void PHL_SetColorKey(PHL_Surface surf, int r, int g, int b);
PHL_Surface PHL_NewSurface(int w, int h);
void PHL_FreeSurface(PHL_Surface surface);
//PHL_Surface PHL_LoadBMP(char* fname);
PHL_Surface PHL_LoadBMP(int index);
void PHL_DrawRect(int x, int y, int w, int h, PHL_RGB col);
void PHL_DrawSurface(double x, double y, PHL_Surface surface);
void PHL_DrawSurfacePart(double x, double y, int cropx, int cropy, int cropw, int croph, PHL_Surface surface);
void PHL_DrawBackground(PHL_Background back, PHL_Background fore);
void PHL_UpdateBackground(PHL_Background back, PHL_Background fore);
#endif
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