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author | notaz | 2011-10-26 02:38:58 +0300 |
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committer | notaz | 2011-10-30 23:48:08 +0200 |
commit | 4f55097de04a34ddcc83647f3b1f69570d7f1e36 (patch) | |
tree | 05c2c582df2d57a2e309090b2315b9c97c9852a5 | |
parent | 48e74ef5e10804f8809fae397be4234e8bf613a7 (diff) | |
download | pcsx_rearmed-4f55097de04a34ddcc83647f3b1f69570d7f1e36.tar.gz pcsx_rearmed-4f55097de04a34ddcc83647f3b1f69570d7f1e36.tar.bz2 pcsx_rearmed-4f55097de04a34ddcc83647f3b1f69570d7f1e36.zip |
psxcounters: use higher precision for vsync timing
don't know why this is needed (having things like BIAS in mind),
maybe desyncs with cdrom code or SPU?
Tuned this on RE1.
-rw-r--r-- | libpcsxcore/psxcounters.c | 12 |
1 files changed, 11 insertions, 1 deletions
diff --git a/libpcsxcore/psxcounters.c b/libpcsxcore/psxcounters.c index 3f6e139..177ccb7 100644 --- a/libpcsxcore/psxcounters.c +++ b/libpcsxcore/psxcounters.c @@ -74,6 +74,7 @@ static u32 hSyncCount = 0; static u32 spuSyncCount = 0; static u32 hsync_steps = 0; static u32 gpu_wants_hcnt = 0; +static u32 base_cycle = 0; u32 psxNextCounter = 0, psxNextsCounter = 0; @@ -322,7 +323,14 @@ void psxRcntUpdate() hsync_steps = 1; rcnts[3].cycleStart = cycle - leftover_cycles; - rcnts[3].cycle = hsync_steps * rcnts[3].target; + if (Config.PsxType) + // 20.12 precision, clk / 50 / 313 ~= 2164.14 + base_cycle += hsync_steps * 8864320; + else + // clk / 60 / 263 ~= 2146.31 + base_cycle += hsync_steps * 8791293; + rcnts[3].cycle = base_cycle >> 12; + base_cycle &= 0xfff; psxRcntSet(); } @@ -494,6 +502,8 @@ s32 psxRcntFreeze( gzFile f, s32 Mode ) if (Mode == 0) hsync_steps = (psxRegs.cycle - rcnts[3].cycleStart) / rcnts[3].target; + base_cycle = 0; + return 0; } |