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author | notaz | 2011-03-07 19:56:42 +0200 |
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committer | notaz | 2011-03-07 19:59:05 +0200 |
commit | b8e744ce04eaf294d0c06aca6b20b410122bf4ed (patch) | |
tree | 7dadb170fd95d3dbe5186402ef786c73d6f31449 | |
parent | af4ee1fe7361ac0c958e3df25958c94ecee2710b (diff) | |
download | pcsx_rearmed-b8e744ce04eaf294d0c06aca6b20b410122bf4ed.tar.gz pcsx_rearmed-b8e744ce04eaf294d0c06aca6b20b410122bf4ed.tar.bz2 pcsx_rearmed-b8e744ce04eaf294d0c06aca6b20b410122bf4ed.zip |
spu: fix valgrind errors
-rw-r--r-- | plugins/dfsound/spu.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/plugins/dfsound/spu.c b/plugins/dfsound/spu.c index dc0f584..8558e48 100644 --- a/plugins/dfsound/spu.c +++ b/plugins/dfsound/spu.c @@ -855,7 +855,7 @@ void SetupStreams(void) (uint32_t *)malloc(16384 * sizeof(uint32_t)); CDDAEnd = CDDAStart + 16384; CDDAPlay = CDDAStart; - CDDAFeed = CDDAStart + 1; + CDDAFeed = CDDAStart; for(i=0;i<MAXCHAN;i++) // loop sound channels { |