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authornotaz2011-09-22 20:26:34 +0300
committernotaz2011-09-22 21:56:18 +0300
commit7e44d49d2a65d6e45d6f99f72a8cccdb02654aae (patch)
treed459446fb8e9e7bcfd8654c10356a4d0a2ec1a01
parent77d6fd631e4c4efc26333ae43888855b9961493e (diff)
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spu: clean up unneeded code
-rw-r--r--plugins/dfsound/externals.h4
-rw-r--r--plugins/dfsound/freeze.c18
-rw-r--r--plugins/dfsound/registers.c43
-rw-r--r--plugins/dfsound/registers.h4
-rw-r--r--plugins/dfsound/regs.h27
-rw-r--r--plugins/dfsound/spu.c35
6 files changed, 34 insertions, 97 deletions
diff --git a/plugins/dfsound/externals.h b/plugins/dfsound/externals.h
index 0ddf406..4ce39bb 100644
--- a/plugins/dfsound/externals.h
+++ b/plugins/dfsound/externals.h
@@ -107,19 +107,15 @@ typedef struct
int spos;
int sinc;
- unsigned char * pStart; // start ptr into sound mem
unsigned char * pCurr; // current pos in sound mem
unsigned char * pLoop; // loop ptr in sound mem
unsigned int bStop:1; // is channel stopped (sample _can_ still be playing, ADSR Release phase)
unsigned int bReverb:1; // can we do reverb on this channel? must have ctrl register bit, to get active
- unsigned int bIgnoreLoop:1; // ignore loop bit, if an external loop address is used
unsigned int bRVBActive:1; // reverb active flag
unsigned int bNoise:1; // noise active flag
unsigned int bFMod:2; // freq mod (0=off, 1=sound channel, 2=freq channel)
- int iActFreq; // current psx pitch
- int iUsedFreq; // current pc pitch
int iLeftVolume; // left volume
int iRightVolume; // right volume
ADSRInfoEx ADSRX;
diff --git a/plugins/dfsound/freeze.c b/plugins/dfsound/freeze.c
index d09a9b0..6caa6bf 100644
--- a/plugins/dfsound/freeze.c
+++ b/plugins/dfsound/freeze.c
@@ -22,7 +22,6 @@
#include "externals.h"
#include "registers.h"
#include "spu.h"
-#include "regs.h"
////////////////////////////////////////////////////////////////////////
// freeze structs
@@ -129,16 +128,16 @@ static void save_channel(SPUCHAN_orig *d, const SPUCHAN *s, int ch)
d->spos = s->spos;
d->sinc = s->sinc;
memcpy(d->SB, s->SB, sizeof(d->SB));
- d->pStart = s->pStart;
+ d->pStart = (unsigned char *)((regAreaGet(ch,6)&~1)<<3);
d->pCurr = s->pCurr;
d->pLoop = s->pLoop;
d->bOn = !!(dwChannelOn & (1<<ch));
d->bStop = s->bStop;
d->bReverb = s->bReverb;
- d->iActFreq = s->iActFreq;
- d->iUsedFreq = s->iUsedFreq;
+ d->iActFreq = 1;
+ d->iUsedFreq = 2;
d->iLeftVolume = s->iLeftVolume;
- d->bIgnoreLoop = s->bIgnoreLoop;
+ d->bIgnoreLoop = 0;
d->iRightVolume = s->iRightVolume;
d->iRawPitch = s->iRawPitch;
d->s_1 = s->SB[27]; // yes it's reversed
@@ -168,16 +167,12 @@ static void load_channel(SPUCHAN *d, const SPUCHAN_orig *s, int ch)
d->spos = s->spos;
d->sinc = s->sinc;
memcpy(d->SB, s->SB, sizeof(d->SB));
- d->pStart = (void *)((long)s->pStart & 0x7fff0);
d->pCurr = (void *)((long)s->pCurr & 0x7fff0);
d->pLoop = (void *)((long)s->pLoop & 0x7fff0);
if (s->bOn) dwChannelOn |= 1<<ch;
d->bStop = s->bStop;
d->bReverb = s->bReverb;
- d->iActFreq = s->iActFreq;
- d->iUsedFreq = s->iUsedFreq;
d->iLeftVolume = s->iLeftVolume;
- d->bIgnoreLoop = s->bIgnoreLoop;
d->iRightVolume = s->iRightVolume;
d->iRawPitch = s->iRawPitch;
d->bRVBActive = s->bRVBActive;
@@ -243,8 +238,6 @@ long CALLBACK SPUfreeze(uint32_t ulFreezeMode,SPUFreeze_t * pF)
for(i=0;i<MAXCHAN;i++)
{
save_channel(&pFO->s_chan[i],&s_chan[i],i);
- if(pFO->s_chan[i].pStart)
- pFO->s_chan[i].pStart-=(unsigned long)spuMemC;
if(pFO->s_chan[i].pCurr)
pFO->s_chan[i].pCurr-=(unsigned long)spuMemC;
if(pFO->s_chan[i].pLoop)
@@ -320,7 +313,6 @@ void LoadStateV5(SPUFreeze_t * pF)
{
load_channel(&s_chan[i],&pFO->s_chan[i],i);
- s_chan[i].pStart+=(unsigned long)spuMemC;
s_chan[i].pCurr+=(unsigned long)spuMemC;
s_chan[i].pLoop+=(unsigned long)spuMemC;
}
@@ -336,8 +328,6 @@ void LoadStateUnknown(SPUFreeze_t * pF)
{
s_chan[i].bStop=0;
s_chan[i].pLoop=spuMemC;
- s_chan[i].pStart=spuMemC;
- s_chan[i].pLoop=spuMemC;
}
dwNewChannel=0;
diff --git a/plugins/dfsound/registers.c b/plugins/dfsound/registers.c
index 983af8c..2493a1e 100644
--- a/plugins/dfsound/registers.c
+++ b/plugins/dfsound/registers.c
@@ -21,7 +21,6 @@
#include "externals.h"
#include "registers.h"
-#include "regs.h"
/*
// adsr time values (in ms) by James Higgs ... see the end of
@@ -41,6 +40,15 @@
#define SUSTAIN_MS 441L
#define RELEASE_MS 437L
+static void SoundOn(int start,int end,unsigned short val);
+static void SoundOff(int start,int end,unsigned short val);
+static void FModOn(int start,int end,unsigned short val);
+static void NoiseOn(int start,int end,unsigned short val);
+static void SetVolumeL(unsigned char ch,short vol);
+static void SetVolumeR(unsigned char ch,short vol);
+static void SetPitch(int ch,unsigned short val);
+static void ReverbOn(int start,int end,unsigned short val);
+
////////////////////////////////////////////////////////////////////////
// WRITE REGISTERS: called by main emu
////////////////////////////////////////////////////////////////////////
@@ -69,8 +77,7 @@ void CALLBACK SPUwriteRegister(unsigned long reg, unsigned short val)
break;
//------------------------------------------------// start
case 6:
- // Brain Dead 13 - align to 16 boundary
- s_chan[ch].pStart= spuMemC+(unsigned long)((val<<3)&~0xf);
+ // taken from regArea later
break;
//------------------------------------------------// level with pre-calcs
case 8:
@@ -165,11 +172,7 @@ void CALLBACK SPUwriteRegister(unsigned long reg, unsigned short val)
break;
//------------------------------------------------//
case 14: // loop?
- //WaitForSingleObject(s_chan[ch].hMutex,2000); // -> no multithread fuckups
- s_chan[ch].pLoop=spuMemC+((unsigned long)((val<<3)&~0xf));
- //s_chan[ch].bIgnoreLoop=1;
- //ReleaseMutex(s_chan[ch].hMutex); // -> oki, on with the thread
- dwChannelDead&=~(1<<ch);
+ s_chan[ch].pLoop=spuMemC+((val&~1)<<3);
break;
//------------------------------------------------//
}
@@ -413,7 +416,7 @@ unsigned short CALLBACK SPUreadRegister(unsigned long reg)
// SOUND ON register write
////////////////////////////////////////////////////////////////////////
-void SoundOn(int start,int end,unsigned short val) // SOUND ON PSX COMAND
+static void SoundOn(int start,int end,unsigned short val)
{
int ch;
@@ -421,8 +424,6 @@ void SoundOn(int start,int end,unsigned short val) // SOUND ON PSX COMAND
{
if((val&1) && regAreaGet(ch,6)) // mmm... start has to be set before key on !?!
{
- s_chan[ch].bIgnoreLoop=0;
-
// do this here, not in StartSound
// - fixes fussy timing issues
s_chan[ch].bStop=0;
@@ -440,7 +441,7 @@ void SoundOn(int start,int end,unsigned short val) // SOUND ON PSX COMAND
// SOUND OFF register write
////////////////////////////////////////////////////////////////////////
-void SoundOff(int start,int end,unsigned short val) // SOUND OFF PSX COMMAND
+static void SoundOff(int start,int end,unsigned short val)
{
int ch;
for(ch=start;ch<end;ch++,val>>=1) // loop channels
@@ -460,7 +461,7 @@ void SoundOff(int start,int end,unsigned short val) // SOUND OFF PSX COMMAND
// FMOD register write
////////////////////////////////////////////////////////////////////////
-void FModOn(int start,int end,unsigned short val) // FMOD ON PSX COMMAND
+static void FModOn(int start,int end,unsigned short val)
{
int ch;
@@ -487,7 +488,7 @@ void FModOn(int start,int end,unsigned short val) // FMOD ON PSX COMMAND
// NOISE register write
////////////////////////////////////////////////////////////////////////
-void NoiseOn(int start,int end,unsigned short val) // NOISE ON PSX COMMAND
+static void NoiseOn(int start,int end,unsigned short val)
{
int ch;
@@ -504,7 +505,7 @@ void NoiseOn(int start,int end,unsigned short val) // NOISE ON PSX COMMAND
// please note: sweep and phase invert are wrong... but I've never seen
// them used
-void SetVolumeL(unsigned char ch,short vol) // LEFT VOLUME
+static void SetVolumeL(unsigned char ch,short vol) // LEFT VOLUME
{
if(vol&0x8000) // sweep?
{
@@ -530,7 +531,7 @@ void SetVolumeL(unsigned char ch,short vol) // LEFT VOLUME
// RIGHT VOLUME register write
////////////////////////////////////////////////////////////////////////
-void SetVolumeR(unsigned char ch,short vol) // RIGHT VOLUME
+static void SetVolumeR(unsigned char ch,short vol) // RIGHT VOLUME
{
if(vol&0x8000) // comments... see above :)
{
@@ -556,24 +557,22 @@ void SetVolumeR(unsigned char ch,short vol) // RIGHT VOLUME
// PITCH register write
////////////////////////////////////////////////////////////////////////
-void SetPitch(int ch,unsigned short val) // SET PITCH
+static void SetPitch(int ch,unsigned short val) // SET PITCH
{
int NP;
if(val>0x3fff) NP=0x3fff; // get pitch val
else NP=val;
s_chan[ch].iRawPitch=NP;
-
- NP=(44100L*NP)/4096L; // calc frequency
- if(NP<1) NP=1; // some security
- s_chan[ch].iActFreq=NP; // store frequency
+ s_chan[ch].sinc=(NP<<4)|8;
+ if(iUseInterpolation==1) s_chan[ch].SB[32]=1; // -> freq change in simple interpolation mode: set flag
}
////////////////////////////////////////////////////////////////////////
// REVERB register write
////////////////////////////////////////////////////////////////////////
-void ReverbOn(int start,int end,unsigned short val) // REVERB ON PSX COMMAND
+static void ReverbOn(int start,int end,unsigned short val)
{
int ch;
diff --git a/plugins/dfsound/registers.h b/plugins/dfsound/registers.h
index 204a669..cb95bc1 100644
--- a/plugins/dfsound/registers.h
+++ b/plugins/dfsound/registers.h
@@ -150,3 +150,7 @@
#define STAT_IRQ 0x40
+///////////////////////////////////////////////////////////
+
+void CALLBACK SPUwriteRegister(unsigned long reg, unsigned short val);
+
diff --git a/plugins/dfsound/regs.h b/plugins/dfsound/regs.h
deleted file mode 100644
index 3d2689b..0000000
--- a/plugins/dfsound/regs.h
+++ /dev/null
@@ -1,27 +0,0 @@
-/***************************************************************************
- regs.h - description
- -------------------
- begin : Wed May 15 2002
- copyright : (C) 2002 by Pete Bernert
- email : BlackDove@addcom.de
- ***************************************************************************/
-/***************************************************************************
- * *
- * This program is free software; you can redistribute it and/or modify *
- * it under the terms of the GNU General Public License as published by *
- * the Free Software Foundation; either version 2 of the License, or *
- * (at your option) any later version. See also the license.txt file for *
- * additional informations. *
- * *
- ***************************************************************************/
-
-void SoundOn(int start,int end,unsigned short val);
-void SoundOff(int start,int end,unsigned short val);
-void FModOn(int start,int end,unsigned short val);
-void NoiseOn(int start,int end,unsigned short val);
-void SetVolumeL(unsigned char ch,short vol);
-void SetVolumeR(unsigned char ch,short vol);
-void SetPitch(int ch,unsigned short val);
-void ReverbOn(int start,int end,unsigned short val);
-void CALLBACK SPUwriteRegister(unsigned long reg, unsigned short val);
-
diff --git a/plugins/dfsound/spu.c b/plugins/dfsound/spu.c
index b866cff..8c6f7d2 100644
--- a/plugins/dfsound/spu.c
+++ b/plugins/dfsound/spu.c
@@ -26,7 +26,6 @@
#include "registers.h"
#include "cfg.h"
#include "dsoundoss.h"
-#include "regs.h"
#ifdef ENABLE_NLS
#include <libintl.h>
@@ -287,19 +286,9 @@ INLINE void StartSound(int ch)
// ALL KIND OF HELPERS
////////////////////////////////////////////////////////////////////////
-INLINE void VoiceChangeFrequency(int ch)
-{
- s_chan[ch].iUsedFreq=s_chan[ch].iActFreq; // -> take it and calc steps
- s_chan[ch].sinc=s_chan[ch].iRawPitch<<4;
- if(!s_chan[ch].sinc) s_chan[ch].sinc=1;
- if(iUseInterpolation==1) s_chan[ch].SB[32]=1; // -> freq change in simle imterpolation mode: set flag
-}
-
-////////////////////////////////////////////////////////////////////////
-
INLINE int FModChangeFrequency(int ch,int ns)
{
- int NP=s_chan[ch].iRawPitch;
+ unsigned int NP=s_chan[ch].iRawPitch;
int sinc;
NP=((32768L+iFMod[ns])*NP)/32768L;
@@ -307,12 +296,7 @@ INLINE int FModChangeFrequency(int ch,int ns)
if(NP>0x3fff) NP=0x3fff;
if(NP<0x1) NP=0x1;
- NP=(44100L*NP)/(4096L); // calc frequency
-
- s_chan[ch].iActFreq=NP;
- s_chan[ch].iUsedFreq=NP;
- sinc=(((NP/10)<<16)/4410);
- if(!sinc) sinc=1;
+ sinc=NP<<4; // calc frequency
if(iUseInterpolation==1) // freq change in simple interpolation mode
s_chan[ch].SB[32]=1;
iFMod[ns]=0;
@@ -512,9 +496,6 @@ static int skip_block(int ch)
int flags = start[1];
int ret = 0;
- // Tron Bonne hack, probably wrong (could be wrong memory contents..)
- if(flags & ~7) flags = 0;
-
if(start == pSpuIrq)
{
do_irq();
@@ -750,9 +731,6 @@ static void *MAINThread(void *arg)
if(dwNewChannel&(1<<ch)) StartSound(ch); // start new sound
if(!(dwChannelOn&(1<<ch))) continue; // channel not playing? next
- if(s_chan[ch].iActFreq!=s_chan[ch].iUsedFreq) // new psx frequency?
- VoiceChangeFrequency(ch);
-
if(s_chan[ch].bNoise)
d=do_samples_noise(ch, ns_from, ns_to);
else if(s_chan[ch].bFMod==2 || (s_chan[ch].bFMod==0 && iUseInterpolation==0))
@@ -791,20 +769,18 @@ static void *MAINThread(void *arg)
if(s_chan[ch].pCurr > pSpuIrq && s_chan[ch].pLoop > pSpuIrq)
continue;
- if(s_chan[ch].iActFreq!=s_chan[ch].iUsedFreq) // new psx frequency?
- VoiceChangeFrequency(ch);
-
s_chan[ch].spos += s_chan[ch].sinc * NSSIZE;
while(s_chan[ch].spos >= 28 * 0x10000)
{
- unsigned char *start=s_chan[ch].pCurr;
+ unsigned char *start = s_chan[ch].pCurr;
// no need for bIRQReturn since the channel is silent
iSpuAsyncWait |= skip_block(ch);
if(start == s_chan[ch].pCurr)
{
// looping on self
- dwChannelDead|=1<<ch;
+ dwChannelDead |= 1<<ch;
+ s_chan[ch].spos = 0;
break;
}
@@ -1045,7 +1021,6 @@ void SetupStreams(void)
// s_chan[i].hMutex=CreateMutex(NULL,FALSE,NULL);
s_chan[i].ADSRX.SustainLevel = 0xf; // -> init sustain
s_chan[i].pLoop=spuMemC;
- s_chan[i].pStart=spuMemC;
s_chan[i].pCurr=spuMemC;
}