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author | negativeExponent | 2020-05-07 18:54:56 +0800 |
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committer | negativeExponent | 2020-05-07 18:54:56 +0800 |
commit | 570b9365c21d4e30a09b5e55c7cc94954fd4dd6d (patch) | |
tree | dcb4ae4d60b6c7762ebcc56ac0edc8ed04970861 /deps/lzma-16.04/C/LzFind.h | |
parent | 14e45ca252a6b0bcd0863310b862538eb3af8aee (diff) | |
download | pcsx_rearmed-570b9365c21d4e30a09b5e55c7cc94954fd4dd6d.tar.gz pcsx_rearmed-570b9365c21d4e30a09b5e55c7cc94954fd4dd6d.tar.bz2 pcsx_rearmed-570b9365c21d4e30a09b5e55c7cc94954fd4dd6d.zip |
Fix some edge case where core can freeze upon loading content
- Core sometime freeze while loading content during the loading of the core options. Moving update_variables() from retro_init to retro_load_game() fixes the problem, on my case at least.
- Also apply fix as suggested in this issue page: https://github.com/libretro/pcsx_rearmed/issues/373
Diffstat (limited to 'deps/lzma-16.04/C/LzFind.h')
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