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authorJustin Weiss2020-09-13 20:06:57 -0700
committerJustin Weiss2020-10-22 18:07:00 -0700
commitc765eb86debdc06fe304511bc2edbb6f3e3d7813 (patch)
tree8e489b86af71d3b081c125d5eb234b0fd6b68f17 /frontend/menu.c
parente592293a48af1d63b6973135fcd2677e5e04e17e (diff)
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Add a threaded renderer
This change adds a gpulib implementation that accepts GPU commands and runs them through a real gpulib implementation on a thread. Depending on a setting, it can either force a sync every frame, or continue to work until the next frame arrives.
Diffstat (limited to 'frontend/menu.c')
-rw-r--r--frontend/menu.c1
1 files changed, 1 insertions, 0 deletions
diff --git a/frontend/menu.c b/frontend/menu.c
index e5c2738..bd56cf4 100644
--- a/frontend/menu.c
+++ b/frontend/menu.c
@@ -420,6 +420,7 @@ static const struct {
CE_INTVAL_N("adev0_is_nublike", in_adev_is_nublike[0]),
CE_INTVAL_N("adev1_is_nublike", in_adev_is_nublike[1]),
CE_INTVAL_V(frameskip, 3),
+ CE_INTVAL_P(thread_rendering),
CE_INTVAL_P(gpu_peops.iUseDither),
CE_INTVAL_P(gpu_peops.dwActFixes),
CE_INTVAL_P(gpu_unai.ilace_force),