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author | notaz | 2012-07-07 21:45:00 +0300 |
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committer | notaz | 2012-07-15 20:29:48 +0300 |
commit | e4f075af4e4ba79332c72809d3bb4ba6e2895253 (patch) | |
tree | cb9851e519f749f3f3a998055824d6755d2d4f1c | |
parent | f2aec10aa8e3befe7e89070e8559d070835cc23e (diff) | |
download | pcsx_rearmed-e4f075af4e4ba79332c72809d3bb4ba6e2895253.tar.gz pcsx_rearmed-e4f075af4e4ba79332c72809d3bb4ba6e2895253.tar.bz2 pcsx_rearmed-e4f075af4e4ba79332c72809d3bb4ba6e2895253.zip |
spu: rework irq handling and loop reloading
irq might be too early, but this seems to be better than was before.
Special thanks to Ryphecha for some ideas again.
-rw-r--r-- | plugins/dfsound/externals.h | 2 | ||||
-rw-r--r-- | plugins/dfsound/freeze.c | 13 | ||||
-rw-r--r-- | plugins/dfsound/registers.c | 6 | ||||
-rw-r--r-- | plugins/dfsound/spu.c | 105 |
4 files changed, 62 insertions, 64 deletions
diff --git a/plugins/dfsound/externals.h b/plugins/dfsound/externals.h index 0146553..3cb388c 100644 --- a/plugins/dfsound/externals.h +++ b/plugins/dfsound/externals.h @@ -109,7 +109,7 @@ typedef struct unsigned int bRVBActive:1; // reverb active flag
unsigned int bNoise:1; // noise active flag
unsigned int bFMod:2; // freq mod (0=off, 1=sound channel, 2=freq channel)
- unsigned int bJump:1; // last decoded block jumped
+ unsigned int prevflags:3; // flags from previous block
int iLeftVolume; // left volume
int iRightVolume; // right volume
diff --git a/plugins/dfsound/freeze.c b/plugins/dfsound/freeze.c index d7e45b1..ec097c5 100644 --- a/plugins/dfsound/freeze.c +++ b/plugins/dfsound/freeze.c @@ -134,11 +134,11 @@ static void save_channel(SPUCHAN_orig *d, const SPUCHAN *s, int ch) d->bOn = !!(dwChannelOn & (1<<ch));
d->bStop = s->bStop;
d->bReverb = s->bReverb;
- d->bIgnoreLoop = s->bJump;
d->iActFreq = 1;
d->iUsedFreq = 2;
d->iLeftVolume = s->iLeftVolume;
- d->bIgnoreLoop = 0;
+ // this one is nasty but safe, save compat is important
+ d->bIgnoreLoop = (s->prevflags ^ 2) << 1;
d->iRightVolume = s->iRightVolume;
d->iRawPitch = s->iRawPitch;
d->s_1 = s->SB[27]; // yes it's reversed
@@ -179,7 +179,7 @@ static void load_channel(SPUCHAN *d, const SPUCHAN_orig *s, int ch) d->bRVBActive = s->bRVBActive;
d->bNoise = s->bNoise;
d->bFMod = s->bFMod;
- d->bJump = s->bIgnoreLoop;
+ d->prevflags = (s->bIgnoreLoop >> 1) ^ 2;
d->ADSRX.State = s->ADSRX.State;
d->ADSRX.AttackModeExp = s->ADSRX.AttackModeExp;
d->ADSRX.AttackRate = s->ADSRX.AttackRate;
@@ -232,11 +232,11 @@ long CALLBACK SPUfreeze(uint32_t ulFreezeMode,SPUFreeze_t * pF) pFO->spuAddr=spuAddr;
if(pFO->spuAddr==0) pFO->spuAddr=0xbaadf00d;
- dwChannelOn&=~dwPendingChanOff;
- dwPendingChanOff=0;
-
for(i=0;i<MAXCHAN;i++)
{
+ if(!(s_chan[i].prevflags&2))
+ dwChannelOn&=~(1<<i);
+
save_channel(&pFO->s_chan[i],&s_chan[i],i);
if(pFO->s_chan[i].pCurr)
pFO->s_chan[i].pCurr-=(unsigned long)spuMemC;
@@ -257,7 +257,6 @@ long CALLBACK SPUfreeze(uint32_t ulFreezeMode,SPUFreeze_t * pF) SPUplayADPCMchannel(&pF->xaS);
xapGlobal=0;
- dwPendingChanOff=0;
if(!strcmp(pF->szSPUName,"PBOSS") && pF->ulFreezeVersion==5)
LoadStateV5(pF);
diff --git a/plugins/dfsound/registers.c b/plugins/dfsound/registers.c index 1a51cd7..45df2eb 100644 --- a/plugins/dfsound/registers.c +++ b/plugins/dfsound/registers.c @@ -173,10 +173,6 @@ void CALLBACK SPUwriteRegister(unsigned long reg, unsigned short val) //------------------------------------------------//
case 14: // loop?
s_chan[ch].pLoop=spuMemC+((val&~1)<<3);
- if(s_chan[ch].bJump)
- // real machine would be most likely still doing the last block and use new value for the jump;
- // but we decode ahead a bit and already did the jump part, so compensate for that now.
- s_chan[ch].pCurr=s_chan[ch].pLoop;
break;
//------------------------------------------------//
}
@@ -428,7 +424,7 @@ static void SoundOn(int start,int end,unsigned short val) s_chan[ch].bStop=0;
s_chan[ch].pCurr=spuMemC+((regAreaGet(ch,6)&~1)<<3); // must be block aligned
s_chan[ch].pLoop=spuMemC+((regAreaGet(ch,14)&~1)<<3);
- s_chan[ch].bJump=0;
+ s_chan[ch].prevflags=2;
dwNewChannel|=(1<<ch); // bitfield for faster testing
dwChannelOn|=1<<ch;
diff --git a/plugins/dfsound/spu.c b/plugins/dfsound/spu.c index 4759f3f..d5a8215 100644 --- a/plugins/dfsound/spu.c +++ b/plugins/dfsound/spu.c @@ -5,7 +5,7 @@ copyright : (C) 2002 by Pete Bernert email : BlackDove@addcom.de - Portions (C) Gražvydas "notaz" Ignotas, 2010-2011 + Portions (C) Gražvydas "notaz" Ignotas, 2010-2012 ***************************************************************************/ /*************************************************************************** @@ -250,6 +250,26 @@ INLINE void InterpolateDown(int ch) #include "xa.c" +static void do_irq(void) +{ + //if(!(spuStat & STAT_IRQ)) + { + spuStat |= STAT_IRQ; // asserted status? + if(irqCallback) irqCallback(); + } +} + +static int check_irq(int ch, unsigned char *pos) +{ + if((spuCtrl & CTRL_IRQ) && pos == pSpuIrq) + { + //printf("ch%d irq %04x\n", ch, pos - spuMemC); + do_irq(); + return 1; + } + return 0; +} + //////////////////////////////////////////////////////////////////////// // START SOUND... called by main thread to setup a new sound on a channel //////////////////////////////////////////////////////////////////////// @@ -275,6 +295,8 @@ INLINE void StartSound(int ch) {s_chan[ch].spos=0x30000L;s_chan[ch].SB[28]=0;} // -> start with more decoding else {s_chan[ch].spos=0x10000L;s_chan[ch].SB[31]=0;} // -> no/simple interpolation starts with one 44100 decoding + check_irq(ch, s_chan[ch].pCurr); // just in case + dwNewChannel&=~(1<<ch); // clear new channel bit } @@ -390,15 +412,6 @@ INLINE int iGetInterpolationVal(int ch, int spos) return fa; } -static void do_irq(void) -{ - //if(!(spuStat & STAT_IRQ)) - { - spuStat |= STAT_IRQ; // asserted status? - if(irqCallback) irqCallback(); - } -} - static void decode_block_data(int *dest, const unsigned char *src, int predict_nr, int shift_factor) { int nSample; @@ -434,23 +447,17 @@ static int decode_block(int ch) int ret = 0; start=s_chan[ch].pCurr; // set up the current pos - if(dwPendingChanOff&(1<<ch)) - { - dwChannelOn&=~(1<<ch); // -> turn everything off - dwPendingChanOff&=~(1<<ch); - s_chan[ch].bStop=1; - s_chan[ch].ADSRX.EnvelopeVol=0; - } - //////////////////////////////////////////// irq check - - if(spuCtrl&CTRL_IRQ) + if(s_chan[ch].prevflags&1) // 1: stop/loop { - if(pSpuIrq == start) // irq address reached? + if(!(s_chan[ch].prevflags&2)) { - do_irq(); // -> call main emu - ret = 1; + dwChannelOn&=~(1<<ch); // -> turn everything off + s_chan[ch].bStop=1; + s_chan[ch].ADSRX.EnvelopeVol=0; } + + start = s_chan[ch].pLoop; } predict_nr=(int)start[0]; @@ -459,29 +466,22 @@ static int decode_block(int ch) decode_block_data(s_chan[ch].SB, start + 2, predict_nr, shift_factor); - //////////////////////////////////////////// flag handler - flags=(int)start[1]; if(flags&4) s_chan[ch].pLoop=start; // loop adress start+=16; - if(flags&1) // 1: stop/loop - { - if(!(flags&2)) - dwPendingChanOff|=1<<ch; + if(flags&1) // 1: stop/loop start = s_chan[ch].pLoop; - } - if (start - spuMemC >= 0x80000) { - // most likely wrong + if (start - spuMemC >= 0x80000) start = spuMemC; - printf("ch%d oflow\n", ch); - } + + ret = check_irq(ch, start); s_chan[ch].pCurr = start; // store values for next cycle - s_chan[ch].bJump = flags & 1; + s_chan[ch].prevflags = flags; return ret; } @@ -491,24 +491,22 @@ static int skip_block(int ch) { unsigned char *start = s_chan[ch].pCurr; int flags = start[1]; - int ret = 0; - if(start == pSpuIrq) - { - do_irq(); - ret = 1; - } + if(s_chan[ch].prevflags & 1) + start = s_chan[ch].pLoop; if(flags & 4) s_chan[ch].pLoop = start; - s_chan[ch].pCurr += 16; + start += 16; if(flags & 1) - s_chan[ch].pCurr = s_chan[ch].pLoop; + start = s_chan[ch].pLoop; - s_chan[ch].bJump = flags & 1; - return ret; + s_chan[ch].pCurr = start; + s_chan[ch].prevflags = flags; + + return check_irq(ch, start); } #define make_do_samples(name, fmod_code, interp_start, interp1_code, interp2_code, interp_end) \ @@ -824,18 +822,15 @@ static int do_samples(int forced_updates) // an IRQ. Only problem: the "wait for cpu" option is kinda hard to do here // in some of Peops timer modes. So: we ignore this option here (for now). - if(pMixIrq) + if(pMixIrq && (spuCtrl&CTRL_IRQ) && pSpuIrq && pSpuIrq<spuMemC+0x1000) { for(ns=0;ns<NSSIZE;ns++) { - if((spuCtrl&0x40) && pSpuIrq && pSpuIrq<spuMemC+0x1000) - { for(ch=0;ch<4;ch++) { if(pSpuIrq>=pMixIrq+(ch*0x400) && pSpuIrq<pMixIrq+(ch*0x400)+2) do_irq(); } - } pMixIrq+=2;if(pMixIrq>spuMemC+0x3ff) pMixIrq=spuMemC; } } @@ -863,6 +858,7 @@ static int do_samples(int forced_updates) void CALLBACK SPUasync(unsigned long cycle) { + static int old_ctrl; int forced_updates = 0; int do_update = 0; @@ -877,9 +873,16 @@ void CALLBACK SPUasync(unsigned long cycle) had_dma = 0; } - // once per frame should be fine (using a bit more because of BIAS) - if(cycles_since_update > PSXCLK/60 * 5/4) + if((spuCtrl&CTRL_IRQ) && (((spuCtrl^old_ctrl)&CTRL_IRQ) // irq was enabled + || cycles_since_update > PSXCLK/60 / 4)) { do_update = 1; + forced_updates = cycles_since_update / (PSXCLK/44100) / NSSIZE; + } + // with no irqs, once per frame should be fine (using a bit more because of BIAS) + else if(cycles_since_update > PSXCLK/60 * 5/4) + do_update = 1; + + old_ctrl = spuCtrl; if(do_update) do_samples(forced_updates); |