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authorneonloop2021-04-03 23:13:51 +0000
committerneonloop2021-04-03 23:13:51 +0000
commit67c4ecd9a17491c102cdc8e5d08b22ab422826c8 (patch)
treecdf5b1f2f0554b2ec98b0d6444fbec841968ddaa /Makefile
parent076eba28b80edeb7566d8e12713b029bd324a67b (diff)
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Enables Menu+L1/R1 for L2/R2 and vice versa
The menu now appears when releasing the button as long as another button hasn't been pressed. Menu+L will activate L2 if L1 is bound to L, or L1 if L2 is bound to L. This allows rebinding for games that prefer L2/R2, like Twisted Metal 2.
Diffstat (limited to 'Makefile')
-rw-r--r--Makefile2
1 files changed, 1 insertions, 1 deletions
diff --git a/Makefile b/Makefile
index 7de0c21..b2c7ef4 100644
--- a/Makefile
+++ b/Makefile
@@ -306,7 +306,7 @@ OBJS += frontend/plat_trimui.o frontend/blit320.o
frontend/main.o frontend/menu.o: CFLAGS += -include frontend/menu_trimui.h
USE_PLUGIN_LIB = 1
USE_FRONTEND = 1
-CFLAGS += -DGPULIB_USE_MMAP -DGPU_UNAI_USE_INT_DIV_MULTINV -fomit-frame-pointer -ffast-math -ffunction-sections -fsingle-precision-constant
+CFLAGS += -DGPULIB_USE_MMAP -DGPU_UNAI_USE_INT_DIV_MULTINV -DMENU_SHOULDER_COMBO -fomit-frame-pointer -ffast-math -ffunction-sections -fsingle-precision-constant
CFLAGS += $(SDL_CFLAGS) -DTRIMUI
LDFLAGS += $(SDL_LDFLAGS) -flto -fwhole-program
endif