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authorJustin Weiss2019-09-21 16:49:45 -0700
committerJustin Weiss2019-09-21 16:49:45 -0700
commitbbb541fb7c3330ca1184d059bbe358059c2138f6 (patch)
tree7dff86d3768f7713bdf64267935c5371e05d3e70 /frontend/blit320.s
parent915cd7d7a2b7d4c5f3dd53219b36f62184d68c65 (diff)
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Fix sound over-buffering on 3ds
With iTempo turned on, we generate a frame and a half of sound data each frame, which causes dropped sound frames and noise. It looks like GPH hacks are disabled for 3ds in other places, so disabling it here too seemed like the correct fix.
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