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author | alexis-puska | 2016-05-12 01:45:26 +0200 |
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committer | cbransden | 2016-05-13 18:29:58 +0100 |
commit | 29f3675b9b2f24b8a16db73588b8b04d628eabd8 (patch) | |
tree | 026cbda2436e123ae3fabb6285e84ee3e753cc70 /frontend/libretro.c | |
parent | ace14ab3172ad90809a3cc5e8fe67d5cac9e294b (diff) | |
download | pcsx_rearmed-29f3675b9b2f24b8a16db73588b8b04d628eabd8.tar.gz pcsx_rearmed-29f3675b9b2f24b8a16db73588b8b04d628eabd8.tar.bz2 pcsx_rearmed-29f3675b9b2f24b8a16db73588b8b04d628eabd8.zip |
second implementation of multitap
add game/core option to enabled or disabled multitap.
Test with micro machine V3 and 5 devices, 2 multitap enabled, all
device react good i can’t test the 6 7 8 select player but i can select
8 gamer. The 2 multitap works fine.
i detect a bug, when we change the game pad type to analog, the library
crash, see it next time
Diffstat (limited to 'frontend/libretro.c')
-rw-r--r-- | frontend/libretro.c | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/frontend/libretro.c b/frontend/libretro.c index 4486b95..361695c 100644 --- a/frontend/libretro.c +++ b/frontend/libretro.c @@ -58,8 +58,8 @@ int in_type[8]; int in_analog_left[8][2] = {{ 127, 127 },{ 127, 127 },{ 127, 127 },{ 127, 127 },{ 127, 127 },{ 127, 127 },{ 127, 127 },{ 127, 127 }}; int in_analog_right[8][2] = {{ 127, 127 },{ 127, 127 },{ 127, 127 },{ 127, 127 },{ 127, 127 },{ 127, 127 },{ 127, 127 },{ 127, 127 }}; unsigned short in_keystate[8]; -int multitap1; -int multitap2; +int multitap1 = 0; +int multitap2 = 0; int in_enable_vibration = 1; /* PSX max resolution is 640x512, but with enhancement it's 1024x512 */ |