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author | SindenLightgun | 2019-09-14 23:57:30 +0100 |
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committer | GitHub | 2019-09-14 23:57:30 +0100 |
commit | 2e6a3b0ee60c654873ca836d3f18ba9f57880fb4 (patch) | |
tree | 506d76580c5784cd89b3fa67f35811b5f3013573 | |
parent | e8e20a7dbd709645de1a8397d15707e754fe7068 (diff) | |
download | pcsx_rearmed-2e6a3b0ee60c654873ca836d3f18ba9f57880fb4.tar.gz pcsx_rearmed-2e6a3b0ee60c654873ca836d3f18ba9f57880fb4.tar.bz2 pcsx_rearmed-2e6a3b0ee60c654873ca836d3f18ba9f57880fb4.zip |
Adding Guncon support for mouse based lightguns
-rw-r--r-- | libpcsxcore/plugins.c | 42 |
1 files changed, 42 insertions, 0 deletions
diff --git a/libpcsxcore/plugins.c b/libpcsxcore/plugins.c index af7ebed..67fe835 100644 --- a/libpcsxcore/plugins.c +++ b/libpcsxcore/plugins.c @@ -643,6 +643,48 @@ void _PADstartPoll(PadDataS *pad) { memcpy(buf, stdpar, 8); respSize = 8; break; + case PSE_PAD_TYPE_GUNCON: // GUNCON - gun controller SLPH-00034 from Namco + stdpar[0] = 0x63; + stdpar[1] = 0x5a; + stdpar[2] = pad->buttonStatus & 0xff; + stdpar[3] = pad->buttonStatus >> 8; + + //This code assumes an X resolution of 256 and a Y resolution of 240 + int xres = 256; + int yres = 240; + + //The code wants an input range for x and y of 0-1023 we passed in -32767 -> 32767 + int absX = (pad->absoluteX / 64) + 512; + int absY = (pad->absoluteY / 64) + 512; + + //Keep within limits + if (absX > 1023) absX = 1023; + if (absX < 0) absX = 0; + if (absY > 1023) absY = 1023; + if (absY < 0) absY = 0; + + stdpar[4] = 0x5a - (xres - 256) / 3 + (((xres - 256) / 3 + 356) * absX >> 10); + stdpar[5] = (0x5a - (xres - 256) / 3 + (((xres - 256) / 3 + 356) * absX >> 10)) >> 8; + stdpar[6] = 0x20 + (yres * absY >> 10); + stdpar[7] = (0x20 + (yres * absY >> 10)) >> 8; + + //Offscreen - Point at the side of the screen so PSX thinks you are pointing offscreen + //Required as a mouse can't be offscreen + //Coordinates X=0001h, Y=000Ah indicates "no light" + //This will mean you cannot shoot the very each of the screen + //ToDo read offscreen range from settings if useful to change + int OffscreenRange = 2; + if (absX < (OffscreenRange) || absX > (1023 - OffscreenRange) || absY < (OffscreenRange) || absY > (1023 - OffscreenRange)) + { + stdpar[4] = 0x01; + stdpar[5] = 0x00; + stdpar[6] = 0x0A; + stdpar[7] = 0x00; + } + + memcpy(buf, stdpar, 8); + respSize = 8; + break; case PSE_PAD_TYPE_ANALOGPAD: // scph1150 stdpar[0] = 0x73; stdpar[2] = pad->buttonStatus & 0xff; |