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author | Justin Weiss | 2020-09-13 20:06:57 -0700 |
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committer | Justin Weiss | 2020-10-22 18:07:00 -0700 |
commit | c765eb86debdc06fe304511bc2edbb6f3e3d7813 (patch) | |
tree | 8e489b86af71d3b081c125d5eb234b0fd6b68f17 /frontend/menu.c | |
parent | e592293a48af1d63b6973135fcd2677e5e04e17e (diff) | |
download | pcsx_rearmed-c765eb86debdc06fe304511bc2edbb6f3e3d7813.tar.gz pcsx_rearmed-c765eb86debdc06fe304511bc2edbb6f3e3d7813.tar.bz2 pcsx_rearmed-c765eb86debdc06fe304511bc2edbb6f3e3d7813.zip |
Add a threaded renderer
This change adds a gpulib implementation that accepts GPU commands and
runs them through a real gpulib implementation on a thread. Depending
on a setting, it can either force a sync every frame, or continue to
work until the next frame arrives.
Diffstat (limited to 'frontend/menu.c')
-rw-r--r-- | frontend/menu.c | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/frontend/menu.c b/frontend/menu.c index e5c2738..bd56cf4 100644 --- a/frontend/menu.c +++ b/frontend/menu.c @@ -420,6 +420,7 @@ static const struct { CE_INTVAL_N("adev0_is_nublike", in_adev_is_nublike[0]), CE_INTVAL_N("adev1_is_nublike", in_adev_is_nublike[1]), CE_INTVAL_V(frameskip, 3), + CE_INTVAL_P(thread_rendering), CE_INTVAL_P(gpu_peops.iUseDither), CE_INTVAL_P(gpu_peops.dwActFixes), CE_INTVAL_P(gpu_unai.ilace_force), |