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authorAndrés2016-05-15 17:29:01 -0500
committerAndrés2016-05-15 17:29:01 -0500
commit05311a18fb23799776f9552614ef4c5fb5d852fa (patch)
tree93dfb321a3aae5421fdb3aef533987e271211d06 /frontend/plugin.c
parent93fed87bed7cc0bdc0f74e3f852282d938f7db4f (diff)
parent3b1a5e21b399fcb38c5d8ead3c16603f566d7ffa (diff)
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Merge pull request #39 from dankcushions/master
Added multitap 1 & 2 core options - adds 3-8 player support.
Diffstat (limited to 'frontend/plugin.c')
-rw-r--r--frontend/plugin.c59
1 files changed, 37 insertions, 22 deletions
diff --git a/frontend/plugin.c b/frontend/plugin.c
index 03fd47b..5663e6d 100644
--- a/frontend/plugin.c
+++ b/frontend/plugin.c
@@ -49,30 +49,45 @@ extern void CALLBACK SPUasync(unsigned int, unsigned int);
extern int CALLBACK SPUplayCDDAchannel(short *, int);
/* PAD */
-static long PADreadPort1(PadDataS *pad)
-{
- pad->controllerType = in_type1;
- pad->buttonStatus = ~in_keystate;
- if (in_type1 == PSE_PAD_TYPE_ANALOGPAD || in_type1 == PSE_PAD_TYPE_NEGCON) {
- pad->leftJoyX = in_a1[0];
- pad->leftJoyY = in_a1[1];
- pad->rightJoyX = in_a2[0];
- pad->rightJoyY = in_a2[1];
- }
- return 0;
+static long PADreadPort1(PadDataS *pad, int pad_index) {
+ pad->controllerType = in_type[pad_index];
+ pad->buttonStatus = ~in_keystate[pad_index];
+ if (multitap1 == 1)
+ pad->portMultitap = 1;
+ else
+ pad->portMultitap = 0;
+
+ if (in_type[pad_index] == PSE_PAD_TYPE_ANALOGPAD || in_type[pad_index] == PSE_PAD_TYPE_NEGCON)
+ {
+ pad->leftJoyX = in_analog_left[pad_index][0];
+ pad->leftJoyY = in_analog_left[pad_index][1];
+ pad->rightJoyX = in_analog_right[pad_index][0];
+ pad->rightJoyY = in_analog_right[pad_index][1];
+ }
+ return 0;
}
-static long PADreadPort2(PadDataS *pad)
-{
- pad->controllerType = in_type2;
- pad->buttonStatus = ~in_keystate >> 16;
- if (in_type2 == PSE_PAD_TYPE_ANALOGPAD || in_type2 == PSE_PAD_TYPE_NEGCON) {
- pad->leftJoyX = in_a3[0];
- pad->leftJoyY = in_a3[1];
- pad->rightJoyX = in_a4[0];
- pad->rightJoyY = in_a4[1];
- }
- return 0;
+static long PADreadPort2(PadDataS *pad, int pad_index) {
+ /* Temporary hack to avoid segfault when pad_index is a crazy number */
+ if (pad_index <= 1 || pad_index > 8) {
+ pad_index = 1;
+ }
+
+ pad->controllerType = in_type[pad_index];
+ pad->buttonStatus = ~in_keystate[pad_index];
+ if (multitap2 ==1 )
+ pad->portMultitap = 2;
+ else
+ pad->portMultitap = 0;
+
+ if (in_type[pad_index] == PSE_PAD_TYPE_ANALOGPAD || in_type[pad_index] == PSE_PAD_TYPE_NEGCON)
+ {
+ pad->leftJoyX = in_analog_left[pad_index][0];
+ pad->leftJoyY = in_analog_left[pad_index][1];
+ pad->rightJoyX = in_analog_right[pad_index][0];
+ pad->rightJoyY = in_analog_right[pad_index][1];
+ }
+ return 0;
}
/* GPU */