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author | Justin Weiss | 2020-10-21 18:03:12 -0700 |
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committer | Justin Weiss | 2020-10-21 19:13:21 -0700 |
commit | 44e8d7afc4a20812c0d6be3112c864d4b1af37c1 (patch) | |
tree | 9e07ed7d4d146227d5e19eaf187d3675a8d24010 /frontend/libretro.c | |
parent | c1a850c86c0f569ebc4570b6b94a3e5b08ccb575 (diff) | |
download | pcsx_rearmed-44e8d7afc4a20812c0d6be3112c864d4b1af37c1.tar.gz pcsx_rearmed-44e8d7afc4a20812c0d6be3112c864d4b1af37c1.tar.bz2 pcsx_rearmed-44e8d7afc4a20812c0d6be3112c864d4b1af37c1.zip |
[3DS] Set default CPU rate to the usual 57
3DS handles it fine, and 50 makes Metal Gear Solid feel very sluggish.
Diffstat (limited to 'frontend/libretro.c')
-rw-r--r-- | frontend/libretro.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/frontend/libretro.c b/frontend/libretro.c index b473436..93bfc28 100644 --- a/frontend/libretro.c +++ b/frontend/libretro.c @@ -2828,7 +2828,7 @@ void retro_init(void) * we have to do this because cache misses and some IO penalties * are not emulated. Warning: changing this may break compatibility. */ cycle_multiplier = 175; -#ifdef HAVE_PRE_ARMV7 +#if defined(HAVE_PRE_ARMV7) && !defined(_3DS) cycle_multiplier = 200; #endif pl_rearmed_cbs.gpu_peops.iUseDither = 1; |