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authornotaz2015-01-12 00:25:49 +0200
committernotaz2015-01-13 00:53:41 +0200
commit52d279a54510d3c73c53462f3f236d62fec2d6fa (patch)
tree9ef0c48d773af99ab8cbe88f5d6a618b6e7ff5a5
parent7cfc0c6699ace15d825367e8c40871b413638cf6 (diff)
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release r21
-rw-r--r--frontend/libretro.c2
-rw-r--r--frontend/menu.c4
-rw-r--r--readme.txt9
3 files changed, 12 insertions, 3 deletions
diff --git a/frontend/libretro.c b/frontend/libretro.c
index 5bc5443..38514b5 100644
--- a/frontend/libretro.c
+++ b/frontend/libretro.c
@@ -283,7 +283,7 @@ void retro_get_system_info(struct retro_system_info *info)
{
memset(info, 0, sizeof(*info));
info->library_name = "PCSX-ReARMed";
- info->library_version = "r20";
+ info->library_version = "r21";
info->valid_extensions = "bin|cue|img|mdf|pbp|toc|cbn|m3u";
info->need_fullpath = true;
}
diff --git a/frontend/menu.c b/frontend/menu.c
index 675ec26..0088a63 100644
--- a/frontend/menu.c
+++ b/frontend/menu.c
@@ -1,5 +1,5 @@
/*
- * (C) Gražvydas "notaz" Ignotas, 2010-2014
+ * (C) Gražvydas "notaz" Ignotas, 2010-2015
*
* This work is licensed under the terms of any of these licenses
* (at your option):
@@ -1934,7 +1934,7 @@ static const char credits_text[] =
"PCSX4ALL plugin by PCSX4ALL team\n"
" Chui, Franxis, Unai\n\n"
"integration, optimization and\n"
- " frontend (C) 2010-2014 notaz\n";
+ " frontend (C) 2010-2015 notaz\n";
static int reset_game(void)
{
diff --git a/readme.txt b/readme.txt
index c523f60..435a682 100644
--- a/readme.txt
+++ b/readme.txt
@@ -113,6 +113,15 @@ the main menu where it is possible to enable/disable individual cheats.
Changelog
---------
+r21 (2015-01-12)
++ general: added ability to run SPU emulation on a separate thread, enabled it
+ by default when multicore CPU is detected. Significant effort was made to
+ avoid any compatibility problems which the old P.E.Op.S. implementation had.
++ pandora: added ability to run SPU emulation on TI C64x DSP by using bsp's
+ c64_tools.
+* libretro: fixed win32 build (mingw only)
+* some tweaks for the scanline effect and other things
+
r20 (2014-12-25)
* fixed various sound accuracy issues, like effects in ff7-ff9
for standalone build, audio will no longer slow down when emu is not fast