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author | notaz | 2011-03-02 01:19:29 +0200 |
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committer | notaz | 2011-03-02 01:21:59 +0200 |
commit | 2ef486eeb981b5a9fa8f39446cde1b80264a2e4c (patch) | |
tree | 56c980d37f84240758585249f016d6864968e429 | |
parent | 2588a9387f60ec46ec9c7a1f7ebc480276e5cf1e (diff) | |
download | pcsx_rearmed-2ef486eeb981b5a9fa8f39446cde1b80264a2e4c.tar.gz pcsx_rearmed-2ef486eeb981b5a9fa8f39446cde1b80264a2e4c.tar.bz2 pcsx_rearmed-2ef486eeb981b5a9fa8f39446cde1b80264a2e4c.zip |
dfxvideo: turn off strict-aliasing (causes problems)
all that int16/int32 casting is messing it up I guess.
-rw-r--r-- | Makefile | 3 |
1 files changed, 2 insertions, 1 deletions
@@ -66,7 +66,8 @@ LDFLAGS += -lasound endif # gpu -plugins/dfxvideo/%.o: CFLAGS += -Wall +# note: code is not safe for strict-aliasing? (Castlevania problems) +plugins/dfxvideo/%.o: CFLAGS += -Wall -fno-strict-aliasing OBJS += plugins/dfxvideo/gpu.o plugins/dfxvideo/gpu.o: plugins/dfxvideo/fps.c plugins/dfxvideo/prim.c \ plugins/dfxvideo/gpu.c plugins/dfxvideo/soft.c |