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author | retro-wertz | 2019-05-16 09:56:54 +0800 |
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committer | retro-wertz | 2019-05-19 11:40:50 +0800 |
commit | b0ec2e6d0719603212373bcdaaedd5b7b5e43121 (patch) | |
tree | d274c1ddfd56a9e05138eacd73da147be3347185 /Makefile.libretro | |
parent | 4e0deb4b36b49a45061098fc531556bb6cea3e9e (diff) | |
download | pcsx_rearmed-b0ec2e6d0719603212373bcdaaedd5b7b5e43121.tar.gz pcsx_rearmed-b0ec2e6d0719603212373bcdaaedd5b7b5e43121.tar.bz2 pcsx_rearmed-b0ec2e6d0719603212373bcdaaedd5b7b5e43121.zip |
Allow building without CHD, disable CHD for 3DS
- all platforms compiles with CHD support.
- compile with HAVE_CHD=0 for no chd support.
- CHD fails building for 3DS, not sure its even fast enough for the device. I tried asking in discord channel but haven't got reply. Disabling it till someone familiar with 3ds can fix it.
http://p.0bl.net/123458
Diffstat (limited to 'Makefile.libretro')
-rw-r--r-- | Makefile.libretro | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/Makefile.libretro b/Makefile.libretro index 5d380b6..f58f284 100644 --- a/Makefile.libretro +++ b/Makefile.libretro @@ -2,6 +2,7 @@ DEBUG ?= 0 WANT_ZLIB ?= 1 +HAVE_CHD ?= 1 ifeq ($(platform),) platform = unix @@ -188,7 +189,7 @@ else ifeq ($(platform), ctr) DRC_CACHE_BASE = 0 ARCH = arm HAVE_NEON = 0 - + HAVE_CHD = 0 STATIC_LINKING = 1 # Xbox 360 |